All mods
Tweaks to the Child Enemy
Last updated: 14 hours ago
Makes Elite Bosses use their Health Multiplier in director cost calculations, instead of their Elite Tier Cost Multiplier. Server-side and Vanilla-compatible.
Last updated: 2 days ago
Makes most vanilla damage amplification effects linear instead of multiplicative. Server-side and Vanilla-compatible.
Last updated: 2 days ago
Reworks Artificer's Ion Surge to have a directional dash with a shorter cooldown. Optional Flamethrower config inside.
Last updated: 3 days ago
Changes the look of Stages
Last updated: 3 days ago
A QoL UI mod that exposes statistics for items and the player, adjusts the size and features of command and scrapper menus, and much more. Fully open source and compatible with RiskUI!
Last updated: 3 days ago
Adds a Lunar Pool, Scrapper and legendary chest to the bazaar! Pay one fuel array to receive a red item.
Last updated: 4 days ago
A W.I.P collection of item edits by me that makes some items more fun, interesting, and/or better for performance. Supports some Starstorm 2 items!
Last updated: 5 days ago
Adds configurable tweaks to the Halcyon Shrine.
Last updated: 5 days ago
A full game rebalance that aims to bring the game closer to RoR1. Highly configurable!
Last updated: 5 days ago
Ensures a Cleansing Pool appears on stages when someone has Egocentrism, with config for chance, minimum lunars, disabling natural pools, max forced pools, minimum stage, delayed chat announcement (✦), objective when mod-spawned, and Bazaar exclusion.
Last updated: 5 days ago
Increase item stacking by removing a set amount of items from the itempool
Last updated: 5 days ago
Tweaks Transport Mode to be more in your control.
Last updated: 6 days ago
Makes all purchased drones automatically sync their items with the player's items, including Lunar items.
Last updated: a week ago
Makes Wax Quail apply to hopoo feather jumps.
Last updated: a week ago
Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side.
Last updated: a week ago
Quality of life changes to chests, terminals, scrapper, duplicator, turrets and drones. - Hide when empty and highlighting.
Last updated: a week ago
Configure different parts of the game that uses the player count like: Interactable Amount, Interactable Cost, Monster Spawning, Teleporter drop count and mountain shrine additions.
Last updated: a week ago
Buffs enemy HP to resemble Early Access numbers.
Last updated: a week ago
Fixes some bugs with halcyonites AI
Last updated: a week ago
Adds a hat to most vanilla survivors. Size Configurable.
Last updated: a week ago
A lightweight health balance mod with config. Now updated for SOTS!
Last updated: a week ago
Improves VFX/SFX of lightning on Prime Meridian
Last updated: 2 weeks ago
Halcyonite Shrine only spawns on loop start and Treeborn Colony. Server-side and vanilla-compatible.
Last updated: 2 weeks ago