Miscellaneous
Updated a day agoMiscellaneous
Settings | Description |
---|---|
Multiplayer Weather Multiplier | Restores some unused vanilla code to increase the frequency of random weathers in multiplayer. |
Rework Foggy Weather | (Vanilla moons only) Makes foggy weather a bit less obstructive. Fog now matches the palette of the moon it occurs on. |
Random Indoor Fog | Randomizes the density of the indoor fog when it appears. It is never more dense than the vanilla value. |
Shrink Mineshafts | Reduce the overall size of mineshafts by about 20%. Some maps have additional scalars (Dine, Titan, Artifice, etc.) |
Commentary
I like how weather adds a little spice to the day-by-day experience, and helps the game avoid becoming stale in the longterm, so I've re-enabled the multiplayer weather scaling as bit of an experiment.
However, I absolutely can not stand foggy weather in vanilla. It's super ugly for starters, and it's just not fun to wander around when you can't see more than a meter in front of your face. My adjustments to the visuals were also sort of experimental, but I found them to be pretty striking on moons like Adamance and Embrion, and a lot less frustrating to play around on Assurance or Offense.
I am definitely in the minority about liking the Halloween fog event, which is especially surprising given my vehement hatred for foggy weather. I am hopeful that scaling back the intensity a tad will make it more enjoyable for the sake of atmosphere, without invoking frustration from impeding the gameplay.
Mineshafts are definitely my favorite interior and I love exploring them, but they do feel like a bit of a slog to get through on the larger maps, especially Titan. With my adjustments, they are still larger than factory or manor on the same moon, but not to as extreme a degree, and the bonus +6 scrap helps a little bit, too. Titan benefits most from this change, but I also find it helps a lot with feel on Dine and Offense.
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