Moons and Monsters
[V62/64] A comprehensive yet suprisingly light modpack with moons, monsters, interiors, and 4 new weather conditions.
By GhostsModels
Date uploaded | 2 months ago |
Version | 11.8.3 |
Download link | GhostsModels-Moons_and_Monsters-11.8.3.zip |
Downloads | 1158 |
Dependency string | GhostsModels-Moons_and_Monsters-11.8.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5404_Dom-Doms_Basic_Suit_Colors
Adds 15 different colored suits unlocked by default. Original Mod by akkowo
Preferred version: 1.4.4Bobbie-UniTask
Provides an efficient allocation free async/await integration for Unity.
Preferred version: 2.5.0Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2022.11.9Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.1FoxGod-ThiccCompanyModelReplacement
Adds Thicc Company Model Variants to the suit rack in Lethal Company.
Preferred version: 2.0.1Clementinise-CustomSounds
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Preferred version: 2.3.2Pooble-LCBetterSaves
Have as many saves as you want! (And rename them, too!)
Preferred version: 1.7.3no00ob-LCSoundTool
Let's you easily load audio files, replace in game audio, send audio over the network and log any audio playback into console.
Preferred version: 1.5.1scoopy-Scoopys_Variety_Mod
Adds two new interiors (Dungeon and Sewer), and some scrap items. This mod aims to add some variety to the base game of lethal company through new content.
Preferred version: 1.2.0stormytuna-RouteRandom
Route Random adds a couple commands for routing to a random moon, including modded moons. 'route random' will get a random moon. 'route randomfilterweather' will get a random moon, filtering out disallowed weathers
Preferred version: 1.3.2LuckyJarXPlus-SpotifyAdBraken
Replaces the Braken/Flowerman's sounds to the meme and ad wanna break from the ads.
Preferred version: 1.0.0Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.3BatTeam-LethalFashion
Unlocks all of the base game suits immediately for free.
Preferred version: 1.0.7TheWeavers-LethalBestiary
A library for registering new monsters which brings a bunch of useful methods for monsters!
Preferred version: 1.2.1MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.0.4SpicyPeppers-CallOfTheWitch
This mod replaces the intense sound effect that plays when observing a dead body or a Forest Giant with the Call of The Witch sound effect from the popular anime Re:Zero
Preferred version: 1.0.0Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.7sliceoftoast-Marx_Player
The famous jester from Kirby Super Star has finally arrived to get in on the action! Sure, he's had a diabolical past as a final boss, but he'll be your buddy if you keep him well-fed. It's a dream come true!
Preferred version: 1.0.0zepsun-AmbianceLib
Adds a simple way to play intermittent sounds on a custom level or interior.
Preferred version: 1.0.3zepsun-Conviction
Adds a new moon that is harder than Titan and costs 1300 credits. Harder than most other mods.
Preferred version: 1.0.4RosiePies-CozyOffice
[1.2.1] Wander around a cozy office, but something lurks inside..!
Preferred version: 1.2.1DiFFoZ-CompanyCruiserFix
Fixes Dropship throws NullReferenceException on custom moons
Preferred version: 1.0.5qwbarch-NAudioLame
Wrapper for libmp3lame.dll to add MP3 encoding support to NAudio.
Preferred version: 2.1.1IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.4Zehs-LCBetterSavesFix
Fixes the LCBetterSaves mod to work properly with the LethalModDataLib mod.
Preferred version: 1.0.0ViciousTrial-CardboardMomoa
Adds a cardboard cutout of world-renowned celebrity Jason Momoa as an enemy.
Preferred version: 1.0.2Nuclear_Fox-SmilingCritters
[V60 Initial Test] Adds the smiling critters as enemies and scrap from Poppy Playtime. Also adds lots of other toys from the game as scrap!
Preferred version: 2.1.2coderCleric-Poltergeist
Lets players freecam on death as a ghost and do various interactions.
Preferred version: 1.1.1IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10BMX-LobbyCompatibility
Towards a future with fewer lobby incompatibility errors.
Preferred version: 1.2.0anormaltwig-LateCompany
A mod to allow players to join after the game starts.
