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2581-2600 of 6309 results
A Valheim-styled HUD with day, time, weather and a Subnautica-style compass with map markers, plus an in-game settings window (F9 / ESC menu). Uses the game font for every language.
Make consumable items like food and potions drop other items into a player's inventory when used.
Adds advanced taming, growth and breeding system for necks. Baby necks grow automatically over time! Fully configurable and multiplayer compatible.
Includes a new category of wolves in your world and a series of new features to make your Wolfborns the greatest allies in your Valheim adventures.
Per-chest item filters and a stash key: press Z to move your items into nearby chests that accept them. Alt+click inventory slots to lock them. Client-side, works on vanilla servers.
Give your gear the look and particle effects of gear you have collected, without changing its stats. Name items, hide helmets and capes, and unlock monster looks and trophy heads. Controller supported.
Raider Clans adds hostile human raiders/locations in the world and will raid your base and challenge your defenses.
Server-side BepInEx plugin for Valheim 1.0 servers: brings back surtling cores, chest loot, monsters, beehives, crypt iron, cave items, terrain and whole zones in areas left alone. Vanilla clients. Recommended with Dedicated_Simulation.
VitalityRewrite rebuilt & hardened for Valheim Deep North (1.0.x). A Vitality skill that boosts health, stamina, eitr, speed, carry weight, jump, fall-damage resistance, and mining/woodcutting damage.
Changes skill loss on death. Each skill gains a slowly-growing fortified level that acts as a floor your skills can never fall below, so a run of deaths can no longer erase your progress. Fork of FortifySkillsRedux by Searica.
Testing tool: measures the CPU time and memory each mod and game system costs, with a test panel (F11), CSV logs and HTML reports.
Big builds at normal frame rates: bakes a zone's structural pieces into combined meshes and GPU instances, and on multiplayer clients stops creating the objects a bake already draws.
Remap your controller inputs beyond the game's limitations while dynamically matching the button glyphs and gamepad UI & much more
One wand for twelve vanilla staffs and optional Fracturing variants. Remember spell unlocks and levels, switch with configurable keys, and enable optional Lumos and Telekinesis.
A craftable map that replaces the game's map, in no-map worlds too. It works only while held in your hand, each parchment keeps its own explored area and marks, and the cartography table draws your notes onto it and copies maps between parchments.
