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TeaL-ShigarakiMod-2.0.4 icon

ShigarakiMod

Go Beyond... 2.0.0 - THE SYNERGY UPDATE! 100+ SKILLS/PASSIVES! 2.0.4- bug fixes

Date uploaded a year ago
Version 2.0.4
Download link TeaL-ShigarakiMod-2.0.4.zip
Downloads 2599
Dependency string TeaL-ShigarakiMod-2.0.4

This mod requires the following mods to function

RiskofThunder-R2API_Core-5.0.6 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.6
RiskofThunder-R2API_Sound-1.0.0 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.0
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_RecalculateStats-1.2.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.2.0
RiskofThunder-R2API_DamageType-1.0.4 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.4
RiskofThunder-R2API_Dot-1.0.0 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.0
KingEnderBrine-ExtraSkillSlots-1.5.1 icon
KingEnderBrine-ExtraSkillSlots

It's a library for other devs!!! It allows adding more skills for characters

Preferred version: 1.5.1

README

ShigarakiModRor2

Shigaraki Tomura mod for Ror2 Go Beyond, Plus Chaos!

Shigaraki

Adds Shigaraki from My Hero Academia, a multi-option survivor steal 'quirks' from enemies, gaining their abilites/skills.

Multiplayer works (hopefully). CustomEmotesAPI compatibility. Risk of Options support.

Message me on the Risk of Rain 2 Modding Discord if there are any issues- TeaL#5571.

If you enjoy my work, support me on Ko-fi!

Popcorn Factory

Check out other mods from the Popcorn Factory team!

Latest Changelog, Next update(s)

  • 2.0.4- Bug Fixes/Changes

    • Bug Fixes
      • Allowed Huntress's Flurry quirk and Blackhole glaive quirk to damage neutral targets as well such as eggs.
      • Further improved All For One logistics, there were issues where it would grab the base quirk instead of the upgraded one.
      • Fixed typo with Final Release minimum plus chaos requirement.
  • 2.0.3- Bug Fixes/Changes

    • Bug Fixes
      • Fixed Stone Golem Laser's quirk cooldown from not decreasing.
      • Prevented Huntress's Flurry quirk and Blackhole glaive quirk from attacking allies.
    • Changes
      • Noted bug that sometimes quirks don't combine.
      • Improved effects for Decay debuff.
  • 2.0.2- Bug Fixes/Changes

    • Bug Fixes
      • Fixed Decay debuff causing some errors, also fixed the decay awakened to only work on shigaraki.
      • Fixed issues with taking fall damage that was affecting everyone.
      • Fixed Tar boost (clay dunestrider) and Spirit boost (Greater wisp) buffs giving 8 buff stacks instead of 8 second durations.
      • Grandparent sun was not reliably working- attempted to fix it.
      • ?Fixed omniboost not removing stacks.
    • Changes
      • Changed Grandparent sun to centre on Shigaraki instead of a target you're looking at. Also changed it to drain 10 plus chaos per second instead and lowered to cooldown from 30 seconds -> 5 seconds. Added new animation for it as well.
      • Allowed air walk height gain to be infinite only if you're not holding any direction.
      • Added Decay's impact effect on more skills like extreme speed.
  • 2.0.1- Bug Fixes/Changes

    • Bug Fixes
      • Fixed quirks not upgrading properly.
      • Fixed logic with getting ultimate quirks, before you could get it as long as you had 3 of the required base quirks not 4 as intended.
      • Fixed Decay Plus Ultra particle effect rotation.
      • Fixed some typos.
    • Changes
      • Added Decay Plus Ultra slamming animation.
      • Added more tips such as using the beetle queen ability to summon survivors for their skills.
  • 2.0.0- THE SYNERGY UPDATE!