Preferred version: 1.0.18Alice-DungeonGenerationPlus
API to expand the compatibilities of Lethal Company's dungeon generation
Preferred version: 1.1.2Alice-ScarletDevilMansion
Adds the Scarlet Devil Mansion from Touhou as a possible dungeon to the snow maps.
Preferred version: 1.3.27explodingMods-LethalMoonUnlocks
Unlock moons permanently or progressively reduce their costs. Add new moon progression mechanics in Discovery Mode. Moon sales and more.
Preferred version: 2.1.9GhostsModels-Eeveelutions
All Eeveelutions and Shinies with full configs for each
Preferred version: 5.1.0theMenagerie-LiminalPools
Adds a dungeon to lethal company based off of Jared Pike's 'dream pools'.
Preferred version: 1.0.12ShaosilGaming-GeneralImprovements
Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.
Preferred version: 1.4.4xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.3.1Nuclear_Fox-LethalPlaytime
[V64]BoxyBoo Update! Adds the creatures from Poppy Playtime as enemies in Lethal Company. It also adds 48 new Poppy Playtime themed scrap items including the Smiling Critters as plushies.
Preferred version: 1.3.6DemonMae-oneshotmoons
A mod that adds 3 of Oneshots major locations as playable moons!
Preferred version: 1.10.0AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.3InstanceWorld-MysteriousHarbingers
[V64] A new Monster that teleports things around
Preferred version: 0.5.1WhiteSpike-Wheelbarrow
Mod focused on providing a store item in which you can carry items on it to spare your inventory slots
Preferred version: 1.0.3AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4Kittenji-Football
Adds Football from mazingDOG Comics as an entity, she wants to play Simon Says... just do as she says.
Preferred version: 1.1.11willis81808-LethalSettings
A centralized place for configuring mods from in-game
Preferred version: 1.4.1etherealemil-UsualScrap
Adds 15+ unique equipment and scrap items that try to keep the vanilla tone
Preferred version: 1.6.9DemonMae-oneshotinteriors
A mod that adds 3 Dungeons themed after major locations from Oneshot
Preferred version: 1.3.0LethalCompanyModding-VertexLibrary
Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.
Preferred version: 1.1.0fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 1.4.3SimonTendo-LCGoldScrapMod
Add 30 rare gold versions of scrap that come with a great risk and even greater reward!
Preferred version: 1.7.3GhostsModels-Faputa_Remastered__Made_In_Abyss
A greatly improved version of the Faputa model
Preferred version: 4.2.0WhiteSpike-Custom_Item_Behaviour_Library
Library focused on providing custom GrabbableObject scripts which can be used on item implementations for other modders
Preferred version: 1.2.6bcs4313-Moai_Enemy
Adds a funny little easter man to your game. Spawns outside with variants.
Preferred version: 2.3.8x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.4.4LethalMatt-Bozoros
[v65] A custom clown / circus themed moon. Featuring custom music, weather events, interior, enemies and a firework show!
Preferred version: 2.0.3LethalCompanyModding-RuntimeIcons
Generate Icons for scrap at runtime, replacing the gear icon.
Preferred version: 0.1.6qwbarch-Mirage
Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.
Preferred version: 1.11.1Generic_GMD-Generic_Interiors
Currently adds 1 vanilla friendly interior, the Storehouse.
Preferred version: 1.1.0Generic_GMD-Generic_Moons
Currently adds 9? vanilla friendly moons! UPDATED TO V64. Icon by Teserex.
Preferred version: 6.1.1DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher
Makes start up loading time faster
Preferred version: 0.6.5zealsprince-Malfunctions
Adds random malfunctions to the ship and intends to improve the core game loop with interesting new events.
Preferred version: 1.10.0zealsprince-Locker
A new and unique enemy that acts as a situational threat, praying on player's perception
Preferred version: 1.6.0Zigzag-PremiumScraps
Adds several scrap items to the game, some with custom effect!
Preferred version: 2.0.3notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.11.0FlipMods-TooManyEmotes
Adds over 250 new emotes! Includes emote wheel, allows Masked Enemies to emote, adds emote music (can be muted), implements a system for purchasing emotes on the store (optional), and much more!
Preferred version: 2.2.10ButteryStancakes-ButteryFixes
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description for more details (and recommendations for other great bugfix packages)
Preferred version: 1.10.7XuXiaolan-CodeRebirth
Content Expansion mod with Custom Weathers, Items, Enemies and more!.
