README
Welcome to Man Vs Nature, a bit of a challenge-statement to any and all players.
Built to embody the phrase itself, the premise is simple. The Planet is gonna kill you. For real this time.
Currently a bug where some stages will just not spawn enemies at all. No I don't know how to fix it, No propersave won't fix it. It's just a run ender. Please send me a log if you encounter it so I can get help (strangepersonofstrangecity.4624, discord.)
Highly reccomended to turn your graphics down to handle the pack.
Further Info on the modpack here
Associated Music Pack [here] (https://thunderstore.io/package/Mishahu/More_OSTs_Mod_MvN/)
Don't use the music if you're recording or streaming, mithrix's theme is copyright infringment incarnate
ChangeLog
- removal of the "survivor fix" mods
- a bunch of bugfix mods for survivors
- otherwise unchanged!
- Mithrix's level hp gain nerfed. He was a little too anti god run. at least for a regular survivor run.
- amalgamated wisp's chance of appearing made 2%. stone greater wisp's chance of appearing boosted to 16%. I was getting tired of that instantkill problem too.
- this update almost had shrine of repair, but there was a bad incompatibility. Know I tried.
- Alpha Constructs nerfed for attack speed, so storm+warfare hurts less.
- vulture variants completely removed. Neither one had real, trackable shots, and both basically instakilled you.
- White caulrons now replace the redscrap cauldron, and a garunteed scrapper is on stage 5, at the price of printers.
- Imp Acceleration nerfed. those imp variants are a little too nasty for stage 1 as-is.
- Nuclear Jellyfish are now unique, so the hp inflation stops happening.
- all wisps are now unique. Again, Hp Inflation with variant multiplier. Makes stuff a bit of a nightmare.
- Mul-T and Artificer given a proper 80 acceleration stat.
- various characters given +2 to base damage, to avoid peashooter issues. (everything is really tanky, after all.)
- Removed totality completely, didn't feel like it was like.. red rarity. which it should be, it's the red among the essence. and I didn't know how to fix it.
- Buffed the Imp Overlord, seeing as I forgot to before the official drop.
- removed highitemviz, just. didn't work out
- added eclipse curse. :)
- We're finally, finally, finally back. With a full rework! It's amazing I am glad to be back!
- added augmentum and all it's touches!
- unlocked the starstorm items and let them be used.
- removed arcane blades, mu construct, and a couple other things.
- Using inferno now, instead of typhoon!
- added further aim assist!
- many characters lost buffs. unfortunately.
- crafted a custom music mod to go with the modpack, but don't use it if you plan to record, probably. I did put in some copyright infringment.
- please just go check the document if you've been commited to the pack for a while.
- Did I say I restored collapse? Well, NOW I did.
- it was not allignrexhurtbox, but GiveItBack. Fixed and returned Rex's Buffs.
- Restored Collapse, with nerfs.
- Aegis no longer allows barrier decay.
- worms can now Properly Double-Elite.
- Microbots can drop independant of captain.
- Magma Worms on Sky Meadow!
- the game will wait until everyone is readied up before launching in multiplayer.
- Yeah so allignrexhurtbox deleted rex when running.
- changed the overloading buff slightly, I need to pay more attention.
- added cursecatcher for my eclipse fans. Rex's Self-Damage is a death sentence that needs correcting.
- Added alignrexHitbox. Now he can actually run away from things.
- Minor(?) overloading buff, after realizing I could get hith overloadiing bombs from a Double-Elited Solus and not take any damage.
- Replaced Artifact of Revival with a pillarrevive mod. It was a holdover from the betterpillar days we don't need anymore.
- Fixed it so void bands show up from Boss Invasion Drops.
- Made sure you could repair voidpurity.
- Returned Void band and buffed it! Hid Fractured Band behind repairing Void Band.
- Removed the yellow printer in a bazaar and replaced with a white scrap cauldron. WCS now take yellows.
- Finally swapped out voidling's mod so that we could keep old fathomless without causing issues.