    • New mechanics
      • Quirks can now SYNERGISE, creating a BRAND NEW SKILL/PASSIVE!
        • With 60 base quirks, that makes 30 synergised quirks, which can also combine to make 15 ultimate quirks!
        • I CAN NOW SAY SHIGARAKI HAS 100+ SKILLS/PASSIVES!!
        • By grabbing the specific pair of a skill while having the skill in your skill slots, you will automatically get the synergised skill. If you had the synergised skill's pair in your skill slots it will automatically get the ultimate skill as well.
      • Also to accommodate synergies, Shigaraki can only have 1 of each skill, no more duplicates. This means that after getting the ultimate or synergised version, you won't get that version if you try and steal someone's quirk and get the tier below.
      • A new Config option is added to allow all skills to be chosen in the loadout if you'd prefer to build Shigaraki from the beginning (I can't speak much on balance but why not). All for One functionality is still present if you'd like to use it. You'll need to restart the game to see changes.
      • Added a plus chaos meter
        • Shigaraki starts with 100.
        • Leveling up increases the max by 10.
        • Getting stock based items increase the max as well (back-up magazines: 10, afterburners: 30, lysates: 15)
        • Getting cooldown reduction items decrease the cost (alien head: 25% reduction, purity: 5 flat reduction)
        • Stealing quirks now costs 50 plus chaos.
        • Plus chaos regenerates over time, killing enemies gains 10% of max.
      • Added ability for Shigaraki to trigger expose- reducing cooldowns by 1 and dealing 350% bonus damage like mercenary.
        • Killing enemies will grant plus chaos.
      • Added new ability- give quirk: Able to give passive quirks to allies- an ally is able to have one passive at a time.
        • In addition, addded passive explanations to their buffs so allies can read them.
    • Changes
      • Added proper description...(sorry Ditto)
      • Cleaned up explanations of skills, removed redundant information like Agile.
      • Made it so the extra [information] under each skill is more relevant to what character's quirk you'll need to get the synergised quirk.
      • Along with this, all base skill icons are now changed to have the main character on the top left and the paired character on the bottom right to let players know who to look out for (In the future they may simply just have a new icon itself).
      • Right handed and Left handed skills concept is scrapped. It was an arbitrary way of listing which skills could be held with others. Certain skills may still be animated with one hand or the other but more animations will attempt to involve both.
      • In general, skills will be able to be used in conjuction in a way that makes sense like base survivors. (Eg. you can use a buffing skill alongside an attacking skill- although ideas like being able to hold both the clay templar and lunar wisp minigun skills together will still be there).
    • Reworked Skills
      • Decay: Instead of a slam it's a swipe in front of you, less janky in general.
      • Decay DoT:
        • It no longer reapplies to the user, it now properly recognizes you are the attacker of the enemy's hit so you'll see their health bars properly.
        • Damage now scales off of your damage instead of the enemy's damage, dealing the higher of 100% damage or 0.5% of the enemy's max health per second per stack.
        • The instakill threshold has changed from 50-> 100 stacks- this is due to this update providing more ways to stack decay.
        • All overlap attacks will apply decay (Including projectiles that have them cough Wind Slash cough).
      • Beetle: Strength boost now gives flat 5 damage, no melee bonus.
      • Lesser wisp: Ranged boost changed to Haste-> gives flat 0.5 attack speed, no ranged bonus.
      • Lunar exploder: Lunar aura changed to Lunar barrier-> gives shield equal to 25% of max health.
      • Jellyfish: Nova explosion changed to Regenerate-> Store half the damage you take, activate skill to heal.
      • Beetle queen: Acid shotgun changed to Summon Ally-> Summon a survivor that inherits all your items (allows quirks to be taken from them too).
      • Mercenary: Eviscerate changed to Wind Assault-> Dash forward through enemies, applying expose.
      • Grovetender: Hook Shotgun changed to Chain-> Immobilize nearby enemies for 6 seconds.
      • Multiplier:
        • changed to constant active that costs plus chaos meter per hit.
        • Multiplier no longer triples projectiles and decay ticks anymore due to this.
        • Multiplier also no longer triples Shigaraki's current damage passively, just the damage on-hit: Unintendedly would triple damage for DoTs without spending anything.
      • Loader: Scrap barrier-> Gain 1% of max hp as barrier on all hits- not just melee atacks and no more damage boost for melee attacks.
      • Vulture: Flight changed to Wind Blast-> Create a gust of wind, pushing enemies and stunning them for 200% damage.
    • Balance Changes
      • No more melee and ranged arbitrary discrepancy between skills to streamline balance.
      • Cooldown changes for a lot of skills, longer in general to balance out how many skills able to be used along with item changes with the extraskill slots.
      • Damage and proc coefficient changes on a lot of skills.
      • Some changes below but not all:
        • Bullet laser correctly has a proc coefficient of 0.3 instead of 1 for each bullet. Now does 5x200% damage instead of 5x300%, as it was a lot stronger than other skills.
        • Both Tar Boost and Spirit Boost has been changed to give 8 second buffs but are no longer stackable.
        • Bandit's skill Light's Out damage buffed from 300%-> 600%.
    • Bug fixes
      • Double tap correctly has a proc coefficient of 1 instead of 0.
      • Remove skill now properly works for all skills.
  • Next update(s)

    • Bug fixes.
    • More/Improved animations.
    • Icons for base skills?
    • Reworking some base skills to be more in line with the Synergy update's ideas.

