Moons/Embrion

Updated a day ago

Embrion

Settings Description
Buff Scrap Significantly improve the quality of scrap.
Increase Mineshafts Significantly increase the chance of mineshaft.
No Vain Shrouds Vain shrouds will not grow on Embrion's surface.
Adjust Indoor Enemies Increase the spawn rate of non-biological enemies - nutcrackers, Coil-heads, and Barbers.
Bigger on the Inside Disabled by default. Doubles the interior size, drastically reduces the factory chance, and greatly increases the number of scrap items.

Commentary

I don't really know what to do with Embrion. It's basically just a joke moon that looks really cool the first couple of times you visit it. But I did try to make it less of a complete joke, I suppose.

The scrap quality changes are mostly sourced from Liquidation's unused loot table, although without the manor scrap like fancy lamps and paintings. Metal sheets have been dumped completely, since they don't even spawn on any of the other paid moons.

I've disabled vain shrouds just because they are kind of ugly here ("devoid of biological life"???), and it doesn't make sense for them to grow through solid amethyst anyway. It's really more about the aesthetics though

The "bigger on the inside" setting was just an experiment. It has the largest interior of all the moons (even larger than Titan) but spawns more items than Artifice - albeit items of much lower quality. I really want to highlight Chameleon's amethyst caverns, and I think having a chill 8 power level moon with a colossal interior could be fun. There is probably not enough time in the day to find more loot than you'd be getting from the normal size map, anyway, and there's still the entire exterior to contend with - but the Cruiser can solve one of these problems for you.

At the end of the day, Embrion was a gimmick and remains a gimmick - how much of a gimmick is up to you to decide.