Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
All mods
Tweaks to the behaviour of lasers for certain enemies.
Last updated: 3 months ago
Makes you trade a special thingy from EnemiesReturns with a guy from Starstorm 2's (currently) beta content instead of a guy from the vanilla game
Last updated: 3 months ago
Fixes attacks from various enemies not scaling with attack speed.
Last updated: 3 months ago
Massive WIP rebalancing mod; Survivor, Item, and Equipment balance.
Last updated: 3 months ago
Makes Access Nodes a chance to spawn on stage 3, instead of guaranteed. Still guaranteed later in the run.
Last updated: 3 months ago
Defensive counterpart to critical hits with some vanilla item reworks
Last updated: 3 months ago
Mod that replaces all portals visuals with Majime and Shijima from Shimeji Simulation, also affects bazaar seers
Last updated: 3 months ago
A full game rebalance that aims to bring the game closer to RoR1. Highly configurable!
Last updated: 3 months ago
Respawn For Mithrix by shasocais, but no visual effects, so only the host needs the mod. All credit to shasocais
Last updated: 3 months ago
Makes the Plates more visible
Last updated: 3 months ago
Updates most vanilla Artifacts to expand them. Elite Worms with Honor, Enigma Fragments like in RoR1, Larger Soul Wisps
Last updated: 3 months ago
Scrup in the HUD, and no more in Inventory
Last updated: 3 months ago
Standalone Hud from HUNK
Last updated: 3 months ago
Allows overwriting the Level 99 Ambient Monster level cap to any value!
Last updated: 3 months ago
Adds configurtability to multiplayer credit scaling.
Last updated: 3 months ago
Displays how much damage Collapse will deal on your health bar.
Last updated: 4 months ago
Config to hide items, equipment, artifacts, difficulties, survivors, skills, skins, monsters and interactables from existence.
Last updated: 4 months ago
Fixes* the stutter when using the Teleporter or a portal to leave the stage (if you know you know)
Last updated: 4 months ago
Large content addition to Simulacrum. Adds 80+ Augments, a way to end Simulacrum runs, guaranteed super boss wave, Simulacrum Artifacts that add more Stage varitey or Drones, and a lot of extras for the gamemode.
Last updated: 4 months ago
Disables visual effects of Fireworks and AtG Missiles while preserving damage. Improves performance by removing particles, trails, and models.
Last updated: 4 months ago
Replaces the per-stage exponential with an exponential that scales with time.
Last updated: 4 months ago
Nerfs Railgunner and reworks her kit to rely on her unique mechanics more. Experimental mod, any similarities to a certain character are purely coincidental.
Last updated: 4 months ago
Removes the shirk in Risk Of Rain 2.
Last updated: 4 months ago
Limits proc chains based on damage sourcing. Has config for proc rate and proc chain depth. FULLY CONFIGURABLE!
Last updated: 4 months ago