WellRoundedBalance
A complete balance overhaul for a much more fast-paced and challenging game with much less autoplay. Check out the mod page for more information. Extremely configurable.
Last updated | 2 weeks ago |
Total downloads | 43591 |
Total rating | 10 |
Categories | Mods Tweaks |
Dependency string | TheBestAssociatedLargelyLudicrousSillyheadGroup-WellRoundedBalance-1.4.4 |
Dependants | 15 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2103RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1Zenithrium-VanillaVoid
Adds more void variants for vanilla items, and tweaks and expands upon some void content.
Preferred version: 1.4.11README
Introducing Well-Rounded Balance (WRB)
Are you tired of repetitive runs or RoR2's unbalanced gameplay? WRB is a mod that rebalances almost the entire game, in a similar fashion to CU0-CU4, but with vast improvements. For a full list of changes, check out the WRB Google Doc.
Mod Compatibility
Please note that the following types of mods have to be tweaked to work best with WRB:
- Rebalance Mods (e.g. RiskyMod, VanillaRebalance, ZetsItemTweaks)
- Item Mods (e.g. AoE stacking and damage, Proc coefficients)
List of Changes
https://docs.google.com/document/d/1uP1Bp4tBOMoKyhyjuvXk5IHuuV373sa77NsX-l_vUUA/
Scaling Reworks
Scaling is now linear but more aggressive, meaning it will be faster in the early game and cool off slightly during loops. This is intended to encourage players to play efficiently and make the game more engaging. The difficulty now actually scales with time, and the director spawns more enemies at a much faster pace. Gold scaling has also been heavily reworked, so you can't just kill a few enemies and buy out the whole stage. Pre-spawned enemies now give gold as well.
Major Item Reworks
There are too many to list here, so please check the Google Doc for more information. Here are some examples:
Icon | Name | Description |
---|---|---|
Hunter's Harpoon | Killing an enemy increases movement speed by 15%, up to 3 (+3 per stack) times for 5 seconds. | |
Ignition Tank | Gain a 15% chance to ignite enemies on hit. Ignite effects deal +150% (+150% per stack) more damage over time. | |
Pocket I.C.B.M. | All missile items and equipment fire an additional missile. Gain a 10% (+10% per stack) chance to fire a missile that deals 150% TOTAL damage. | |
Symbiotic Scorpion | Inflict venom on hit, dealing 750% (+200% per stack) base damage over 5s and stealing 20 (+10 per stack) armor for 5s. | |
Defense Nucleus | Gain 15 armor. Upon using your equipment, unleash a devastating laser for 70% (+70% per stack) damage per second for every second of your equipment's base cooldown. | |
Planula | After standing still for 0.5 seconds, summon the unmatched power of the sun that ignites enemies every 0.35s for 5s (+5s per stack). | |
Focused Convergence | Increase teleporter event rewards by 200% (+200% per stack). Teleporter events are 200% (+200% per stack) harder. |
Elite Reworks
Elites now only have increased health (4x for T1 and 6x for T2) and much more pronounced, unique, and interesting effects. They no longer have increased damage. Here are some examples:
Icon | Name | Description |
---|---|---|
Blazing | Passively has -25% damage. Burns on hit for 50% TOTAL Damage. 4 seconds after spawning, spews two large pools of fire that deal 150% base damage per second and after that does the same every 11 seconds. Upon death, spews 4 small pools of fire for 150% base damage per second. | |
Overloading | Passively has +50% increased movement speed. Passively teleports every 6s for 10-30m of distance. Upon teleporting, creates a sphere that grants all allies +50% movement speed for 6s with a radius of 20-45m depending on base maximum health. |
Interactable Reworks
Interactables as a whole have been made a bit more interesting and have much less RNG impact on your item count by reducing/removing their director credit costs and limiting their count. Here are some examples:
Description |
---|
Lunar pods now drop a lunar potential with a choice between 2 non-Heresy items when opened. |
Void cradles no longer deal 50% of your max health in damage, but instead give you a choice between 3 void items if you have a corruptible item, and give curse worth 10% of your maximum health for the rest of the stage. They also explode after activating the teleporter. |
