Rimuru Tempest Mod
I am the slime Rimuru Tempest. I'm not a bad slime! v1.0.0 -> FULL RELEASE: MORE ABILITIES TO MORE ENEMIES! v1.0.4 -> Fixing Item Bug on transform.
Date uploaded | 10 months ago |
Version | 1.0.4 |
Download link | PopcornFactory-Rimuru_Tempest_Mod-1.0.4.zip |
Downloads | 36423 |
Dependency string | PopcornFactory-Rimuru_Tempest_Mod-1.0.4 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.0RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0README
Rimuru Tempest Mod
Rimuru is a form-changing character that alternates between utility and damage.
- His sword attack can dash towards enemies
- He has elemental interactions when an enemy is wet, shocked, or ignited
- Aim to switch between his forms to maximise his damage output
- Different enemies grant different passive buffs from Slime form's Devour
Network compatible.
Emote compatible.
Risk of options compatible.
NOTE:
Mod was completed with what we envisioned now, thanks to the commissioner, LeapedGold. If you'd like to add more to it, create a fork and talk to me (Discord: ethanol10), and we can setup a release for this mod.
Latest Changes
- v1.0.4
- Removed the need for net messages in transforming body. This should fix the Infinite Item Bug on Rimuru.
- v1.0.0
- Devour now has unique buffs for every monster in the base and expansion (SotV). (Further new enemies may not be supported if created.)
- We'll update a wiki page later with the list of skills.
- Added some animation tweaks to sword swing.
- After a dash attack, Rimuru will now spin and deal some damage, while moving slightly up.
- Rimuru can now glide by holding the jump down while in the air.
- Fixed some bugs, other fixes:
- Center for Rimuru has now been properly set so effects are set around the center of the body rather than the feet.
- Eclipse progress should naturally work now without other mods.
- Slightly optimized the sound sizes.
- Added some options into RoO
- Devour used to not work with other DoTs as they would take precedence and not give a buff. This was fixed to ensure that devour always get registered and should only grant buffs when you are in slime mode.
- Devour now has unique buffs for every monster in the base and expansion (SotV). (Further new enemies may not be supported if created.)
Popcorn Factory
Check out other mods from the Popcorn Factory team!
Screenshots
Abilities
Passive:
Hitting burning enemies with shock damage stuns and creates an explosion.
Hitting wet enemies with fire damage ignites nearby enemies and removes the wet debuff.
Hitting wet enemies with shock damage shocks nearby enemies.
Primary:
Human Form: Sword of Tempest
Swing forward for 200% damage, dashing to distant enemies.Slime Form: Devour
Devour all enemies in front of you for 100% damage. Gain buffs depending on which enemy type is killed. (We will provide a wiki page for the list of skills down the line! In the meantime, if you have BetterUI you should be able to hover over the buff icon and observe what it does.)Secondary:
Human Form: Black Lightning
Shock all enemies in front of you for 100% damage per tick for 4 seconds.Slime Form: Waterblade
Fire a Waterblade for 200% damage, applying a wet debuff on them.Utility:
Human Form: Spatial Movement
Hold to aim and release to teleport, gaining 300 armor.Slime Form: Analyse
Analyze the target, gaining guaranteed crits on them for 6 seconds.Special: Transform
Transform between your slime and human form.Support me on Ko-fi!
There's no need to pay for mods, but a coffee would be nice once in awhile!
Version History:
Click to expand patch notes:
- v1.0.3
- Applying fall damage immunity buff wasn't networked correctly (it was, but not really, too complicated to explain). This should be fixed now.
- Should set health correctly when transforming between bodies. (No more full heals when transforming, sorry!)
- v1.0.2
- Added Flags to prevent fall damage from being registered while dashing into an enemy.
- Analyse on Players should buff giving crit to attacks instead of debuff.
- v1.0.1
- Fixed Dash from not working between Human and Slime form.
- Force Unground when doing a dash attack on the ground.
- Reduced Spatial Movement Distance by half.
- Set Falling Velocity to 0 on Spatial Movement execution.
- Updated Passive description to specify floating
- v1.0.0
- Devour now has unique buffs for every monster in the base and expansion (SotV). (Further new enemies may not be supported if created.)
- We'll update a wiki page later with the list of skills.
- Added some animation tweaks to sword swing.
- After a dash attack, Rimuru will now spin and deal some damage, while moving slightly up.
- Rimuru can now glide by holding the jump down while in the air.
- Fixed some bugs, other fixes:
- Center for Rimuru has now been properly set so effects are set around the center of the body rather than the feet.
- Eclipse progress should naturally work now without other mods.
- Slightly optimized the sound sizes.
- Added some options into RoO
- Devour used to not work with other DoTs as they would take precedence and not give a buff. This was fixed to ensure that devour always get registered and should only grant buffs when you are in slime mode.
- Devour now has unique buffs for every monster in the base and expansion (SotV). (Further new enemies may not be supported if created.)
- v0.9.4 -> Added Risk of options support for damage coefficients and other properties on each move, some options need a restart to apply. Text descriptions for options do not update until a restart, but if they are not cooldowns, they will be applied in the background.
- v0.9.3 -> R2API submodule release.
- v0.9.2 -> We forgot to write patch notes for this update, sorry.
- v0.9.1 -> Fixed Attenuation on all sounds so that players need to be in proximity to hear the sounds made by Rimuru.
- v0.9.0 -> Initial release
Future Plans
- We don't plan on updating this after this, other than bug fixes.
Credits
- Commissioner to finish the mod: LeapedGold (leapedgold)
- The coding team: Popcorn Factory (Ethanol 10, TeaL, BokChoyWithSoy)
- Audio from various including:
- That time I got reincarnated as a Slime anime
- Super Smash Bros Ultimate
- Model from SLIME ISEKAI memories by Bandai Namco
- Once again, we did not make the model. ALL CREDITS TO BANDAI NAMCO.
- v1.0.4 Bug:
- RandomlyAwesome for stepping through the mud (my code) and determining a fix.