All mods
Adds item drop on killing the Shopkeeper, and several new items.
Last updated: 6 months ago
Fixes void fog damage that was bypassing HiddenInvincibility buff. Also no longer bypasses armor and block procs.
Last updated: 2 years ago
Various graphics tweaks of Wetland Aspect's Water.
Last updated: 2 weeks ago
Makes Jump Pads not lock your momentum and removes their fall damage.
Last updated: 4 months ago
Brings back cut enemies and rebalances them. also does some family event stuff. Highly Configurable.
Last updated: 11 months ago
Allows players to respawn as a monster when they die.
Last updated: 6 months ago
Kookeh's Drop Item Mod ported to BepInEx and R2API
Last updated: 2 years ago
Lets you know how many items each player has
Last updated: 5 years ago
Automatically fires Engineer's Bouncing Grenades when fully charged. Client-side and vanilla compatible.
Last updated: a year ago
Now with new config that makes it charge faster after killing a boss.
Last updated: 2 years ago
A QoL UI mod that exposes statistics for items and the player, adjusts the size and features of command and scrapper menus, and much more. Fully open source and compatible with RiskUI!
Last updated: a day ago
Allows you to look straight down, and straight up. Configurable
Last updated: 4 months ago
Tweaks Railgunner to be more skillful and balanced.
Last updated: 4 months ago
Adds a radial menu for finer control of ping messages.
Last updated: 2 years ago
Lunar Coins become a per-run currency via artifact. Seperate configs for drop chance, BTB costs, etc.
Last updated: 2 years ago
Tweaks Bandit to be more fun and balanced. Also makes his abilities sidegrades.
Last updated: 4 months ago
A mod that removes the default ally cap and allows custom caps! Now you can destroy your frames again with Backup Drone spam! Updated for 1 Year Anniversary update!
Last updated: 2 years ago
Continuation of ThinkInvis' Hypercrit AND TheMysticSword's Hyperbleed.
Last updated: 11 months ago
Alternate flame bolt skill for Artificer that scales with attack speed.
Last updated: 2 years ago
Adjusts the multiplayer ready-check to wait for all players to ready up before starting the timer
Last updated: 2 years ago
Skips the teleporter charging after the boss is defeated while still adding the time it would have taken.
Last updated: 2 years ago
Prevent bosses from soft-locking your run when they get pushed too far away from the stage.
Last updated: 6 months ago
1.0 'BETA' READ MODPAGE. Reworks the Voidling fight.
Last updated: 4 days ago