All mods
A mod tweaks engi but it's actually just harpoons
Last updated: 2 years ago
A T-posing skeleton lurks around the map, immediately killing anything on contact...
Last updated: 2 years ago
Moves Bite (and optionally, Spit) to M1. Basic configs for both.
Last updated: a year ago
Artificer's flamethrower range increased by 50% and you can now sprint during it
Last updated: 9 months ago
Makes it so that Engineer's bubble shield serves as a safe zone from void fog.
Last updated: 9 months ago
Adds a Special skill to Void Fiend to make him go Joker Mode.
Last updated: 5 months ago
Gives Commando some Halo inspired skills
Last updated: 11 months ago
A lightweight mod that makes some skill options more viable. Fully Configurable!
Last updated: 2 years ago
A small set of tweaks from the original mod
Last updated: a year ago
Each stack of blight has a ten percent chance to trigger on-hit effects.
Last updated: 9 months ago
Makes ion surge send you where you are aiming.
Last updated: 2 years ago
Adds Commando's unused Special ability, Sweeping Barrage back into the game. Multiplayer Compatable
Last updated: 3 months ago
Help my friend make this.
Last updated: 2 years ago
The Railgunner reloads perfectly every time
Last updated: 2 years ago
Adds alternate skills to Videogame Mod 2 Unofficial's Chirr.
Last updated: 4 months ago
Changes only Toolbot so far, wip
Last updated: 2 years ago
allows captain to use both the orbital probe and diablo strike in game via a hotkey to swap.
Last updated: 5 months ago
Creates an alternate primary skill for Commando, where he wields dual revolvers and fires for more damage at a slower pace, with an ammo system similar to Bandit
Last updated: a month ago
Haven't you heard? Newt is giving out candy!
Last updated: 2 years ago
Adds an Alternate primary as Bandit's Revolver with 6 shots for 600% damage each (Reload and firing speed scale with attack speed). not tested for multiplayer
Last updated: 2 weeks ago
Replaces Phase Round with Full Metal Jacket (from ROR1).
Last updated: a week ago