PopcornFactory-Arsonist_Mod icon

Arsonist Mod

The Manic Incendiary - 3.0.0 Ancient Scepter update + special!

Last updated 2 weeks ago
Total downloads 1084561
Total rating 64 
Categories Player Characters
Dependency string PopcornFactory-Arsonist_Mod-3.0.0
Dependants 328 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
RiskofThunder-R2API_Core-5.0.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.0
RiskofThunder-R2API_Unlockable-1.0.0 icon
RiskofThunder-R2API_Unlockable

API for adding custom achievements and unlockables

Preferred version: 1.0.0
RiskofThunder-R2API_Sound-1.0.0 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.0.0 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.0
RiskofThunder-R2API_Networking-1.0.0 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.0
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_DamageType-1.0.0 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.0

README

Arsonist, The Manic Incendiary

The Arsonist is a close-ranged tank who uses fire as a means to an end. Managing his Overheat meter allows him to deal high amounts of damage to groups of enemies. Balance is crucial to victory.

  • Your attacks will be weaker when you’re overheating. If you’re in a tight spot, Cleanse can immediately end the overheating period in exchange for extending its cooldown duration.
  • Zero-Point Blast’s distance correlates to movement speed.
  • Cleanse can be used to negate the fire damage received by Arsonist's passive.
  • Dragon's Fury's fire proc chance scales with your distance to the enemy, close the gap to deal more damage.

Network Compatible! (Unless otherwise found not to be) For any issues or bug reports, contact me on the RoR2 Modding discord (This preferrably, ping me), or to me directly, also on discord: ethanol10

Poster (by DragonRoIlZ)

Latest Major and Minor Update

Check the Changelog tab in thunderstore to see previous changes:

  • 3.0.0
    • Added Scepter support!
      • Scepter changes how Primary functions:
        • Fireball becomes Firestorm
          • Fire a piercing beam of intense heat that deals 300% damage and ignites enemies on hit.
          • If held held for short time, fire a destructive beam that deals 450% damage when released.
        • Dragon's Breath becomes Dante's Rebuke
          • Fire an intense beam that deals 140% damage per tick.
          • Has increased chance to ignite the closer you are to the target.
          • If held for 2 seconds or more, Fire a final beam on release for 150% damage.
    • Added one new special!
      • Spite
        • At 5 stacks of Anticipation, activating Spite grants Double-Tap, which fires two volleys for the heat cost of one!
          • For Alternate-primary, this is simply an attack speed buff with no extra heat cost penalty.
        • Arsonist heals for 5% of his damage while in this state
        • Arsonist Gains movespeed while under the influence of Spite.
        • Arsonist does not gain an aura that constantly damages enemies while in this state.
        • Anticipation stacks are not fully exhausted, but rather only the amount used when in this state is consumed at a rate of 1 stack to 1 second. However there is a minimum cost of 1 to activate, and 1 to deactivate.
        • Arsonist explodes at the end of this state for 70% damage at base, multiplied by the amount of stacks used, up to a default maximum of 10 stacks.
    • Miscellaneous changes:
      • Added force on detonation for Masochism and Spite.
      • Added VFX for Masochism on detonation.

Trailer

v1.0 Trailer

Screenshots

v2.0 Screenshots
v1.0 Screenshots

Support me on Ko-fi!

There's no need for payment for mods, but a coffee would be nice once in awhile!

Mod Interoperability List:

  • EmoteAPI / CustomEmotesAPI
  • RiskOfOptions
  • Starstorm2 (Allows unlocking certain unlocks)
  • Ancient Scepter

Skills

v1.0 Skills

Other Mods by Popcorn Factory

Check out other mods from the Popcorn Factory team!

Known Issues

  • The UI Gauge is affected by the Guilded Coast water for some reason. Purely cosmetic, only affects how the UI is rendered.
  • If someone can tell me how to implement a rope affected by gravity between two fixed objects (gun and the backpack), I'd like some help.
  • Odd issues could possibly require a restart or file validation. Please try that and contact me (ethanol10) for bugs with a log file.
  • Some options do not do anything (I think), If it doesn't do anything immediately consider reverting that option to avoid unintended effects. (One such option is the enableOldLoadout toggle, though I do believe this is disabled.)

Credits

  • Concept, Icons, 2D Art, SFX, Voice talent:
  • 3D Modelling, Rigging, Animation:
    • dotflare
  • Programming - Popcorn Factory team (Contact on Discord):
    • ethanol10
    • teal5571
    • bokchoywithsoy
  • Miscellaneous
    • Rob - Character template