Known Issues

Sometimes quirks don't combine.

Overview

He is initially weak with low base damage, aim to get passive quirks to increase his power.
All For One can grab elite equipment from elites. 
Different quirks builds his playstyle, such as focusing on procs, high damage, buffs, debuffs, defensive, mobility, utility, it's up to you.
It's good to have some base skills too as synergy and ultimate skills aren't usually direct upgrades.
Beetle Queen's Summon Ally quirk allows you to get the base survivor's summoned and therefore be able to steal their quirks too. 

Skills

Passive

Shigaraki has a plus chaos meter- this is used for a few skills and his main quirk- All For One. It regenerates over time and every kill gives 10% of your max plus chaos.

Shigaraki can grab the target's quirk with All For One by pressing the F key by default, then pressing a skill slot (Costs 50 plus ultra by default). Remove quirks by pressing the V key by default and pressing the skill slot as well. Shigaraki can give passive quirks to enemies by pressing the C key by default, then pressing a skill slot that contains a passive(Costs 50 plus ultra by default).

Actives(Circle Indicator) replace main skills and Passives(Square indicator) replace extra skills.

Shigaraki has Air Walk as well- by holding jump in the air after 0.5 seconds, it allows him to fly, ascending for up to 3 seconds or slowing his descent thereafter or while using a skill (Drains plus ultra). After 3 seconds he can still ascend but can't be moving in a direction. All [Melee]/Overlap attacks attacks Decay, which decreases the enemies' movespeed and attackspeed as well as instakilling them at 100 stacks (except for Teleporter Bosses).

Shigaraki can sprint in any direction and has a double jump.

Base Skills

Click to expand base skills
Quirk Icon Description
Passives
All For One Image
Decay
Bullet Laser
Air Cannon
Multiplier

Quirk Actives

Click to expand base actives
Quirk Icon Description
Wind Blast
Fast Drop Image
Charging
Spiked Ball Control
Clay AirStrike
Clay Minigun
Fire Blast
Spirit Boost
Blink
Regenerate
Fireball
Slide Reset
Lunar Minigun
Teleport
Laser
Nullifier Artillery
Summon Ally
Solar Flare
Chain
Tar Boost
Anti Gravity
Beam
Void Missiles
Throw Thqwibs
Elementality: Fire
Elementality: Ice
Elementality: Lightning
Lights Out
Turret
Flurry
Wind Assault
Power Stance
Cryocharged Railgun
Seed Barrage
Cleanse
One For All

Quirk Passives

Click to expand base passives
Quirk Icon Description
Barrier
Strength Boost
Jump Boost
Super Speed
Spiky Body
Mortar
Acid Jump
Haste
Lunar Barrier
Healing Aura
Solus Boost
Void Mortar
Gravity
Bleed
Stone Skin
Blazing Aura
Lightning Aura
Vagrant's Orb
Poison
Double Tap
Defensive Microbots
Scrap Barrier

Synergy Actives

Click to expand synergy actives
Quirk Icon Description
Sweeping Beam
Blackhole Glaive
Gravitational Downforce
Wind Shield
Genesis
Refresh
Expunge
Shadow Claw
Orbital Strike
Thunderclap
Blast Burn
Barrier Jelly
Mech Stance
Wind Slash
Limit Break
Void Form
Elemental Fusion
Decay Plus Ultra
Mach Punch
Rapid Pierce

Synergy Passives

Click to expand synergy passives
Quirk Icon Description
Big Bang
Wisper
Omniboost
Gacha
Stone Form
Aura Of Blight
Barbed Spikes
Ingrain
Double Time
Blind Senses

Ultimate Actives

Click to expand ultimate actives
Quirk Icon Description
The World
Extreme Speed
Death Aura
One For All For One
X Beamer
Final Release
Blasting Zone
Wild Card
Light And Darkness

Ultimate Passives

Click to expand ultimate passives
Quirk Icon Description
Supernova
Reversal
Machine Form
Gargoyle Protection
Weather Report
Decay Awakened

Numbers

Armor = 10 + 0.5 per level
Damage = 5 + 1 per level
Regen = 1 + 0.2 per level
Health = 141 + 41 per level
Movespeed = 7

These stats are prone to change.