All mods

 38
0 
AutoDroneRecovery
Automatically revives previously owned drones that were destroyed when leaving the stage.
Last updated: 4 hours ago
 30
3 
DestructibleHighlights
Configurable highlights for Risk of Rain 2 destructibles, including Siren's Call eggs, category toggles, color, brightness, and Risk of Options support.
Last updated: 13 hours ago
 27
3 
TeleporterBeamQoL
Configurable RGB/static color controls and static-on-completion behavior for ParticleSystem's TeleporterBeam.
Last updated: 13 hours ago
 198
2 
BetterRadarTowers
Gives Radar Towers (Environment Logs) a consistent personalized spawn location on each stage. Supports some modded stages!
Last updated: 3 days ago
 68
2 
FaradaySpurTweaks
By mwmw
Makes some of Faraday Spur's stats configurable, assigns new defaults, and fixes the charging rate being slightly dependent on framerate.
Last updated: 5 days ago
 58
0 
StadiaJungleBossFork
Fork of StadiaJungleBoss to keep the Legendary Chest in addition to the miniboss to buff Sundered Grove
Last updated: a week ago
 210
1 
OneShotArtifact
Adds Artifact of Skill: everything dies in one hit, but fall damage is disabled.
Last updated: a week ago
 68
0 
Nullscape OST UST Override
A mod that replaces all music in Risk Of Rain 2 with songs from the official and unofficial Nullscape soundtrack.
Last updated: a week ago
 1093
1 
EvenBetterExponentialItems
By sack
Even Better Exponential Items is a complete overhaul of exponential item scaling for Risk of Rain 2 with per-item formulas, blacklist support, category modifiers, softcaps, diminishing returns, and multiplayer-safe scaling systems.
Last updated: 3 days ago
 7620
6 
Sunken Tombs Returns
A 3D adaptation of Sunken Tombs from Risk of Rain 1, added to RoR2 as a Stage 4 map. Also includes a Simulacrum variant!
Last updated: 5 days ago
 2934
1 
ExponentialItemsReloaded
Items stack exponentially with configurable tier filters, artifact gating, lunar/void/boss/temp item toggles, and direct GiveItemTemp support. 1 -> 2 -> 4 -> 8 -> chaos.
Last updated: a week ago
 3265
9 
RiskOfRoutes
Mod that adds routing system to the game inspired by Slay The Spire and FTL, aiming to add more replayability and decision-making by allowing you to choose your run's route.
Last updated: 2 weeks ago
 506
2 
AlloyHuntress
Changes the Alloy Hunter's name to Alloy Huntress because I'm tired of people misgendering her.
Last updated: 2 weeks ago
 194
0 
ForceItemsEqualShare Paradox
Fork of ForceItemsEqualShare with fixes for AC and new temp speed method
Last updated: 3 weeks ago
 1120
0 
LegendaryItemStatBoost
Grants a 5% (configurable) bonus to health, shield, move speed, damage, attack speed, crit, regen, and armor for each non-scrap legendary item stack. More effects coming in future updates.
Last updated: 3 weeks ago
 1290
0 
CaptainExtraEffects
Adds Secondary Skill (Power Tazer) new effects for Captain, including canceling fall damage(default), extra jumps (optional), and an optional speed boost(optional).
Last updated: 2 weeks ago
 260
1 
SpareChange
Be not afraid of change.
Last updated: a month ago
 2541
1 
DroneSynergy
The Operator survivor gains unique stat bonuses for every active drone under his command. Buffs are lost if drones are destroyed.
Last updated: a month ago
 506
3 
OperatorDroneTransparency
Adjustable transparency for the Operator's companion drone. Includes RiskOfOptions slider.
Last updated: 2 weeks ago
 212
1 
SeekerEquipmentFixed
Makes it so you can use Equipment as Seeker during Sojourn/Reprieve. This took way too long to make then it should've...
Last updated: a month ago
 21377
10 
Broadcast Perch
An alternate Stage 2 map with a vertical layout, set in a birch tree canopy littered with debris. Also comes with a Simulacrum variant!
Last updated: 2 weeks ago
 614
0 
ScrapMe
On-pickup item scrapping for per-character item bans
Last updated: 3 weeks ago
 667
3 
AlloyHunterSurprise
alloy hunter surprise ,.,.., alloy hunter can killsteal bosses not on conduit canyon now !!! very configurable ,.,. i pinky promise .,.,.,
Last updated: 2 weeks ago
 3182
1 
RamuneCommandPauseRemade
Entirely rewritten, performance prioritized, actually works. While opening an Artifact of Command menu, pauses the game in Singeplayer, and provides protection to players in Multiplayer. (Required host-only for MP)
Last updated: 2 months ago