NoctisMod
Above all, I'm just a man. 1.3.0- animation speed up changes
Date uploaded | a year ago |
Version | 1.3.0 |
Download link | TeaL-NoctisMod-1.3.0.zip |
Downloads | 12319 |
Dependency string | TeaL-NoctisMod-1.3.0 |
This mod requires the following mods to function
KingEnderBrine-ExtraSkillSlots
It's a library for other devs!!! It allows adding more skills for characters
Preferred version: 1.5.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2README
Noctis Mod RoR2
Noctis Lucis Caelum mod for Ror2 https://thunderstore.io/package/TeaL/NoctisMod/
Noctis
Adds Noctis from Final Fantasy XV, a technical melee focused surivor, switching between different weapons for different situations.
Multiplayer works (hopefully). CustomEmotesAPI compatibility. Risk of Options support.
Message me on the Risk of Rain 2 Modding Discord if there are any issues- teal5571.
If you enjoy my work, support me on Ko-fi!
Popcorn Factory
Check out other mods from the Popcorn Factory team!
Latest Changelog, Next update(s)
-
1.3.0-
- Bug fixes
- Previously not mentioned but Greatsword neutral properly sends enemies up, and attackspeed does not increase the amount of force for any attack anymore
- Changes
- Overall faster animations for most attacks- mainly greatsword attacks and some polearm attacks
- New added weapon cancel animations- now when you're using a weapon swap attack to cancel an attack in it's duration, it will play an animation that starts immediately at the damage animation, making it a lot faster than before.
- The aim of these change is to make the transition smoother as weapon swap attacks right after a normal attack presents a dangerous gap at times that could result in Noctis being in danger.
- Bug fixes
-
1.2.0-
- Bug fixes
- Actually fixed Greatsword attacks not all applying vulnerability
- Fixed vulnerability debuff not actually increasing damage
- Fixed Greatsword swap attacks not stunning
- Fixed Greatsword forward not doing damage as it has no radius
- Fixed Warpstrike not aiming towards a target
- Dash particle should appear as you use warpstrike now
- Warpstrike damage scaling fixed, was doing too much damage before.
- Changes
- Warpstrike now freezes all enemies nearby on hit if the distance is greater than 50% of the max distance.
- Improved sword swap forward timing and movement
- lowered amount of particles when Noctis ground slams
- Bug fixes
-
1.1.0-
- Bug fixes
- Fixed polearm weapon description in lobby to appear under polearm not dodge.
- Fixed Greatsword attacks not all applying vulnerability
- Hid messages appearing when using sword attacks
- Fixed sword swap forward not moving noctis far enough
- Fixed the target lock on from being able to select players (meaning you could use warp strike to an ally, travelling towards them but also dealing damage.
- Balance
- Reduced max mana per level from 10->5. Reduced max mana given from stock based items: magazine- 10->5. lysate 15->10. afterburner 30->15. Reduced natural regen as well. Noctis was not having mana issues too fast, and through attacking gains a decent amount of mana already.
- Changed window of using jump or dodge to cancel out of attacks to 50% earlier than what it was previously, this is to help some longer animation attacks not get Noctis killed due to enemy projectiles or puddles.
- Using Dodge no longer resets his current weapon to 'None'. This means he can more easier access the weapon swap attacks.
- Improved hitbox sizes in general, his rootedness meant he needed larger hitboxes to reach enemies.
- Changed base damage from 10->12
- Along with the bug fixes, should make Noctis more in line with other characters in general.
- Bug fixes
-
1.0.0- Release
-
Next update(s)
- Bug fixes.
- Balance?
- More Weapons?
Known Issues
Overview
Attack speed doesn't scale Noctis' animations.
Instead it adds 'extra' attacks. For example, 2.5 attack speed means you'll do 3 attacks- 2 attacks that deal 100% damage and proc, while the 3rd attack deals 50% damage and 50% proc.
Each weapon has unique attributes to them.
Skills
Passive
Noctis has a mana bar which regenerates over time and through each hit.
He is able to jump cancel and dodge cancel his attacks, consuming 10 mana.
Attacks can also cancel into attacks.
Noctis can sprint in any direction and has a double jump.
