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BokChoyWithSoy-Phoenix_Wright_Mod-1.7.2 icon

Phoenix Wright Mod

Item displays have been added!

Date uploaded 2 years ago
Version 1.7.2
Download link BokChoyWithSoy-Phoenix_Wright_Mod-1.7.2.zip
Downloads 7659
Dependency string BokChoyWithSoy-Phoenix_Wright_Mod-1.7.2

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
tristanmcpherson-R2API-3.0.59 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.59

README

Phoenix Wright, The Ace Attorney

Adds Phoenix Wright to Risk of Rain 2, based off his moveset in Marvel vs Capcom 3.

Network Compatible (Except for one issue that I need to fix)

Created by BokChoyWithSoy. Help me out for bugs and issues by contacting me on discord: BokChoyWithSoy#3842

Skills

Passive: Turnabout

Whenever you hit an enemy with Press The Witness while holding a decisive piece of evidence, gain a stack of turnabout, if you have 50 stacks of turnabout, Phoenix will enter turnabout mode, permanently empowering Phoenix's skills.

Primary: Throw Evidence


Stunning. Agile. Throw a random piece of evidence, junk will deal 200% damage and decisive evidence will deal 400% damage.

Turnabout Primary: Take That!


Stunning. Agile. Summon a giant hand which travels in a line, dealing 400% damage.

Secondary: Press The Witness


Stunning. Press the witness, dealing 400% damage. Gain turnabout if you have decisive evidence.

Turnabout Secondary: Objection!


Freezing. Raise an objection, dealing 600% damage.

Utility: Fall


Stunning. Fall forward on your face gaining 300 armour and dealing 200% damage. You cannot be hit during the fall. Gain an extra charge when In turnabout mode or reset the skill if you have decisive evidence.

Special: Order In The Court!


Stunning. After a short delay, a giant gavel falls from the sky dealing 700% damage. You cannot be hit for 2 seconds. Double the range and damage and weaken enemies if you are in turnabout mode or have decisive evidence.

Support me on Ko-fi

If you like my stupid mod idea, then consider supporting me on ko-fi!

Popcorn Factory

Check out other mods from the Popcorn Factory team!

Changelog

Click to expand patch notes
  • 1.7.2

    • Turnabout music should be heard by all players now.
    • Fixed an issue where turnabout music would play upon getting a stack of turnabout.
  • 1.7.1

    • Fixed an issue where you could not hear some sound effects.
    • Fixed an issue where you could not see some animations.
    • Fixed an issue where jumping and using your secondary would collide with yourself.
  • 1.7.0

    • Added item displays for the base game.
    • Reduced the proc rates of "Objection In The Court!"
    • Fixed an issue where Fall did not give player invincibility or armour.
    • Fixed an issue where you could earn achievements on any character.
    • Fixed an issue where the turnabout music was not centered on player character.

    BALANCE CHANGES

    • Turnabout Order In The Court! proc rate 5 > proc rate 2
    • Turnabout Order In The Court! Invincibility buff 2 sec > 1 sec
  • 1.6.2

    • Fixed an issue where the achievement was lagging out the game.
  • 1.6.1

    • Fixed an issue where you could earn achievements on any character.
    • Fixed an issue where secondary skill would collide with the player model.

    BALANCE CHANGES

    • Throw Evidence duration 1s > duration 0.75
    • Take That! 600% dmg > 400% dmg
    • Press 600% dmg > 400% dmg
    • Turnabout Press 800% dmg > 600% dmg
    • Fall 300% dmg > 200% dmg
    • Order In The Court! 1000% dmg > 700% dmg
    • Turnabout Order In The Court! 2000% dmg > 1400% dmg
    • Turnabout Order In The Court! 50m > 40m
  • 1.6.0

    • Added new skin.
    • Added new Achievement.
    • Fixed running animation snapping to another point.
    • Fixed jump animation snapping to another point.
  • 1.5.2

    • Changed running animation
    • Fixed an issue where turnabout gavel would hit allies and self.
  • 1.5.1

    • Secondary skill now will collide with the floor when aimed at the floor.
    • Added the ability to cancel other skills into special skill.
  • 1.5.0

    • Added new skin.
    • Added new achievement.
  • 1.4.5

    • Forgot to reset turnabout stacks to 50 like a dumbass.
  • 1.4.4

    • Achievement issue has been fixed and mastery achievement has ben reenabled.
  • 1.4.3

    • Fixed an issue where the mod was infinitely loading in the loading screen.
  • 1.4.2

    • MASTERY ACHIEVEMENT HAS BEEN TEMPORARILY DISABLE DUE TO HAVING ISSUES WITH THE LOGBOOK. (skin is still usable)
    • Added a config which allows for the adjustments of stacks need for turnabout mode. (credits to AcCodo)
    • Fixed network issue where Attorney's special was not applying the invincibility buff.
    • Attorney's utility and special skill is now upgraded when entering turnabout mode.
    • Turnabout skills now display the right name and description when hovering over them in game.
    • Turnabout skills now slightly change in appearance.
  • 1.4.1

