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Foot Step
Updated 2 weeks agoFootStep
Footstep controls the visual and sound effects triggered when a creature takes a step.
footlessFootsteps: boolean
footlessTriggerDistance: float
footstepCullDistance: float
effects: List<StepEffect> # See below
StepEffect
name: string
motionType: MotionType # See below
material: GroundMaterial # See below
effectPrefabs: List<string>
MotionType (enum)
Jog
Run
Sneak
Climbing
Swimming
Land
Walk
GroundMaterial (enum)
None
Default
Water
Stone
Wood
Snow
Mud
Grass
GenericGround
Metal
Tar
Ashlands
Lava
Everything
Note
Effects added to StepEffect will be converted to a Non-ZNetView version, if it has a ZNetView component.