Base Skills
Dodge
Pressing dodge grants 300 armor during the duration.
Allows you to cancel the endlag for attacks.
Costs 10 mana, reducible by CDR items.
Using it in the air will have you airstep, gaining a little bit of height.
Jumping
Only usable after an attack.
Pressing the jump button allows you to cancel the endlag for attacks at the same point of when dodges or attacks can cancel.
Gain as much height as a normal jump approximately.
Costs 10 mana, reducible by CDR items.
Holding the jump key and the polearm button results in the Double Dragoon Thrust Swap attack.
Warpstrike
Warps Noctis towards the target or the direction you're looking at.
When arriving at an enemy, deal damage, scaling with distance travelled.
Costs 30 mana, reducible by CDR items.
Weapon combo routes Miro
Sword- Faster attacks. Swap attacks have invincibility. All attacks have proc of 1.
Sword input | Description |
---|---|
Neutral | 3 Hit Combo dealing 200%, 100% and 400% damage. |
Forward | Leap forward and slash, dealing 200% damage. |
Backward | Backflip into the air, dealing 200% damage. |
Aerial | Dash and slash towards a target, dealing 200% damage. |
Swap Neutral | Invincibility. Slash up then down, dealing 2x200% damage. |
Swap Forward | Invincibility. Dash forward very quickly, dealing 2x200% damage to enemies behind you. |
Swap Backward | Invincibility. Backflip into the air, dealing 200% damage. |
Swap Aerial | Invincibility. Dash and slash in a direction. Flip back on contact, dealing 200% damage. |
Greatsword- Slow but high damage. All attacks apply 'Vulnerability'- each stack causes an enemy to take 25% additional damage additively. Swap attacks have stun. All attacks have proc of 2.
Greatsword input | Description |
---|---|
Neutral | Vulnerability. Swing your greatsword up, knocking enemies up, dealing 400% damage. |
Forward | Vulnerability. Leap and slam the ground, dealing 400% damage. |
Backward | Vulnerability. Charge your greatsword. On release, swing in front of you, knocking enemies back deal 400%-1200% damage based on charge. |
Aerial | Vulnerability. Swing your greatsword while falling, dealing 400% damage. Deal damage based on how long you were falling when you hit the ground. |
Swap Neutral | Vulnerability. Stun. Swing your greatsword up, then slam it down, dealing 2x400% damage. |
Swap Forward | Vulnerability. Stun. Do a fast overhead swing, dealing 1000% damage. |
Swap Backward | Vulnerability. Stun. Charge your greatsword. On release, leap and slam the ground, dealing 400%-1200% damage based on charge. |
Swap Aerial | Vulnerability. Stun. Swing your greatsword while falling, dealing 400% damage. Deal damage based on how long you were falling when you hit the ground. |
Polearm- Long range. Base attacks hit 2x minimum. Swap attacks hit 3x. Unique input of holding jump and attack. All attacks have proc of 0.3.
Polearm input | Description |
---|---|
Neutral | Thrust forward, dealing 2x150% damage. |
Forward | Charge, then dash and thrust forward, dealing 2x150% damage. |
Backward | Backhop, dealing 2x150% damage. |
Aerial | Dash and thrust forward at your aim direction. Backhop on contact, dealing 2x150% damage. |
Aerial + Jump | Dragoon thrust, descending down, dealing 2x150% damage. Deal damage based on how long you were falling when you hit the ground. |
Swap Neutral | Sweep your polearm from right to left, dealing 3x150% damage. |
Swap Forward | Dash and thrust forward, dealing 3x150% damage. |
Swap Backward | Throw your polearm, piercing and dealing 3x150% damage. |
Swap Aerial | Thrust forward, dealing 3x150% damage. |
Swap Aerial + Jump | Double Dragoon thrust, descending down, dealing 3x150% damage. Deal damage based on how long you were falling when you hit the ground. |
Numbers
Armor = 10 + 0.5 per level
Damage = 12 + 2.4 per level
Regen = 1 + 0.2 per level
Health = 162 + 15 per level
Movespeed = 7
These stats are prone to change.
rest of changelog on github.
Changelog
Click to expand previous patch notes:
Rest of changelog on Github