Scrappers have been made rarer and much more limited, but printers are now more common and consistent. |
Scavenger bags now drop fewer items, but are unlimited per stage. |
Mechanic Reworks
Here are some examples:
Name | Description |
---|---|
Boss Enrage | Bosses now gain up to +30% movement speed, +25% attack speed and cooldown reduction linearly the lower their health is. |
Forced Boss Variety | The same Teleporter Boss can't appear twice in a row. |
Commencement Speed Boost | At the beginning of Commencement, every player gains an 85% movement speed boost for 45s, just enough to get to the ship barrier. |
Faster Holdout Zones | All Holdout Zones are 60% faster. |
Optional Pillars | Commencement Pillars are now completely optional, you can complete them for a reward or go straight to Mithrix without hassle. |
Pillar Rewards | Commencement Pillars now reward a Lunar Potential that contains a random Green item, a random Pearl and a random Lunar item to pick from. |
Primordial Teleporter | The Primordial Teleporter will now spawn every stage upon looping, allowing you to take on Final Bosses at any point of the run during loops. |
Smaller Features
The mod integrates some smaller mods to give players the intended, better experience, such as:
Name | Description |
---|---|
AugmentedVoidReaver | Tweaks Void Reaver primary to be more threatening. |
BetterMeteorite | Makes Glowing Meteorite Based and Redpilled. |
BetterSpite | Brings back Spite to its RoR1 glory days. Now with 500% more bombs, full of chaos! |
CurseCatcher | Provides options to prevent Eclipse curse from being applied on self-inflicted damage. |
ExchangeChanges | A mod to simply change the time exchange interactions happen, letting you have faster printers, faster scrappers, and faster shrines of chance! |
FathomlessVoidling | Improved Voidling fight with some extras. Configurable |
FixKjaroRunald | Makes Kjaro and Runald scale with the ambient level. One could say, it buffs gay marriage. Love is love. |
Fix Playercount | Fixes disconnected players counting towards run scaling. Server-Side and Vanilla-Compatible. |
GoldChestForAll | Makes Gold Chests drop one item PER player, instead of just one item. |
LunarConstruct | Spices up Commencement by adding a fodder enemy. Requires Survivors of The Void to function. |
LunarWispFalloff | Enables damage falloff on Lunar Wisp hitscan attacks. |
PingOrdering | Lets you give (simplistic) orders to your underlings via your pings. |
ShurikenFix | Allows channeled abilities like nailgun to fire shuriken normally. |
SnappierStalks | Makes the No Cooldown effect (the one provided by Brainstalks) feel better by changing how it refunds cooldown. |
VanillaVoid | Adds more void variants for vanilla items, and tweaks and expands upon some void content. |
This means you don't need to have these installed with Well Rounded Balance enabled.
Future Plans
- More enemy changes & reworks, especially bosses
- Guaranteed minibosses instead of bosses on stage entry
- Changing around enemy spawn pools to be less monotone, more thematic and differentiated
- Potentially adding back cut content (e.g. Old Xi Construct), with more interesting and rebalanced mechanics
- Reworking a couple of other items, such as Spare Drone Parts, N'kuhana's Opinion, etc
- Reworking lunars and the lunar system
Contact/Feedback
Join our Discord server! Whether you want to make suggestions, report bugs, or simply find a group of people to chill with, we welcome you to join us. https://cutt.ly/ballscord
Credits
The dev team consists of:
- HIFU (items, item reworks, equipment, enemy changes, eclipse rework, scaling changes, artifact changes, mechanical changes, config, bugfixing)
- pseudopulse (elite reworks, interactable reworks, mechanical changes, bugfixing)
- prodzpod (config, code improvements, bugfixing)
Thanks to our discord server members for responding to polls and providing feedback and ideas <3.
Thanks to Moffein for the code/idea for:
- Delicate Watch
- Power Elixir
- Happiest Mask
- Charged Peripherator
- Molten Peripherator
- Gesture of the Drowned
- Eclipse 3
- Lunar Wisp Falloff
- Forced Boss Variety
- Void Fields
Thanks to Skell for the code for:
- Death Mark
Thanks to BORBO for the code/idea for:
- Infusion
- Runald's Band
- Planula
And of course thanks to every mod developer that made the mods we integrated.