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All mods
Quality of life changes to chests, terminals, scrapper, duplicator, turrets and drones. - Hide when empty and highlighting.
Last updated: 3 months ago
Allows for user to configure most values of all skills.
Last updated: 3 months ago
Makes the unused Strange Scrap work with Drifter's Passive.
Last updated: 3 months ago
Tweaks to the behaviour of lasers for certain enemies.
Last updated: 3 months ago
Makes you trade a special thingy from EnemiesReturns with a guy from Starstorm 2's (currently) beta content instead of a guy from the vanilla game
Last updated: 3 months ago
Fixes attacks from various enemies not scaling with attack speed.
Last updated: 3 months ago
Massive WIP rebalancing mod; Survivor, Item, and Equipment balance.
Last updated: 3 months ago
Makes Access Nodes a chance to spawn on stage 3, instead of guaranteed. Still guaranteed later in the run.
Last updated: 3 months ago
Defensive counterpart to critical hits with some vanilla item reworks
Last updated: 3 months ago
Mod that replaces all portals visuals with Majime and Shijima from Shimeji Simulation, also affects bazaar seers
Last updated: 3 months ago
A full game rebalance that aims to bring the game closer to RoR1. Highly configurable!
Last updated: 3 months ago
Respawn For Mithrix by shasocais, but no visual effects, so only the host needs the mod. All credit to shasocais
Last updated: 3 months ago
Makes the Plates more visible
Last updated: 3 months ago
Updates most vanilla Artifacts to expand them. Elite Worms with Honor, Enigma Fragments like in RoR1, Larger Soul Wisps
Last updated: 3 months ago
Scrup in the HUD, and no more in Inventory
Last updated: 3 months ago
Standalone Hud from HUNK
Last updated: 3 months ago
Allows overwriting the Level 99 Ambient Monster level cap to any value!
Last updated: 3 months ago
Adds configurtability to multiplayer credit scaling.
Last updated: 3 months ago
Displays how much damage Collapse will deal on your health bar.
Last updated: 4 months ago
Config to hide items, equipment, artifacts, difficulties, survivors, skills, skins, monsters and interactables from existence.
Last updated: 4 months ago
Fixes* the stutter when using the Teleporter or a portal to leave the stage (if you know you know)
Last updated: 4 months ago
Large content addition to Simulacrum. Adds 80+ Augments, a way to end Simulacrum runs, guaranteed super boss wave, Simulacrum Artifacts that add more Stage varitey or Drones, and a lot of extras for the gamemode.
Last updated: 4 months ago
Disables visual effects of Fireworks and AtG Missiles while preserving damage. Improves performance by removing particles, trails, and models.
Last updated: 4 months ago