All mods
Ever got annoyed at Void Fiend's corrupted beam being too short? Well this fixes that. It comes with an initial buff to his range that is freely adjustable so you can make it skinny etc etc .(also a number of other changes)
Last updated: 2 days ago
Slight rebalance to make bad items at least feel impactful and make item scaling intuitive
Last updated: 2 days ago
Randomize the quantity of items you receive.
Last updated: 5 days ago
The mod should provide customizable players respawn system for your games.
Last updated: 2 weeks ago
Adds lots of configurable features to the Bazaar: Printers, Scrappers, Cauldrons, Equipment Terminals and more. Fork of BazaarIsMyHome.
Last updated: 2 weeks ago
Adds the Interrogator, a survivor that hurts himself and allies to maximize his damage.
Last updated: 2 weeks ago
Makes Elite Bosses use their Health Multiplier in director cost calculations, instead of their Elite Tier Cost Multiplier. Server-side and Vanilla-compatible.
Last updated: 3 weeks ago
Makes most vanilla damage amplification effects linear instead of multiplicative. Server-side and Vanilla-compatible.
Last updated: 3 weeks ago
Change the spawn chance of map interactibles such as lunar cleansing pools, legendary chests, mili-tech printers and more.
Replaces CustomSpawnChanceForInteractibles.
Now compatible with latest version.
Last updated: 3 weeks ago
Adds a Lunar Pool, Scrapper and legendary chest to the bazaar! Pay one fuel array to receive a red item.
Last updated: 3 weeks ago
Provides a custom health bar fitted for friends
Last updated: 3 weeks ago
A mod that adds fun items and interactables from Deltarune into RoR2.
Last updated: a month ago
Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side.
Last updated: a month ago
Configure different parts of the game that uses the player count like: Interactable Amount, Interactable Cost, Monster Spawning, Teleporter drop count and mountain shrine additions.
Last updated: a month ago
Halcyonite Shrine only spawns on loop start and Treeborn Colony. Server-side and vanilla-compatible.
Last updated: a month ago
Fixes travelling upwards on a slope sometimes dealing fall damage. Serverside and vanilla compatible.
Last updated: a month ago
An adequate assortment of anomalous additions: acquisitions, artifacts, and abilities abound.
Last updated: a month ago
Yet another fix mod. Fixes of all variety. Some gameplay, visual, audio, item descriptions, client fixes.
Last updated: a month ago
Gives you the ability to duplicate items when they spawn!
Last updated: a month ago
Gives each player a configurable set of items and starting gold at the beginning of a run.
Last updated: a month ago
SimulacrumBossStageMod
Last updated: a month ago
Uses non-Simulacrum stages in Simulacrum Runs.
Last updated: a month ago
From Cradle come the monsters!
Last updated: a month ago
[ServerSide] Fixes issues related to: Improper spawnpools, Radar Towers not spawning. Re-Adds SotV replacing some enemies in some spawn pools.
Last updated: 2 months ago