    • Forgot to change stacks needed for turnabout mode back to 50.
  • 1.4.0

    • Updated mod with work with Survivors of The Void DLC.
  • 1.3.0

    • Knife primary now applies a bleed stack.
    • Phone primary now applies a shock stack.
    • Secondary will now grant multiple turnabout stacks depending on the amount of enemies hit. (Thanks to Slat on discord for implementation)
    • Secondary config will allow for turnabout to only increment by one. (for people who want a harder challenge)
    • Utility will now reset its cooldown if you have decisive evidence.
    • Special will now have double range and damage and weaken enemies if you have decisive evidence.
    • Updated skill descriptions to reflect skill changes.
  • 1.2.6

    • Added config option to reduce SFX and Voice volume.
    • increased the range you can hear SFX (lowered way too much last update.)
  • 1.2.5

    • Primary attack now stuns briefly.
    • Empowered primary now bypasses armour.
    • Empowered secondary now bypasses armour and freezes.
    • Increased the sound effects volume again (People please stop playing ROR2 on full volume it's not healthy.)
  • 1.2.4

    • Forgot to revert decisive evidence needed for turnabout mode when testing.
  • 1.2.3

    • "Throw Evidence" no longer does absurd knockback.
    • "Take That" no longer does absurd knockback.
    • Turnabout music can now be heard omnidirectionally.
    • Phoenix's death sound can be heard mapwide (Cause it's funny).
    • Significantly reduced the range you can hear Phoenix's voice lines.
    • Significantly reduced the volume of all sound effects.
  • 1.2.2

    • Fixed an issue where Phoenix's voice lines would play in the menu when you picked Sett from the Sett mod (Thanks to Lemonlust for figuring it out)
    • Turnabout music may now be heard by all players in the lobby.
  • 1.2.1

    • Added death animation.
    • Fixed a bug where "Press The Witness" would fire multiple particles in multiplayer.
    • Fixed a bug where "Order In The Court!" would fire multiple times in multiplayer.
    • Increased the size of the hitbox of "Fall"
    • Increased the duration of "Fall" making more consistent to hit.
  • 1.2.0

    • Added mastery achievement.
    • Added mastery skin (find out what it is.)
    • Increased the range of "Order In The Court!"
    • Increased the proc rate of "Order In The Court!"
    • Increased the proc rate of "Press The Witness"
  • 1.1.2

    • Increased the projectile size of primary attack to improve hitbox consistency.
    • Increased the projectile size of the turnabout primary attack to improve hitbox consistency.
    • Turnabout stacks now reset in multiplayer when starting a new run.
    • "Order In The Court!" now makes the character invincible for a short duration to enourage use of it without dying immediately.
    • Added the ability to use "Press" while using your primary fire.
    • Added symbols to primary icons to make them colourblind friendly.
    • Improved the throwing animation to make it look a lot less scuffed.
  • 1.1.1

    • Reduced the volume of all voice and sound effects.
    • Reduced the range in which you hear voice and sound effects.
    • Added keywords to skill descriptions to make them easier to read.
    • Changed in game character name to "Attorney" to conform better with the naming scheme of the game.
    • Gaining a stack of turnabout will automatically reroll into junk evidence so you may no longer roll into another decisive evidence.
    • Increased projectile speed of "Take That!".
    • "Order In The Court!" now screen shakes for effect.
    • Increased duration of armour and invincibility for "Fall" to increase survivability.
  • 1.1.0

    • Added sounds all of Phoenix's skills.
    • Added sounds when gaining turnabout stacks.
    • Added music when you enter turnabout mode.
  • 1.0.2

    • Fixed a bug where switching levels reset the empowered primary and secondary skill to the base states.
    • Fixed a bug where turnabout stacks did not reset upon starting a new game.
  • 1.0.1

    • Fixed a bug where turnabout stacks were not working if you were not the host of the game.
    • Fixed a bug where your primary attack did not shuffle to a new item if you were playing muliplayer.
  • 1.0.0

    • Initial Release

Future Plans

  • Implement new skills
  • Fix some bugs (in Known issues)
  • Add stand alone scepter support
  • add displays from SOTV
  • New skins
  • New achievements
  • Clean up the atrocity that I call code

Known Issues

  • In multiplayer, for some goddamn reason, the normal primary spawns the prefab of the empowered primary and you have people throwing arms around, this problem only exists for clients.

Credits

  • Rob's HenryMod -> prevented me from experiencing excruciating pain
  • Lemonlust -> bug fixing and code from Sett mod.
  • Capcom -> Model & Texturing
  • Mixamo -> Animations
  • TheTimesweeper -> Hitbox viewer was extremely helpful
  • KingEnderBrine -> I love you for making the item placer helper.
  • TeaL & Ethanol 10 -> Other members of Popcorn Factory who helped me out.
  • The vast amount of Vtuber streams I watched while coding which kept me sane.