- There is now a reward for killing the newt for the first time in a run. (once per run.)
- Made Bottled Chaos unable to put you into vegg.
- the gold chest on sundered grove now spawns reds dependant on playercount.
- Swapped benthic and purity.
- The married couple now scale with time.
- Multiplayer lobbies will now wait for everyone to be ready.
- Newt is hittable post tp-event.
- Pressure plates will stay pressed for a minute before releasing.
- Gunner turrets will teleport to the teleporter during a TP event.
- Allies can no longer block attacks. Enemies also no longer block eachother's attacks.
- Can make an equipment drone give you your stuff back.
- Underslam.
- Corrected the railgunner crit equation.
- Collapse damage is displayed on the HP bar ahead of time.
- Mithrix now summons a portal leading directly to voidling. Voidling leads to itself. Both drop reds.
- You can look straight down! Yay!
- ClassicItems updated, so did we. Removed royal medallion and energy tank though.
- All allies now generally try to dodge void implosions.
- Swapped earth and wind out. Wind should work now?
- Buffed the Supercritical Coolant and the Adze.
- Replaced artifact of tossing with the DropItem mod. No more scrapcheats.
- Made all Stone Wisp Variants unable to merge with other variants to prevent hp inflation.
- Getting feedback from an eclipse gamer, so possible balance changes are yet to come.
- Updated everything for devotion and replaced issues after the Xoxfaby Takedown.
- Adjusted Shrine of Repair to turn broken items into scrap.
- Made shrine of repair able to de-void items.
- Replaced Artifact of the King with Umbral Mithrix, then made Umbral Mithrix Very Scary.
- Added Project Chronos.
- Removed void band (because of project chronos.)
- Added Propersave.
- Changed some variant rarities and fixed unfair variant merges and buggy variant merges.
- Empowered Empowering elites.
- remembered to put the readme in this time.
- Swapped out the content blacklister, swapped opals for pearls, so you can pick that up mid run now.
- Added Enemiesplus! So now some enemies are even tougher. Because yes.
- Added MoreChallengeShrines. Specifically shrine of the sky and earth, wind is disabled fo rbeing iffy.
- EliteTricorn is back! so elite equipment spawn chances are lowered.
- Repairing Regen Scrap turns it into a tonic affliction. Because I felt like it.
- You can no longer repair a tricorn.
- All void items can be repaired into their uncorrupted counterparts.
- Removed Evolution from things. Because It backstacked, making the difficulty spike higher than needed.
- Fixed a weird thing with opal having two icons because of wolfo. :D
- Yellow printer in bazaar. I think it's good meta, fight me.
- Decided to Consilidate the difficulty spike into stage 10 by moving the Multitudes trigger there instead.
- Got a new qol mod! So a bunch of icons changed, Merc now has Red Sword, and elites now have projectile coloring
- Nerfed the life out of abyss-adze so it didn't stack into the sky. Now it really is a consideration!
- Had to remove Wake of Vultures, It had a million Bad Interactions. Good news, Behemoth Bug Fixed!
- I'm gonna look into nerfing empyreans somehow, but for now, Echo Elite removed.
Before I get into it.. Isn't this a shock, the pack's back! Having discovered AutoArtifact, Man Vs Nature has gone through a dramatic overhaul. Here's what to expect.
- Almost every artifact for play (excluding artifact of the king) will now be added during your run. Be prepared for things to evolve.
- Balance changes to hunted. Now that it can be triggered mid-run, I don't worry as much.
- The postloop has been almost entirely revamped. If you're going in there, expect pain. and a lot of it.
- Vengeance has been uprooted from the mod.
- FUMO IS THAT YOU!?!?
- Have friends, eh weirdo? Cool, actually! TooManyFriends has been added so you can make even more people suffer with you.
- Evolution has been.. Upgraded to suit the pack's needs.
- No more empty chests!
- The director has been reworked, thank you nuxlar for making that mod! this will hopefully make things more fun.
- TinkersSatchel mods added! go screw with it yourself if you want items.