Preferred version: 0.7.5XuXiaolan-ImmersiveScrap
Adds a lot of new lore-friendly scraps for your game. Assets have been cleaned and optimized for zero performance issue.
Preferred version: 1.4.0README
Moons and Monsters v11.8.2
~100 mods: 30+ New Moons, Tons of monsters, 10+ New Interiors, New scrap, 4 New weather conditions
New Stuff
Can turn off turrets with keys
Loot value effected by weather.
Permanent Moon Unlocks
Art by AllaPrimaLady
CHANGELOG
[v64] (Should work with v60-62)
v.11.23.0
- Added Generic Interiors
- Added EZCaves to hopefully make it so custom models don't get stuck going up stairs
- Readded LethalToolbox as a dependency
- Added AutoScroll as a dependency
- Changed menu back to normal
- Permanently added Spooky Skeleton suit
- Removed added HalloweenTheme by Zehs
- Disabled interior fog caused by v.67 until it is configurable or a low spawn chance
Config Changes
- Removed Halloween loading text
- Changed icon transparency 95%->80%
- Lowered all CodeRebirth Spawn weights 2->1
- Disabled Farming
- Beartrap abundance 5->3
- Disabled slideshow for loading messages
- Flipped Gameboy icon right side up (hopefully)
v.11.22.0
- Added RunimeIcons
- Fixed LethalLevelLoader issues (I have no idea what caused all my configs to change)
Due to this issue, I have neglected to reinclude the Maneater onto moons where it isn't natively. This may return eventually
Config Changes
- Fixed a loading screen typo
v.11.21.0
- Removed LethalToolbox as it is no longer a dependency
Config Changes
- SCP-330 can no longer spawn in wooden crates
- Added Humidity to grass flora spawns
- Added Integrity to desert flora spawns
- Lithium no longer spawns flora
v.11.20.0
- Switched out Faputa Made In Abyss for Faputa Remastered Made In Abyss
- Removed Bozoros Tweaks as it has been incorporated into Bozoros
- Added EnemySkinKit and EnemySkinRegistry as they are now dependencies for Bozoros
- Ordered all non-content mods alphabetically (cause I was bored)
Config Changes
- Bozoros LLL settings updated to V2.0.0
- Disabled WeatherRegistry custom weather weights. Weather should now work the same as vanilla
- Loading Text now changes every 8 seconds
v.11.19.3
- Config Changes
Config Changes
- Halation LLL settings updated to V1.1.0
- Disabled Giant Specamins Redwood Giant
- Shifted Redwood Giant spawn weights from Giant Specimens to Code Rebirth
- Lowered Code Rebirth Redwood Giant max spawns to 1
- Meteor shower meteorite spawn chance 1->2.5
- Meteors default volume 1->0.2
- Meteor shower meteor volume 1->0.5
- Removed Snare Flea from Shockwave girl targeting list
v.11.19.2
- Config Changes
Config Changes
- Removed Harbinger from Shockwave girl targeting list
v.11.19.1
- Massive CodeRebirth update (time to fix stuff)
Config Changes
- Removed Pinata/SCP956, SCP966, Football, Huggy Wuggy, Miss Delight, Boxy Boo, locker, cleaner drone, mobile turret from Shockwave girl targeting list
- Mazon LLL settings updated to V1.1.0
- Fixed a loading screen typo
v.11.19.0
- Added DevilDeal
Config Changes
- Halation LLL settings updated to V1.0.6
- Mazon LLL settings updated to V1.0.7
- Espira LLL settings updated to V1.1.5
- Praetor LLL settings updated to V1.0.8
- Rockwell LLL settings updated to V1.1.1
- Calypso LLL settings updated to V1.0.3
- Makron LLL settings updated to V1.0.3
v.11.18.0
- Added Bozoros Tweaks to hopefully fix a few issues with Bozoros
Config Changes
- Halation LLL settings updated to V1.0.6
- Mazon LLL settings updated to V1.0.7
- Espira LLL settings updated to V1.1.5
- Praetor LLL settings updated to V1.0.8
- Rockwell LLL settings updated to V1.1.1
- Calypso LLL settings updated to V1.0.3
- Makron LLL settings updated to V1.0.3
- Removed Heat Wave weather on Makron
- Removed Foggy weather on Devastation
- Increased visibility time of SCP-966 0.2->0.4
- Readded fancy entrace doors for mansion
- Changed MoreSuits configs for more suits fitting on rack (which should be covered by TooManySuits
Hopefully, this fixes issues with the suit rack breaking upon a restart
v.11.17.1
- Config Changes
Config Changes
- Added custom loading screen text. try to find them all! (or just read the emblem config, I don't care)
v.11.17.0
- Happy Halloween!
