Moons/Titan

Updated a week ago

Titan

Settings Description
Buff Scrap Increases scrap count from 28-31 to 28-35, like in v50 betas.
Gold Rush Adds gold bars as a rare find on Titan.
Adjust Enemies Reduce the frequency of the Jester. Slightly increase the frequency of Old Birds.
No Vain Shrouds Vain shrouds do not appear at all.
Snowmen Allows snowmen to spawn again, in varying quantities. (They were removed in v70)

Commentary

It's been a long time since the glory days of Titan (v45 made a lot of big nerfs, and also began the Rendgame era), but I think Titan is pretty good even in vanilla.

The main pain point for me is just the enemy spawns. Jester is really problematic on Titan and severely limits how much of the map you can even access, so I've pulled that back and increased some other lower tier threats to "eat up" more of Titan's incredible spawn rate.

Mineshafts also used to be pretty bad on Titan, but with the v80 adjustments they feel a lot more manageable now, and they've always fit aesthetically so I'm quite pleased to keep them.

Scrap has been buffed just a tiny bit since I do think Titan deserves a little love, especially post-Artifice. I added gold bars as a bonus, since I think it matches Titan's "mining operation" aesthetic pretty well, but it's hardly a necessary addition.

As for vain shrouds... Titan is so small that there's barely any room for them to grow, at least not where they aren't just infesting the ship or the catwalks leading up to the entrances. The fox usually just camps the ship all day which isn't that fun or interesting to play around. And this isn't even to mention the ability for weeds to grow inside of Titan's giant factory building, where they are impossible to spray. All-in-all, just not good. (v80 blacklisted vain shrouds on March for what I assume were "gameplay and aesthetic purposes" - Titan deserves the same, I feel.)