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CheetosCompany

[v64] A semi-lightweight modpack meant to expand upon the vanilla experience.

CHANGELOG

Changelog

2.7.3

Added

Removed

Updated

2.7.2

Updated

2.7.1

Updated

2.7.0

Updated

2.6.12

Updated

2.6.11

Updated

2.6.10

Hotfix to include new features in the readme.

2.6.9

Updated

2.6.8

Reformatted and reorganized readme file and mod order.

2.6.7

Updated

2.6.6

Updated

2.6.5

Updated

2.6.4

Changed

  • Moon / interior weights have been adjusted to be consistent with v64.

Updated

2.6.3

Updated

2.6.2

Added

Updated

2.6.1

Readme file is now correctly updated.

2.6.0

Added

Updated

2.5.5

Changed

  • Diversity: Enabled hydrogeres to pick up items they come across.

Added

Updated

2.5.4

Added

Removed

Updated

2.5.3

Updated

2.5.2

Updated

2.5.1

Readme file now includes images

Updated

2.5.0

Adjusted

  • Maxwell evil chance 15% -> 30%
  • Masked spawn chance 15% -> default per moon
  • Clear weather weight 100 -> 200 (to account for the new weather types)
  • Peeper price $300 -> $200
  • Shrink ray price $1000 -> $800
  • Medkit price $100 -> $50
  • Helmet $200 -> $175

Removed

Updated

2.4.7

Updated

2.4.6

Updated

2.4.5

Updated

2.4.4

Added

Updated

2.4.3

Updated

2.4.2

CorporateRestructureWeather's functionality is already built-in to WeatherRegistry, and thus has been removed.

Removed

Updated

2.4.1

Added

Removed

2.4.0

This update adds more cosmetics available in the main menu (that barely take up any storage), as well as 2 new weather effects:

  • Heatwave - Extended time spent outdoors will decrease your max stamina and stamina regeneration, as well as adding a haze effect to your vision. Stay inside to beat the heat!
  • Solar Flare - Interferes and disrupts most devices, which are all still usable but become distorted and possibly inaccurate. Affected devices include walkie talkies, radar maps, teleporters, handheld battery-powered items, the signal translator, and even electronic facility doors. Can be partially countered by activating nearby radar boosters.

Added

2.3.5

Added

Updated

2.3.4

Updated

2.3.3

Updated

2.3.2

Added

Updated

2.3.1

Updated

2.3.0

  • Started tracking changelogs directly in the modpack (previously used discord).
  • Completely overhauled LateGameUpgrades configs to have a more vanilla-like feel. Many upgrades were removed or had their prices / values changed. Interns, deadline extensions, and scrap insurance were also removed. Overall the upgrades should feel tighter / less bloated and more in-line with the base game.
  • Adjusted reserved slot prices, combined the weapon slots, and removed the exclusive spray paint slot. These changes were also done to give the game a tighter feel, much like the vanilla experience.