Some mods may be broken due to the recent Alloyed Collective update.
All mods
Swaps the regenerative property of Acrid's bite for reset cooldowns on kill.
Last updated: a year ago
Adds 'Eruption', a new utility (or special) that blasts you forward and ignites enemies behind you! Very configurable.
Last updated: a year ago
A mod that gives cooldowns to captain's beacons with config support. In the future, may give captain more tweaks such as orbital usage in areas such as the bazaar, or fix diablo strike to actually deal '40,000% damage to ALL characters'.
Last updated: a year ago
Adds Link from The Legend of Zelda: Breath of the Wild as a playable character.
Last updated: a year ago
Adds Commando's unused Special ability, Sweeping Barrage back into the game. Multiplayer Compatable
Last updated: a year ago
Moves Bite (and optionally, Spit) to M1. Basic configs for both.
Last updated: a year ago
Replaces the stock heretic squawk with the goose honk from Untitled Goose game.
Last updated: a year ago
A lightweight mod that makes some skill options more viable. Fully Configurable!
Last updated: a year ago
Continuation of TeamGoose's HuntressMomentum. Gives huntress a passive.
Last updated: a year ago
Adds a parry skill to Mercenary. Multiplayer compatible.
Last updated: a year ago
While held and tortured in captivity, Acrid is reborn.
Last updated: a year ago
Alternate flame bolt skill for Artificer that scales with attack speed.
Last updated: a year ago
Adds alternate Commando skills inspired by the Gunslinger from Trove. Patched for SotS. Same amount of jank as before!
Last updated: a year ago
Adds a Special skill to Void Fiend to make him go Joker Mode.
Last updated: a year ago
Stops Power-Saw and a few other skills from canceling sprint on activation, configurable.
Last updated: a year ago
Adds a sticky grenade skill to Commando
Last updated: a year ago
Gives Commando iframes (invincibility frames) on roll and slide
Last updated: 2 years ago
Replaces Phase Round with Full Metal Jacket (from ROR1).
Last updated: 2 years ago
Adds an Alternate primary as Bandit's Revolver with 6 shots for 600% damage each (Reload and firing speed scale with attack speed). not tested for multiplayer
Last updated: 2 years ago
Creates an alternate primary skill for Commando, where he wields dual revolvers and fires for more damage at a slower pace, with an ammo system similar to Bandit
Last updated: 2 years ago
Removes the sprint cancel on Acrid's M1 / primary.
Last updated: 2 years ago
Replaces the primary skill as well, resulting in new MUL-T loadout possibilities.
Last updated: 2 years ago
Artificer's flamethrower range increased by 50% and you can now sprint during it
Last updated: 2 years ago