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Item
Updated 2 weeks agoItem
ItemData: ItemData # See ItemData.md
Visuals: Visuals # See Visuals.md
Recipe: Recipe # See below
Conversions: List<ItemConversion> # See below
Fish & Egg inherit from Item, meaning they have access to the above fields.
Recipe
item: string # Prefab ID
amount: integer
enabled: boolean
qualityResultAmountMultiplier: float
listSortWeight: integer
craftingStation: string
repairStation: string
minStationLevel: integer
requireOnlyOneIngredient: boolean
resources: List<Requirement> # See below
Requirement
resItem: string # Item Prefab ID
amount: integer
extraAmountOnlyOneIngredient: integer
amountPerLevel: integer
recover: boolean
ItemConversion
prefab: string # Target conversion prefab (i.e fermenter)
type: ConversionType # See below
from: string # Item Prefab ID
to: string # Item Prefab ID
producedItems: integer # Amount produced (fermenter)
cookTime: float # Time to cook (cooking station)
ConversionType
Fermenter # Fields: from, to, producedItems
CookingStation # Fields: from, to, cookTime
Smelter # Fields: from, to