
Last updated | 6 hours ago |
Total downloads | 5741 |
Total rating | 2 |
Categories | Mods Tweaks |
Dependency string | RiskOfBrainrot-2R4R-1.2.10 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

RiskOfBrainrot-MoreStats
MSU (More Stats and Utilities) is an API mod for utilizing additional stats such as for jump count, barrier decay, shield regeneration delay, fractional luck, execution, healing multipliers, and more.
Preferred version: 1.2.5
RiskOfBrainrot-ProcSolver
Limits proc chains based on damage sourcing. Has config for proc rate and proc chain depth. FULLY CONFIGURABLE
Preferred version: 1.1.1
RiskOfBrainrot-FruityBossDrop
FULLY CONFIGURABLE - Trophy items drop on kill instead of from the teleporter. Removes overgrown printers, reworks Trophy Hunter's Tricorn, and turns Wake of Vultures into a boss item.
Preferred version: 1.2.2
RiskOfBrainrot-FruityBarrierDecay
Dynamic barrier decay and an aegis rework. Features support for decay freezing and barrier generation.
Preferred version: 2.1.3
RiskOfBrainrot-FruityJumps
FULLY CONFIGURABLE - Dynamic jumps and jump item reworks. Hopoo feather no longer increases jumps on stack, but more items give jumps.
Preferred version: 1.3.1
RiskOfBrainrot-FruityCradles
Void Cradles drop void potentials, and cost Soul instead of health. Configurable!
Preferred version: 1.0.4


RiskOfBrainrot-RainrotSUL
Shared Utility Library for the RiskOfBrainrot family of mods - including ArtificerExtended, 2R4R, and more.
Preferred version: 1.0.6
RiskOfBrainrot-IAmBecomeMissiles
New ICBM-inspired artifact and many wacky changes to existing missile items!
Preferred version: 1.2.3
duckduckgreyduck-ArtificerExtended
13 NEW abilities for Artificer. (Version 4: Reworked (nearly) every new ability and passive. Featuring new ability icons by anartoast!)
Preferred version: 4.0.18
duckduckgreyduck-HuntressBuffULTIMATE
The ULTIMATE buff to Huntress! Extra config! agile movement speed sprint autosprint run nerf buff energy drink items seekers of the storm fast speedrun hunterness
Preferred version: 1.3.2

RiskOfBrainrot-CommandMenuResizer
Resizes the command pickup menu to fit modded items.
Preferred version: 1.0.0
duckduckgreyduck-GreenAlienHead
Makes Alien Head reduce cooldowns by less per stack and also turns it into a Green item.
Preferred version: 4.0.3

RiskOfBrainrot-BetterSoulCost
Fixes Soul cost stacking and accounts for current Soul penalty to increase curse exponentially.
Preferred version: 1.0.4
Goorakh-CollapseDisplay
Displays how much damage Collapse will deal on your health bar.
Preferred version: 1.3.6

bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2116README
THE CURSE!! THE CURSE!!!!!!!! AAAAAAAGGGGHHHHHH!!!!!!!!!!!!!
Join the Discord!
View the project on GitHub
Overview
A global rebalance mod to completely change Risk of Rain 2. Expect nothing to be the same.
For the full experience, it's recommended to run this mod without other item mods.
What to Expect
- Much faster pacing of stages (AKA rushing)
- Changes to difficulty modifiers, both in the main game and in Eclipse, so each increase in difficulty is more meaningful
- Significant Survivor and Elite reworks for higher definition of playstyles
- Massively different dynamics of defense, recovery, and mobility
- Fewer "useless" items and playstyles, and reduced "autoplay" (items that can effectively play the game for you)
- Overhaul of the economy, from interactable costs to scaling, to make economy decisions more meaningful
- Nothing is balanced for Simulacrum, so approach the gamemode with caution.
WARNING: Monsoon is substantially more difficult in 2R4R than in Vanilla. Seasoned Monsoon players will likely struggle in 2R4R's Monsoon. I recommend playing a bit of Rainstorm to get used to the changes.
Rebalance: 2R4R
Overview
- All of the above!!! These are just more details for the inquisitive
- New difficulty formula: Enemies scale exponentially over time, BUT difficulty reduces with each stage completed
- No more one-shot protection of any kind!
- Reduced healing; Most items no longer heal for %s
- Skills have MORE Cooldown Reduction and Stock options
- Equipments are stronger, with FEWER Cooldown Reduction and Stock options
- Items that create "Pickup Droplets" have a larger, but not trivial, pickup range to reduce tedium!!
- Reworked Shock to create Spark pickups on break that increase your attack speed
- Slightly tweaked enemy spawn lists on each stage
- 1 new Run Mechanic
New Mechanic: Teleporter Overcharge
- The Teleporter can now be charged past 99% as long as any Teleporter Boss is still alive
- Overcharging the Teleporter continuously damages, Cripples, and Poisons remaining Teleporter bosses
- While Teleporter is being overcharged, the Teleporter radius will gradually shrink!
New Content: SwanSongExtended (Coming Soon as Standalone)
Overview
- 3 new Artifacts
- 40+ new items and item REWORKS
- 2+ new Elite types
- 3+ new Interactables
- 2 new Run Mechanics
USES PLACEHOLDER AND WIP ASSETS - FUCK AI
New Mechanic: Storms
- Storms arrive on most stages after [3.5/7/10, depending on difficulty] minutes, assaulting you with new environmental hazards
- During Storms, extraordinarily powerful Storm Elites may spawn
- Shelters like the Teleporter zone will protect from all Storm hazards, and weaken Storm Elites!
New Mechanic: Wishbone
- On any stage with an imminent storm, Omens appear from which Wishbones can be harvested
- Find and collect Wishbones before the Storm to be granted a wish after completing the Teleporter event
Survivor Reworks: FruitySurvivorTweaks
Preview (Not Comprehensive!!!!)
Elite Reworks: FruityAspectsGaming
Overview
- Reworked most Elites
- Reworked Old Guillotine
Void Reworks: FruityCradles
Overview
- Void Cradles now cost 20% Soul (curse) instead of 50% Health
- Void Cradles now drop a Void Potential containing the Void item of choice and any item it corrupts
Jump Reworks: FruityJumps
Overview
- Hopoo Feather no longer stacks Jumps
- Jump items are focused on jump synergies
- Reworked Mired Urn for no reason!!!!!!
Missile Reworks: IAmBecomeMissiles
Overview
- Enemy missiles no longer target grounded characters
- Reworked AtG Missile
- Reworked ICBM into an artifact
Boss Drop Reworks: FruityBossDrop
Overview
- Boss Items drop on kill instead of from the Teleporter
- Reworked Tricorn
Barrier Decay Reworks: FruityBarrierDecay
Overview
- Dynamic Barrier decay
- Reworked Aegis
FAQ
Q: Why overhaul so much of RoR2?
A:
Im crazy and Im filled with hate
Q: Isn't this a waste of time?
A:
Yes
Q: Why is 2R4R the biggest balance mod when it doesn't change as much as WRB?
A:
2R4R also adds swathes of new content with SwanSong.
This new content is integral to the balance of the mod,
it wouldn't be the same without item bloat and new playstyles.
Also, despite (arguably) changing less than some other balance mods,
I believe 2R4R goes for a more radical approach to balance.
Our changes may be small in places, but they're very calculated
to achieve a specific result that is wildly different from vanilla.
Not everything needs to be changed, only the right things.
Q: Is 2R4R a modpack? Why does it have so many dependencies?
A:
Most of 2R4R's dependencies (except some fixes or QOL mods) are part of 2R4R.
2R4R has many dependency mods that were born as a piece of 2R4R,
but later split into a standalone mod so they could be used by a wider audience of people.
Yes, this includes SwanSong (which will be a separate mod eventually).
Yes, this also includes More Stats (which will be part of R2API eventually...)
To answer the question: No, 2R4R is not a modpack.
Maybe one day we will make a 2R4R modpack with content mods that go well with it,
but today is not the day.
Known Issues
- Some new content is missing assets
- Some new content is not fully functional
- Some vanilla content is yet to be changed
- Some new content is yet to be added
- IF YOU ENCOUNTER A DESYNC OR CRASH IN MULTIPLAYER PLEASE REPORT IT TO ME AND DONT BE RUDE I AM BUT A POOR LITTLE BIRD
Known Incompatibilities
- ZetAspects
- SpikeStrip 2.0
- RisingTides
- MysticsItems
- StarStorm 2
- LookingGlass (supposedly? not sure why but really would like this one fixed)
these all could be fixed and i wouldnt know so feel free to try them if you want! but if the something isnt working then u know what to disable first!
Credits
- Borbo
- Orange_Peel
- PlNK for helping with writing the README
- Leafy for helping with retiered item icons
- Your name could be here if you help us with assets!