VisEquipment

Updated 2 weeks ago

VisEquipment

Visual Equipment controls how items are attached to characters. Not all characters have VisEquipment component. Edit ItemData fields to control which joint an item should attach to. Use VisEquipment fields to edit the joints.

leftHand: Transform               # See below
rightHand: Transform
helmet: Transform
backShield: Transform
backMelee: Transform
backTwohandedMelee: Transform
backBow: Transform
backTool: Transform
backAtgeir: Transform

Use case

Edit joint of a character to properly have items displayed, (i.e Skeleton helmet joint needs adjusting to have helmet look correct)

Transform

(prefab, parent, index) are used to create a unique identifier for child, since many children can share the same name.

name: string
parent: string
index: integer
position: Vector
rotation: Vector
scale: Vector

Vector

x: float
y: float
z: float

Use the command: monsterdb Export bones [ID] to get a layout of the creature hierarchy so you can target specific joints.