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Sit by an outdoor Bonfire with a spare seat to summon a wandering merchant. Gather materials to unlock metals, hides and seeds. He also sells a staff that grants nearby companions movement speed.
Adds distant tree cards and terrain so forests and coastlines no longer cut off abruptly at Valheim's native draw distance. Visual-only: no world/save changes, no gameplay changes.
Repair all eligible items automatically or with one click, paced one item at a time to preserve Valheim's workbench and forge repair rhythm.
Tame animals with nothing to do rest instead of wandering, and tame animals far from every player get fewer updates. In our tests: half the time spent on creatures, about 7 FPS more.
Craft and build from nearby storage, quick deposit, restock, search, protect items, share and sort chests, and refill fires. Optional Epic Loot support. AI-generated.
Want to quickly drop your loot? Tired of looking for chest with a specific item-stack in order to store some more of it? Teach your containers to arrange items with their neighbors!
Nine biome kick weapons, Viking armor, Parry Counter Heavy and a Dodge-earned homing Crescent with area damage.
Frost Cave cave paintings and regular runestones can each grant configurable one-time skill rewards, with boss runestones and Vegvisirs excluded.
Tiered Mistlands wisp torches and lamps with expanded mist clearance, interactive torch painting, body-worn Wisplight customization, and multiplayer color synchronization.
A late-game island beyond the edge of the world: four regions, the game's own dungeons, gates and keys, a raven keeper's quests and the Barrow Warden, a 30,000-health boss. Reached by a Raven portal built from a rare stone.
Server-authoritative PvE combat meter with player damage and defense details, session summaries, and persistent combat history.
Build freely without workbench restrictions, while retaining vanilla progression. Plus configurable durability and an unbreakable endgame hammer!
