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DekuMod
Go Beyond! 4.1.0- loadout REWORK, skill changes. 4.1.2- bug fixes
Date uploaded | 2 years ago |
Version | 4.1.2 |
Download link | TeaL-DekuMod-4.1.2.zip |
Downloads | 158645 |
Dependency string | TeaL-DekuMod-4.1.2 |
This mod requires the following mods to function
KingEnderBrine-ExtraSkillSlots
It's a library for other devs!!! It allows adding more skills for characters
Preferred version: 1.5.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2README
DekuRor2
Deku mod for Ror2 Go beyond!
Deku
Adds Deku from My Hero Academia, a multiple quirk using survivor which can access numerous skills at a cost.
Multiplayer works (hopefully). Standalone Ancient Scepter support.
CustomEmotesAPI support!
Message me on the Risk of Rain 2 Modding Discord if there are any issues- TeaL#5571.
If you enjoy my work, support me on Ko-fi!
Popcorn Factory
Check out other mods from the Popcorn Factory team!
Latest Changelog, Next update(s)
- 4.1.2- Bug fixes/Skill changes
- Changed all quirk skills to cost 5 instead to reduce the price for toggling a skill off.
- Fixed Float not giving the float buff
- Shoot Style Kick 100%- no longer scales duration by attackspeed as you could just travel no where without movespeed. Attackspeed now increases damage instead.
- Fixed Blackwhip not attaching to enemies and dealing damage/healing. It also now adds 10 seconds to it's duration each time you activate it.
- Fixed Blackwhip 45% not travelling to walls.
- Fixed Manchester 45% duration not being reduced further and further after each use.
- 4.1.1- Bug fixes/Skill changes
- Improved priority of OFA skills so it can be used on top of other skills a bit better
- Wind effect for Detroit Smash 45% and 100% was using Smokescreen's purple particle- changed back to white.
- Float- no longer limits the height gain even when you jump- particularly double jump.
- Improved Detroit 1,000,000% and Final Smash code for less issues- attack speed also instead scales the damage only rather than increasing the number of ticks before the final hit.
- Improved Manchester Smash and Manchester Smash 45% damage radius
- 4.1.0- Loadout REWORK and Skill Changes
- Loadout REWORK
- Added all skills to be chosen on loadout. This is to enable more flexibility for Deku.
- All mode specials are available on Extra skill slots 1,2 and 3.
- 2 New skills added on Extra skill slot 4- Cycle mode and Type Mode:
- Cycle mode cycles the skills in the order of Fist->Shoot Style->Quirk->Fist etc.
- Type mode cycle skills to another skill of the same type.
- Old skills will still be available as well.
- Skill Changes
- Blackwhip 45% effect change- now you have a line tether to the enemy change.
- Blackwhip 45% can now also attach to the terrain and you will travel towards it.
- Blackwhip 100% will also tether to the 'Target' for 20 seconds. While tethered, if the target were to go further than 30m away from you, they will be pulled towards you.
- Blackwhip 100%'s original effect of pulling enemies towards you is still there, and this effect will activate when the current enemy is too far away as well, pulling multiple people along with them.
- Blackwhip 100% will now last forever until reactivation, but drain energy constantly.
- Gear shift and Gear shift 45% will now last forever until reactivation, but drain energy constantly.
- Float has limited height gain after 3 seconds.
- Fa Jin has a new visual effect to match the Anime. Fa Jin also gives 1.5x movespeed too.
- Loadout REWORK
- Next update(s)
- Balance changes
- Bug fixes
- More icons
Known Issues
1,000,000% Detroit Delaware Smash and Final Smash can bug out some times, causing Deku to be stuck for a bit.
Overview
- Deku's game plan is to use his base form with skills that have higher utility, good control and plus ultra gain.
- OFA 100% and 45% enable him to have higher damage, armor and mobility, limited by health costs.
- Changing modes also enable him to have more solutions to different situations in combat, limited by his plus ultra meter.
- Attackspeed and Movespeed scales fairly well with him as most skills scale with it.
