Moons/Embrion

Updated 2 weeks ago

Embrion

Settings Description
Buff Scrap Significantly improve the quality of scrap.
Increase Mineshafts Significantly increase the chance of mineshaft.
Adjust Indoor Enemies Increase the spawn rate of non-biological enemies - nutcrackers, Coil-heads, and Barbers.
Bigger on the Inside Disabled by default. Doubles the interior size, drastically reduces the factory chance, and greatly increases the number of scrap items.

Commentary

I don't really know what to do with Embrion. It's basically just a joke moon that looks really cool the first couple of times you visit it. But I did try to make it less of a complete joke, I suppose.

The scrap quality changes are mostly sourced from Liquidation's unused loot table, although without the manor scrap like fancy lamps and paintings. Metal sheets have been dumped completely, since they don't even spawn on any of the other paid moons.

The "bigger on the inside" setting was just an experiment. It has the largest interior of all the moons (even larger than Titan) but spawns more items than Artifice - albeit items of much lower quality. I really want to highlight Chameleon's amethyst caverns, and I think having a chill 8 power level moon with a colossal interior could be fun. There is probably not enough time in the day to find more loot than you'd be getting from the normal size map, anyway, and there's still the entire exterior to contend with - but the Cruiser can solve one of these problems for you.

At the end of the day, Embrion was a gimmick and remains a gimmick - how much of a gimmick is up to you to decide.

P.S. If you're using YesFox I would encourage disabling vain shrouds on Embrion. They don't really match the aesthetic and it doesn't make sense that they'd grow through solid amethyst. (Older versions of this mod included a setting to do this, but that mod now has better controls built-in)