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Unified BepInEx all-in-one modding pack - plugin framework, detour library
Last updated: 4 months ago
A modding API for Risk of Rain 2
Last updated: 2 years ago
A Utility mod to support all of my mods!
Last updated: a month ago
A convenient API for adding BepInEx ConfigEntry's to a option menu
Last updated: 7 months ago
MMHOOK generation at runtime.
Last updated: 6 months ago
API for adding emotes to survivors
Last updated: a month ago
19$ Fortnite Card, who wants it?
Last updated: 11 months ago
An API focused with the intention of working in an editor enviroment using ThunderKit, MSU is a modular API system designed for ease of use and simplicity.
Last updated: 3 weeks ago
It's a library for other devs!!! It allows adding more skills for characters
Last updated: a month ago
Configuration file syncing library for BepInEx.
Last updated: 2 years ago
Adds an ability to edit configs for mods (that support this) inside a lobby
Last updated: 2 months ago
Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.
Last updated: 2 weeks ago
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Last updated: 2 years ago
VarianceAPI allows you to create Variants for CharacterBodies, Variants can have different textures, lights, skills, and more.
Last updated: 6 months ago
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Last updated: 2 weeks ago
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Last updated: 2 weeks ago
API for manipulating Character Stats
Last updated: a month ago
Networking API around the Unity UNet Low Level API (LLAPI)
Last updated: a month ago
API for adding content to the game
Last updated: 6 months ago
API for registering damage types
Last updated: 11 months ago
.dll library that give access to multiple random functions based on luck.
Last updated: a year ago
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Last updated: 2 weeks ago