- BetterPillars was removed because it was starting to annoy me. Go do pillars you peasants.
- The void wasn't hard enough. Now the Void is bigger, the Cradles more risky, and the Gaming more Insane.
- RealerCheatUnlocks. By this point you should set up an alt account to use MvN with, and this is the way to do that.
- Adjusted Voidling so it attacks more often, and gains more HP. Tank god!
- Adjusted Mithrix so he uses slam more and side-swing less. increased leap CD because mithrix is super overwhelming when he does it.
- Alien Head Green. welcome to interesting play with extraterrestrial exhaust, nerds
- Red. Scrap. Cauldron. Shrimple.
- Nerfed the commando FMJ.
- Nerfed the ice aspect for players. that thing was strong enough.
- Phase Round Buff??? No way!!! Ok. technically a move replacement. But fight me.
- forgetting to put in the config file when you update moment. Also speed tweaks are a fickle, fickle thing.
- ADDED SOMETHING TO FIX PIZZA LAG. RAAAHHH NO PIZZA LAG
- More tweaks to mithrix. His pizzas felt less threatening than the rest of his fight. Hopefully corrected!
- Added a few pack clientside mods (ItemStats, PrinterIcon)
- artificer's m1 buff added to scrap launcher!
- Stage asthetics come back!!
- Bazaar Immortality. Hopefully that does not break horribly.
- Secret :3
- 1.8.5
This is the biggest update to the modpack i've done in a while. So before I go in, I want to give a thank you to all the mod devs out there. You guys made MvN possible, configgable, and as nightmarish as it is. Love you all, keep going ham.
- Artifact of the Phantom has returned as an additive to Instability. Use both together for intended experience!
- Nuxlar's MoreElites has been added! enjoy the horrible nightmare combos :)
- Aetherium has been added specifically for their artifacts. Jury's out on the items and the braziers, but I could be convinced.
- A few minor buffs to mithrix so he still scares you half to death when you fight him.
- Diluvian's Difficulty has been returned as a way to give yourself (presently untested and underbalanced) hell!
- Defense Nucleus buff. With how things spawn, it's worth it now. Trust me.
- If it wasn't kinda obvious, I gave up on fixing overloading shields. I don't know how to make it fine again. :( I DO know what broke it though, no hate to you zetaspects.
- Mithrix may or may not have difficulty tweaked me simply due to how damage spongy I accidentally made him combined with his newfound speed. Fixed!
- We came full circle! Artifact of the King restored because honestly it's the only mithrix mod with a phase 4 that makes sense. He is Stronger than Base though.. so there is that.
- Added Item Every Stage as a way to hopefully pray for better balancing on the harder levels while managing the lower levels by turning it off.
- Railgunner Hunter (From artifact of the hunted) removed. 10k damage auto crit? ew.
- Added the direseeker.
- Many a balance check to vanillavoid as configged. Void Red go Brrrr.
- Added drop-in multiplayer. Literally show up mid-run who tf cares
- Added Boss diversity. Get jumpscared by an imp+overloading worm combo.
- Rebalanced origination, as it had unsuspecting affects combined with cruelty.
- Changed some Viending around to remove the speed boost but add a kaboom.
- VanillaVoid Added. More items go RAAHHHH
- added more QOL to avoid certain shenanigans like items falling off the stage.
- Better Pillars and I are now mortal enemies. removed it's scaling, made it extremely rewarding.
- Inferno Mithrix got his scaling back.
- Fought with the concept of balance for like 10 years, then sighed and let go
- Inferno Mithrix's scaling is utterly removed. I played with it, it isn't working.
- I'm a big silly goober who forgot that without apostles, the voidsent flame is fine! Unbanned it.
- played with the balance of inferno mithrix, in an attempt to make him less horrifying!
- Tried to fix whatever overbuffed Overloadings to 40% hp converting.
- Added Risk of Rain Returns Harpoon instead of base harpoon.
- Removed Apostles. They just kept doing stupid things, and then they broke pillars.