- Temporarily Made Menu Orange
- Temporarily added Spooky Skeleton suit
- Temporarily added HalloweenTheme by Zehs
Config Changes
- Removed More Company in the loading screen (suck it MoreCompany)
- Updated Espira moon configs to 1.2.0
- Chance for zombie to spawn immediately upon death 5->10
v.11.16.0
- Added Decidueye
- Removed Backrooms again. Not sure how it got back here
- Removed old Mirage config file
- Reordered some mods
Config Changes
- Removed City and Paid dynamic tags for Red Apartments so hopefully it doesn't spawn as often
- Sewer interior spawn weight 80->65
- Wheelbarrow held item limit 4->6
- Wheelbarrow no longer emits sound
- Minimum zombie infection time 1m->30s
- Maximum zombie infection time 3m->1m 30s
- Chance for zombie to spawn immediately upon death 15->5
v.11.15.2
- Better ordered mods by moving some dependencies
Config Changes
- Added Espira, Mazon, Rockwell, and Calypso to grass flora spawns
- Added Praetor and Makron to desert flora spawns
- Halation no longer spawns flora
- Lowered flora min/max spawn 5/20->0/15
v.11.15.1
- Actually added Zombies
- Actually removed BarchLib
v.11.15.0
- Added DemonMae's "Moons of Otherworldly Oddity"
- AutoHookGenPatcher, LethalSettings, DeourContext_Dispose_Fix, NAudioLame, and MirageCore added as new dependencies for Mirage
- Removed BarchLib as it is no longer a dependency
- Added Zombies to replace lost Mirage functionality
- Enabled the Defibulator! It is a 375 credit item that can revive non-mutilated dead players (no head injuries/cut in half)
Massive Mirage update which doesn't actually change much except make voice mimicing marginally better, but if I don't update this modpack, undoubtedly people are going to update this mod anyways and it will break all the configs for it
Config Changes
- Shift controller price changed back to 150
- Chance for Mimics to spawn on player death 25%->15% (This will get changed once i figure out exact spawn rates for zombies)
v.11.14.2
- Better ordered mods by seperating dependencies from functional mods
- Cleaned up some Changelog language
Config Changes
- Miss Delight 25->30
- Boxy Boo spawn weight 14->20
- Harbinger spawn weight 25->35
- Harpist spawn weight 15->25
- Piper spawn weight 3->5
- Chance for Mimics to spawn on player death 10%->25%
- Changed pester cost 20->40
- Changed pester aggro requirement 2->1
This should make it so that it is harder to keep masked off of living players
v.11.14.1
- Flipped mod order
- Better seperated dependencies from functional mods
Config Changes
- Can no longer scan open blast doors
v.11.14.0 [DO NOT UPDATE SCP956 TO v2.0.0]
- Rolled back SCP956 to version 1.2.4 to remove bug where you hear the de-age sound when someone dies
- Removed Backrooms as it is still having spawn issues. This will be readded when the updated mod comes out
Config Changes
- Heatwave weather can no longer spawn on Icebound, Outlands, or Zenit
- Masked now show player names
- Suit saver are now saved per save file, per player. When relogging or resetting, you will be wearing the same suit as the last time you played
- Once again set FixJumpCheese to false. Dogs once again cannot hear you jumping past them (somehow got changed)
- You can now type scan into the terminal to get the value of scrap on the ship
- Voice activity icon no longer displays next to the hud when talking
v.11.13.2
- Removed repeat config for Emblem
Config Changes
- Made it so that Lethal Company version shows up on main screen
- Turned off Biomes. They will get enabled when they start doing something
- Completely redid how flora spawns on custom moons
- Added Bozoros, Glen, Sanguine, Spectralis, PsychSanctum, Echelon, Argent, Azure, Budapest, and Hydro to grass flora spawns
- Added EGypt, Aquatis, EchoReach, Vertigo, Devastation, and Orion to desert flora spawns
- Added Icebound, Outlands, and Zenit to snow flora spawns
- Conviction, Refuge, Kast, CaltPrime, Submersion, and Celest no longer spawn flora
- Raised flora min/max spawn 0/5->5/20
- Wooden crate abundance 3->2
- Metal crate abundance 3->2
- SnailCat spawn weight 30->35
