All mods
Figure out what content came from where.
Last updated: 3 years ago
Improves targeting of Seeker's Unseen Hand (Secondary) ability. Allowing you to hit flying enemies easily.
Last updated: 9 months ago
Automatically distributes items among players when items drop and/or the teleporting begins
Last updated: 4 months ago
CHECK YOUR CONFIGS! Continuation of ThinkInvis' Hypercrit AND TheMysticSword's Hyperbleed.
Last updated: 3 months ago
Adds the unused Mithrix throne and spawn animation
Last updated: 2 years ago
Reduces the need for tedious head math, or maybe you're just bad at it.
Last updated: 3 months ago
Survivors can revive fallen teammates, but it comes at the price of their own health and safety! Optional death curse mode. Highly configurable. ( multiplayer heal spawn )
Last updated: a year ago
Rebalances/Buffs some items.
Last updated: 3 months ago
Skips the teleporter charging after the boss is defeated while still adding the time it would have taken.
Last updated: 3 years ago
Make spawn rates faster to help the early game.
Last updated: 6 years ago
Displays available charges count for Railgunner with Backup Magazines
Last updated: 3 years ago
"Wait, so this entire time you *didn't* actually want to attack yourself?..." -- This fixes a bug causing you to ping yourself at certain camera angles.
Last updated: 3 years ago
Tweaks and silliness. Size, effects, stocks on crosshair, dash while charging, and m1+m2 air slam stuff
Last updated: 2 years ago
Prevent bosses from soft-locking your run when they get pushed too far away from the stage.
Last updated: a year ago
Increase the range of Huntress every time you level up. Or turn on God Mode and increase the range to encompass the whole map.
Last updated: 6 years ago
Fixes the Helminth Hatchery speed tunnels not working for CHEF/Void Fiend/others.
Last updated: 10 months ago
Stops Power-Saw and a few other skills from canceling sprint on activation, configurable.
Last updated: 2 years ago
Adds item drop on killing the Shopkeeper, and several new items.
Last updated: 2 years ago
Yet another HUD/UI mod — fuller item descriptions; equipment icon cooldown visual; run difficulty tooltip; loot panel; railgunner accuracy panel — [ client-side ]
Last updated: 4 months ago
Syncs Engineers items with turrets whenever he gains/loses an item.
Last updated: 2 years ago
Several improvements to Pings, like multiple pings and adjustable timers or colors per type
Last updated: 4 years ago
Allows players to respawn as a monster when they die.
Last updated: a year ago
No more losing your hard-earned drone army to a void seed/invasion.
Last updated: 3 months ago
Disables Sacrifice droprate scaling and increases droprate when not using Swarms. Server-side and vanilla-compatible.
Last updated: 4 months ago