- OFA 100%'s self-damage is based on your current health, so lower total health will lead to less self-damage. However, 100% skills are based on max health.
- Power Mode focuses on high damage, Shoot Style Mode focuses on higher mobility for less damage, Quirk mode focuses on buffs and utility at a plus ultra cost.
Skills
Passives
Passive | Description | |
---|---|---|
Base Abilities |
He has a double jump. He can sprint in any direction. Deku has a Plus Ultra meter that builds up through movement and using base form skills. Changing modes, using quirk skills and using supers cost Plus Ultra. At Max Plus Ultra, once a stage, prevent death and Go Beyond, negating health costs as well as heal over time for 60 seconds. |
|
Marks | Shocking attacks apply a heal mark that on hit heals based on 10% damage dealt. Stunning attacks apply a barrier mark that on hit gains barrier based on 1% max health. Freezing and Igniting attacks apply both marks. |
|
Float | Holding jump in the air after 0.5 seconds let's him Float, flying up or slowing his descent while using a skill. Drains Plus Ultra. |
|
Danger Sense |
Take reduced damage based on your armor every 10 seconds, freezing the attacker for 200% damage. If the damage is fully negated, heal for the damage dealt. If not using a skill, dodge out of the way and shock enemies around you for 200% more damage as well. Costs 5 Plus Ultra. |
Power Mode Skills
Skill | Description | Stats | |
---|---|---|---|
Airforce Primary |
Shoot a bullet dealing 2x100% damage. On crit, ricochet to 5 additional enemies. | Proc: 0.5. | |
Airforce 45% Primary |
Shoot 4 bullets with all your fingers, dealing 200% damage each. | Proc: 1. |
|
Airforce 100% Primary |
Shoot beams with your fists, stunning and dealing 400% damage. Initially having 20% attackspeed, ramping up to 200%. |
Proc: 1. Cost: 0.5% Max Health. |
|
Detroit Smash Secondary |
Teleport and punch the target and enemies around, dealing 400% damage. Uppercut them if they are grounded and smash them down if they are in the air. |
Proc: 1. CD: 4s. |
|
Detroit Smash 45% Secondary |
Hold to charge a Detroit Smash. When the skill key is released or after some time, teleport and smash nearby enemies, dealing 600% damage. |
Proc: 1. CD: 4s. |
|
Detroit Smash 100% Secondary |
Hold to jump forward while charging a Detroit Smash. When the skill key is released or you collide with an enemy, smash nearby enemies, dealing 1000% damage, multiplied by flight time and attackspeed. |
Proc: 1. Cost: 15% Max Health. |
|
Delaware Smash Utility |
Hold the button to aim, then release to shoot a Delaware smash, shocking and dealing 600% damage. | Proc: 1 CD: 4s. |
|
Delaware Smash 45% Utility |
Send a blast forward, stunning and dealing 900% damage to enemies in front. | Proc: 1. CD: 4s. |
|
Delaware Smash 100% Utility |
Flick your fingers, releasing an intense blast of wind in front, dealing 1200% damage to enemies in front, while sending you backwards as well. |
Proc: 1. Cost: 15% Max Health. |
|
1,000,000% Detroit Delaware Smash Super |
Delaware Smash enemies, stunning and grouping them in front of you, dealing 10% damage multiple times, then Detroit Smash all of them, freezing and dealing 1500% damage. |
Proc: 1. Cost: 50 Plus Ultra. |
Shoot Style Skills
Skill | Description | Stats | |
---|---|---|---|
Shoot Style Primary |
Kick forward, dealing 150% damage, with every 3 hits reducing cooldowns by 1 second and shocking. Dash towards distant targets. |
Proc: 1 | |
Shoot Style 45% Primary |
Dash and kick, dealing 200% damage scaling based on movespeed. Resets CD on hit and resetting all cooldowns on kill. |
Proc: 1. CD: 6s. |
|
Shoot Style 100% Primary |