v.11.13.1
- Fixed ReadMe formatting error
Config Changes
- Changed suits per page 13->18
v.11.13.0
- Added Custom title screen
- Added Emblem dependency
- Tweaked ReadMe formatting
v.11.12.0
- Added Lucario suit
- Uninstalled OpenLib (not sure when this stopped being a dependency)
- Cleaned up some changelog entries
Config Changes
- Enabled suit saver config
- Reverted SCP-956's (piƱata) damage to default 100->50 (this was initially changed to counteract the possibility of getting stuck stationary in the backrooms)
v.11.11.1
- New Refuge map, thus completely new configs
- Other mod updates/fixes
v.11.11.0
- Readded backrooms
- Fixed some mod grouping
- Check Config Changes for more details
Config Changes
- Rolled back interior weights to v11.9.0
- Rolled back crate abundance 2->3
- Scarlet Devil Mansion interior spawn weight 90->100
- Liminal Pools interior spawn weight 95->105
I was running a private mod that was breaking some things and I didn't realize it. The backrooms, to you should have not been generating badly, so I am sorry it was removed. Multithreading is the worst, thanks SoundAPI.edit: I was wrong, this was still an issue. Though the backrooms mod is in this and future versions, it is impossible to get sent there.
v.11.10.0
- Temporarily removed Biodiversity due to it causing enemies to not despawn
- "Generic Moons" moons have been updated and use their own weights for maneater/v60 scrap
- Deleted a repeat changelog entry in 11.8.0
Config Changes
- Sewer interior spawn weight 80->70
- Increased spawn weights of modded interiors by 50 other than Sewer & Bozoros
- Food can spawn weight 10->3
- Signal Translator text is now centered
- Money in terminal no longer clips out of box with high numbers
v.11.9.2
- Masked can now show up as holding scrap on computer screen
- Grouped mod list
Config Changes
- Signal Translator text is now centered
- Money in terminal no longer clips out of box with high numbers
v.11.9.1
- Mod updates
v.11.9.0
- Removed Vile Vending Machine due to contstant spawn and interactability issues on modded moons
- Temporarily removed backrooms. This will be replaced by the updated mod when that is released
- Added PremiumScraps
- Disabled spawning of Poppy Playtime scrap
- Boxy Boo is now in the game! spawn weight 30->14
- Deleted some unused config files
Config Changes
- Turned off speaker intro voice
- Poltergeist manifest cost 80->70
- Wooden crate abundance 3->2
- Metal crate abundance 3->2
v.11.8.3
- Reenabled liminalpools dungeon generation (oops)
- Temporarily disabled chance to go to backrooms due to constant bad generation
v.11.8.2
- Important mod updates
v.11.8.1
- Raised weather based scrap values (basically tripled)
Config Changes
- Foggy scrap value multiplier 1.05->1.15
- Rainy scrap value multiplier 1.1->1.3
- Stormy scrap value multiplier 1.15->1.45
- Heatwave scrap value multiplier 1.15->1.5
- Flooded scrap value multiplier 1.15->1.55
- Solar Flare scrap value multiplier 1.2->1.6
- Eclipsed scrap value multiplier 1.25->1.75
- Meteor Shower scrap value multiplier 1.3->1.9
- Windy scrap value multiplier 1.35->2.05
v.11.8.0
- Added Bondrewd Suit
- Cleaned up some previous changelog entries
- Overhauled configs
Config Changes
- Reenabled CutieFly
- Snailcat spawn weight 2->30
- Snailcat max spawn 4->3
- Nature's Mace spawn weight 5->7
- Epic Axe spawn weight 5->7
- Fan spawn weight 10->2
- Food can spawn weight 10->0
- Screwdriver spawn weight 10->0(I just don't like them)
- Watering Can spawn weight 10->7
- Bucket spawn weight 10->4
- Paint Can spawn weight 10->3
- Icy Hammer spawn weight 5->7
- Lantern spawn weight 10->12
- Sink spawn weight 10->8
- Explostive tank spawn weight 35->8
- Radioactive cell tank spawn weight 20->12
- Crowbar spawn weight 35->12
- Padlock spawn weight 35->15
- Walking cane spawn weight 30->10
- Scissors spawn weight 35->10
- Rose spawn weight 40->12
- Ticket spawn weight 40->10
- Golden ticket spawn weight 5->3
- Candy dispenser spawn weight 30->12
- Pocket watchspawn weight 40->15
- Reenabled flora (when did this get disabled?)
