Moons/Vow

Updated 4 days ago

Vow

Settings Description
Mostly Mineshafts Significantly decreases factory chance, and increases mineshaft chance.
No Coil-heads Coil-heads no longer appear as a rare encounter.
No Traps Landmines and turrets do not spawn, like in v9.
Misty Vow's natural fog is much denser, like before v72.

Commentary

Vow already feels good, so I've made only some small adjustments.

Mineshafts have been made the primary interior again. It won't be the same as v60 (where mineshafts completely replaced factory), but the interior change helps set Vow apart from other options. It's about a 15% factory 85% mineshaft split, now.

To compensate, I reduced the mineshaft bonus from +6 items to +4 items, and also increased the outside power from 6 to 7. With Feiopars (a 2 power level spawn) being so common now, I think this will liven up the outdoors gameplay a bit.

Coil-heads are a pretty evil addition to Vow, especially considering it boasts the highest spawn rate for the Bracken, an awful combo. Honestly I just don't feel like they belong at all, even as a rare encounter.

I think being able to disable traps spawning also gives Vow a bit more of a niche - it's the first map with a larger-than-default interior, and also the first map that's not dominated by factories. Having a few less wildcards to worry about makes the transition smoother. (But honestly, the traps aren't that bad, if you want to keep them)

Regarding Misty, I think the fog looks very pretty on Vow, and it really doesn't change much about the gameplay - it's purely atmospheric. Without it, the terrain just looks kind of flat and distractingly vast. I much prefer the "mystic forest" aesthetic.