Moons/Experimentation

Updated a day ago

Experimentation

Settings Description
Buff Scrap Increase the scrap count from 8-11 to 11-15, like in v9.
No Random Events Disables all random events. (Meteor showers, infestations, spooky fog)
No Forest Keepers Forest Keepers no longer have the ability to rarely spawn.
No Nutcrackers Nutcrackers no longer have the ability to rarely spawn.
No Easter Eggs Easter eggs no longer appear as loot.

Commentary

Experimentation is basically just the tutorial moon - I wanted to emphasize that status by decreasing the amount of random chaos that can happen here, so it's not such a turbulent introduction to a new run.

I increased its scrap counts to match Assurance's (as long as you are using its corresponding settings), so that visiting in the earlygame (for variety) is less straining on your run. Experimentation's average item quality is slightly lower than Assurance, while Assurance is slightly more dangerous, so it balances out fine.

There is really no reason Forest Keepers should be allowed to spawn here, with the terrain being the way it is. Before v50, they couldn't - I'm not sure why this change was even made in the first place. You can also disable Nutcrackers, but I think those are exciting in a good way, and not really a balance concern.

Experimentation was the last moon to have easter eggs added to its loot pool in the v50 betas, and I don't think adding inconsistent (and potentially dangerous) scrap to Experimentation's already lackluster spawn pool was a warranted change.