- Raised flora min/max spawn 0/5->5/50
- Lowered Sewer interior spawn weight 90->80
- Lowered Castle interior spawn weight 90->80
[v60-v64]
v.11.7.0
- Switch out TooManySuitsCopy back to TooManySuits
Config Changes
- Lowered Mineshaft spawn weight on Kast 300->200
- Lowered slot scrolling back to vanilla due to issues with desync
- Lowered price of displacement controller 240->150
- Lowered price of toolbox 115->90
- Spawn weight tweaks:
- Explosive Tank 35->30
- Pocket Watch 40->25
- Huggy Wuggy 10->15
- Dogday 8->15
- Carboard Momoa weight 35->20
v.11.6.1
- Reenabled Windy/Tornadoes
- Shiny Eevee fixed
Config Changes
- Added Maneater as spawn on modded moons (15 spawn weight for modded moons)
- Fixed up some interior spawn weights
- Reset Football's spawn weights to 11.2.5 (double base config)
v.11.6.0
- Added UsualScrap
- Temporarily removed The Projection due to it not working
- Fixed some changelog typos
Config Changes
- Made extra screens background color slightly darker
- Raised half of Critter's spawn weight 4->5
- Raised Football's spawn weights by 25%
v.11.5.0
- Added General Improvements which replaced:
- Removed MoreItems
- Removed Corporate Restructure
- Removed Light Switch Scan Node
"General Improvements" Changes of note
- Items can be picked up in ship pre-match
- Drop ship is now scannable
- Masked no longer spin on radar
- Sell counter item limit 12->24
- Inverse Teleporter Cooldown lowered 210s->30s
- You can now scroll through terminal commands with the up and down arrows
- Flashlight toggle on F (laser pointer is not counted as a flashlight)
- Inventory shows slots targeted by lightning
- Hud shows Hp
v.11.4.0
- Added LethalFixes to fix issue where masked cannot enter/exit any map other than mineshaft
Config Changes
- Lowered wheelbarrow price 500->300
- Increased mineshaft spawn weight 75->85
v.11.3.0
- Added The Projection
- Added Biodiversity
- Added Scoopy Variety Mod
- Added Lobby Compatability
Config Changes
- Fixed moons to sort by price again
- Reduced Football's spawnrates by 33%
- Lowered Carboard Momoa spawn weight 40->35
- Lowered these Outlands outside spawn weights:
- Thumper 25->15
- Jester 50->30
v.11.2.5
- Reenabled Mineshaft to spawn on moons (oops)
v.11.2.4
- Redid LLL Config (Maneater should spawn on some more moons now)
Config Changes
- Lowered Dogday's spawn weight10->8
- Lowered Critter's spawn weight 5->4
- Outland's price 1000->750
v.11.2.3
- Fixed version 11.0.0 changelog entry
- Redid LLL Config (Maneater should spawn on the oneshot moons now. I wish other custom moons would add it to the pool)
Config Changes
- Cleaned up LLL interior and moon configs
- Lowered Tomb Interior spawnrate on frozen moons
v.11.2.2
- Further improved changelog appearance
- Updated ReadMe
v.11.2.1
- Tried to further improve changelog appearance
- Reordered changelog from newest to oldest
v11.2.0
- Added LethalMoonUnlocks
- Removed ShowMoonPricesLLL as it is no longer needed
- Added Delphox suit
- Added Koraidon suit
- Added Meowscarada suit
- Switched out Suits Terminal for TooManySuitsCopy
- Removed Interactive_Terminal_API as it is no longer a dependency
- Unhid the moon Outlands
Config Changes
- Raised Outlands price 500->1000
v11.1.0
- Temporarily removed USC Vortex and interior due to desync issues
Config Changes
- Lowered a ton of stats on the Mysterious Harbringers to make them more balanced and less annoying
- Hid Zenit in the terminal due to issues with falling through the map. It is still routable and can be malfunctioned to
v11.0.2
- Futher improved Changelog appearance
v11.0.1
- Improved Changelog appearance
v11.0.0
- Added Haunted Harpist (since I'm adding enemies, might as well add a good one)
- Added USC Vortex and interior
- Removed Mantif and Mantif Dungeon due to low use and general dissatisfaction
- Reinabled Driftwood giant
Config Changes
- Lowered Driftwood Giant spawn weight by 30%
v10.0.2
- Updated Eeveelutions so Shiny Umbreon should now display
v10.0.1
- Eeveelutions are finally complete!