Instantly dash through enemies, after a delay, deal 5x100% damage. Number of hits scale based on attack speed. |
Proc: 0.1. Cost: 10% Max Health. |
|
Manchester Smash Secondary |
Manchester Smash, damaging nearby enemies for 300% damage, each enemy hit gives an extra second of a 200 armor buff. |
Proc: 1 CD: 4s. |
|
Manchester Smash 45% Secondary |
Manchester Smash, jumping and slamming down, damaging nearby enemies for 2x250% damage, Gain 200 armor 4 seconds. |
Proc: 1. CD: 4s. |
|
Manchester Smash 100% Secondary |
Manchester Smash, rapidly drop down from the sky. Have 200 armor while falling. Upon landing on the ground, stun enemies and deal 3x400% damage, multiplied by falling time. |
Proc: 1. Cost: 15% Max Health. |
|
StLouis Smash Utility |
Teleport and kick the target and enemies around forward, dealing 300% damage. |
Proc: 1. CD: 4s. |
|
StLouis Smash 45% Utility |
St Louis Smash, kicking multiple blasts of air pressure in front of you, stunning and dealing 200% damage. |
Proc: 0.2. CD: 4s. |
|
StLouis Smash 100% Utility |
Hold to prep a physics breaking St Louis Smash. Release the skill key to deal a blast of wind pressure and instantaneously teleport up. The blast deals 600% damage. |
Proc: 1. Cost: 15% Max Health. |
|
Final Smash Super |
Dash forward, stunning and grouping enemies to your front, dealing 30% damage multiple times. Then Final smash all of them, igniting and dealing 1500% damage. |
Proc: 1. Cost: 50 Plus Ultra. |
Quirk Skills
Skill | Description | Stats | |
---|---|---|---|
Blackwhip Primary |
Activate blackwhip for 10 seconds, initially restricting nearby enemies' movement for 6 seconds, dealing 10% damage per tick, healing based on your damage dealt. |
Proc: 0. Cost: 10 Plus Ultra. |
|
Blackwhip 45% Primary |
Blackwhip towards the target, dashing towards them, stunning and dealing 600% damage. Enemies hit have their movement restricted for 6 seconds. |
Proc: 1. Cost: 10 Plus Ultra. |
|
Blackwhip 100% Primary |
Blackwhip enemies towards you for, restricting their movement for 6 seconds, stunning and dealing 600% damage. Tether to the target, draining plus ultra constantly until reactivated. When the target gets too far, blackwhip them towards you. |
Proc: 1. Cost: 10% Max Health and 5 Plus Ultra. |
|
Gear Shift Secondary |
Activate gear shift, constantly draining plus ultra until reactivation. Gain 1.2x movespeed. Attacks apply additional knockback based on your aim. |
Cost: Constant Plus Ultra. | |
Gear Shift 45% Secondary |
Activate gear shift transmission, constantly draining plus ultra until reactivation. Attacks slow enemies and pierce through them for 50% of the damage. |
Proc: 0. Cost: Constant Plus Ultra. |
|
Gear Shift 100% Secondary |
Overdrive gear shift for the next 5 attacks. Attacks bend the laws of physics, dealing multiple times their damage based on your movespeed. The thresholds are in increments of 15 movespeed. |
Proc: 0. Cost: 15% Max Health and 5 Plus Ultra. |
|
Smokescreen Utility |
Release a smokescreen, making teammates and yourself go invisible for 6 seconds. |
Cost: 10 Plus Ultra. |
|
Smokescreen 45% Utility |
Release a smokescreen, make yourself go invisible for 10 seconds. | Cost: 10 Plus Ultra. | |
Smokescreen 100% Utility |
Release a blinding smokescreen, making yourself invisible for 6 seconds. The smokescreen also deals 600% damage to enemies as well. |
Proc: 1. Cost: 15% Max Health and 5 Plus Ultra. |
|
Fa Jin Utility |
Use your stored plus ultra with Fa Jin, grant 1.5x damage and disabling all health cost for 10 seconds. |
Proc: 1. Cost: 50 Plus Ultra |
Numbers
Armor = 15 + 0.5 per level
Damage = 10 + 2 per level
Regen = 1 + 0.2 per level
Health = 144 + 19 per level
Movespeed = 7
These stats are prone to change.