Moons/Dine
Updated a month agoDine
| Settings | Description |
|---|---|
| Buff Scrap | Significantly improves the scrap quality. Increases scrap count from 22-25 to 22-27, like the v50 betas. |
| Reduce Butler Chance | Reduces the spawn rate for butlers. Intended to be used with the "Increased Manor Chance" setting for butlers. |
| Adjust Indoor Enemies | Somewhat increase the likelihood of weaker enemies (hoarding bugs, bunker spider, etc.) spawning and slightly decrease the likelihood of stronger enemies, like the Jester. |
| Adjust Outdoor Enemies | Reduce the likelihood of giants and dogs, which also increases Old Birds. |
| Adjust Spawn Curves | Reduce outdoor spawn rates early in the day - it should be peaceful outside until past 11 AM, except during an eclipse. |
| Fix Floods | Lower the starting water level during flooded weather, so you can reach the main entrance without submerging yourself. |
| Add Masked | Allow Masked to spawn semi-frequently. |
| Snowmen | Allows snowmen to spawn again, in varying quantities. (They were removed in v70) |
Commentary
Dine has had a pretty turbulent development history:
- It was pretty awful in v49
- Got a redesign and some huge buffs in v50
- Then there was the Dine golden age, in v56, with the Cruiser...
- Up until v60 completely murdered it again.
- Then in v73, things got just plain weird, with the "Handy Patch"
It's hard to aim for balance when Dine is fundamentally so different than Rend, now. So I've added a couple of different "scrap presets" to choose between, with hopefully one of them fitting your fancy:
- My original loot table from v72 ButteRyBalance. On average, Dine will produce more total value than Rend, spread out across slightly more items.
- v72's original loot table, with the new v73 scrap mixed in. Profits will be terrible, but you might appreciate the flavor.
- Also allows you to boost max item count, to offset some losses from v73 items (which are generally lower value)
- v73's loot table, but with half as many items, each worth twice as much - to lubricate the gameplay a bit
I also reduced the ridiculous outdoor spawns (no more giants at 9 AM), and tweaked spawn rates to make Old Birds a bit more common. They look really cool in blizzards :)
The Reduce Butler Chance option exists to counterbalance the increased chance butlers have to spawn in manors. It should leave manors relatively unchanged, but reduce their frequency on Dineshaft, where they are significantly harder to maneuver...
For what it's worth, rather than enabling Fix Floods, I actually suggest using Tonight, We Dine to adjust the position of the entrances instead. My personal favorite layout is the Hybrid setting, which has v49's fire exit position - just outside the ship, but only accessible with an extension ladder or jetpack.
Pages
- Enemies/Barber
- Enemies/Butler
- Enemies/Coil-head
- Enemies/Forest Keeper
- Enemies/Jester
- Enemies/Maneater
- Enemies/Nutcracker
- Enemies/Old Bird
- Infestations
- Items
- Miscellaneous
- Moons/Adamance
- Moons/Assurance
- Moons/Dine
- Moons/Embrion
- Moons/Experimentation
- Moons/March
- Moons/Offense
- Moons/Rend
- Moons/Titan
- Moons/Vow