v10.0.0
- Added Mysterious Harbringers
- Added CarboardMomoa
- Replaced TooManySuits with SuitsTerminal due to v.60 compatability issues
- Removed BobombLethalField
- Temporarily disabled Windy/Tornadoes due to issues
- Temporarily disabled Driftwood giants due to issues
[v55/56]
v9.0.2
Config Changes
- Corrected Weather weights so they are more like vanilla (finally found out what I did wrong)
- Changed FixJumpCheese to false (sprint jumping no longer atracts dogs)
v9.0.1
- fixed version name in Changelog
v9.0.0
- Added Lethal Elements which introduces the Heatwave and Solar flare weather conditions
- Enabled increased value on weathered moons (I guess at some point I accidentally turned off weather bonuses?)
- Switched "Thumper Chase Music" back to "Sonic Thumper" (I just like it better)
- Readded Buttery Fixes for performance 'cause why not
Config Changes
- Tweaked interior weights (Last update made vanilla interiors a bit too common)
- Attempted to increase chance for no weather
v8.3.0
- Added Mantif and MantifDungeon (These might get removed)
Config Changes
- Disabled Windy and Meteor Shower on Azure
- Raised windy scrap value multiplier up to 1.35
- Tweaked interior spawn weights
v8.2.1
Config Changes
- Reduced mass amounts of flora
- Lowered scrap value multiplier on windy from 1.75 to 1.2 due to wind pull being halved
- Tweaked interior spawn weights
v8.2.0
- Switched out for "Sonic Thumper" "Thumper Chase Music" (mostly so you can see the thumper hitbox)
- Switched out individual eeveelution models for model pack
- "Dungeon Generation Plus" added as a dependency for "Scarlet Devil Mansion"
v8.1.0
- Added GoodItemScan
- Added LCBetterSavesFix
- Added Glaceon
- Added Umbreon
v8.0.0 [Stable]
- Modpack is no longer unstable
- Removed LGU due to getting stuck in landing
- Added GoodItemScan
- Halved tornado suction
- Removed Driftwood Giant shout damage
- Added Jolteon suit
v7.2.3 [Maybe Stable]
- Updated CodeRebirth v0.2.3 -> v.0.2.5 (added a lot of QoL changes)
v7.2.2 [Maybe Stable]
- New mod versions now match internal mod versions
- Reverted mods to v1.0.0 versions due to continued load issues
- Added Espeon
Config Changes
- Gold Scrap spawn weight 9->4 on modded moons
v1.2.1 [Unstable]
- Replaced TooManyItems with MoreItems
- Removed performance mods added last update since no notable change, except Terbium
- Downgraded OneshotMoons to from DemonMae-oneshotmoons-1.7.0 to DemonMae-oneshotmoons-1.6.2 due to level loading issues
v1.2.0 [Unstable]
- Added Terbium for performance
- Removed unnecessary weather mods
- Enabled "Windy" weather in Code Rebirth and balanced it accordingly
v1.1.0 [Unstable]
- Added performance and bug fix mods most notably one that makes the dropship land on custom moons
v1.0.0 [Stable]
- Release