- Hopefully shut off momentum locks.
- Tried again to fix collapse. I still don't know what shattered it. Beware da Needletick.
- Added ZetArtifacts for further customization, but more specifically itemtoss. (I've always wanted a way to burn void items, and this is close enough.)
- Inferno (Artifact and Mithrix!) added.
- Umbral Mithrix removed. I liked him a lot but that STUPID phase 4.
- Actually, truely fixed starstorm this time.
- Finally looked at cripple and said "Ten whole seconds is too much."
- Rescaled Overloadings.
- Added Configurable bands, then configured void band so it's WORTH IT. Ffs.
- Scaled down Mending and Overloading debuffs.
- Since starstorm updated it's config, sniped monster spawns from starstorm. (I've always felt they were not built for the modpack in mind, and I really only care about starstorm because I want typhoon.)
- At the risk of making Hardcore physically impossible.. added a spawn boost to stages 1 and 2.
- Added Ancient Scepter so there was a way to buff the survivor at it's core during the run. PLEASE Be aware of incompatibility with modded survivors.
- Added Several memes, and one buff to the void reaver. Cue the vine thuds and enjoy transgendance.
- New Wisp added!
- Added AgilePowerSaw for MUL-T, Railgunner, and Loader, as well as others.
- Tried to mess with a few things in the config, made sure blacklist is working correctly.
- Removed loader buff upon feedback it was a nerf.
- Tenative Buff to umbral mithrix, making him more comparable to Artifact of the King.
- Artifact of the Hunted has been reworked so survivors are cheaper and stronger, making them more common in the boss pool.
- Lunar Apostles have had some of their strength returned, because every time you get there you one or two shot them.
- Removed railgunner buff upon feedback that it was a nerf.
- Added ChangeLog (Strange's friend Dontmindm3 made it because Strange too lazy)
- Item Blacklist added
- Buffed every non-modded character (excluding Captain, Captain buff was updated on 1.2.0)
- Fixed Cruelty so that elites now re-scale accordingly
- Removed Revival Mods (they broke the game in the bad way)
- Balance Changes (Strange forgor some of the changes but here are some because Dontmindm3 remembered. KEEP IN MIND, THESE ARE NOT ALL OF THE CHANGES)
- Re-added Variants dropping items to give the player(s) a bit more wiggle room on Typhoon
- Configured Artifact of the Phantom to no longer be an option in the Character Select Screen because it conflicted with Umbral Mithrix (Phantom Mithrix with Umbral mod active made Phantom Mithrix not take Status Effects or any on-hit effects for some reason)
- Fixed stacking Elites (Elites with more than one type) to not have additive or multiplicative stats so they could be easier to fight, especially boss elites
- Re-Configured StarStorm 2, items should now drop and fog events should now be active, Nemesis' however, are still not added
- Added Fatmando (if you don't like it, just disable it, not that hard)
- Added Captain Utility Swap for Captain (Strange is a captain main)
- Config changes Strange does not remember
- Cut out/Removed Artifact Of The King for Umbral Mithrix and Fathomless Voidling
- Shifted around Phantom Mithrix spawning from Artifact of the Phantom to make him noticably less vile
- VERMIN NERF
- Cut Scavenger Scaling in half in hope that will fix their issues
- Finally nerfed Glacials (reduced slow on-hit from 8 seconds to 4) from ZetAspects due to the request of Dontmindm3 and another friend
- StarStorm 2 has been configured, completely removing items and fog events as well as Nemesis spawns (enemy spawns could not be turned off, but to avoid this you could simply just turn off the expansion)
- Strange upon playing the mod with a friend, it was uncovered that tier 2 Elites felt too spongy for the spawn rate on typhoon and as such, have been nerfed
- Altered Pillars on Lunar Apostles so that they were actually required, along with nerfing the Lunar Scavenger Fights
- Fixed Variants from VariantPack and SHBones to no longer drop items
- Released Mishahu's ManVsNature Modpack