LETHAL LONERS
(V68) Lethal Loners used for playing with at least up to 2-8 players recommended (Check README)
CHANGELOG
Version 1.3.8
- I've updated mods and configured some configs, but you'd still better use the build code :c
Version 1.3.0-1.3.7
- I completely rebuilt the assembly for version V68
- But it's better to update by code! There are additional mods if you want to enable them.
Version 1.2.0-1.2.3
- Updating mods
Version 1.1.9
- Updating mods
- Returned Diversity, as they fixed the optimization
Version 1.1.8
- Drama content with AC
- Return of similar mods to replace AC: LateCompany, SuitSaver, MeteoMultiplier, LethalProgression, ReservedItemSlotCore
Version 1.1.7
- Sorry
Version 1.1.6
- Returned ToggleMute (it was fixed with AC)
- Added new Oxygen mechanics
- New Trophy and Geometry_Dash loot
- Updated Lategame_Upgrades (there seem to be no more problems?)
- Annoying mushrooms from CompanyCreatures (made them smaller in the configuration)
- Items are now easier to reset thanks to BetterItemHandling
Version 1.1.5
- Removing ToggleMute due to incompatibility with AC
Version 1.1.4
- Urgent correction! Disabling the "BetterSprayPaint" mod (the build did not work with it)
Version 1.1.3
- Removed "GamblingMachineAtTheCompany" (sorry buddy, but your time has passed...)
- Removed "LethalGym" (no one uses it, broken animation mechanics)
- Added "BetterSprayPaint" (now the spray has become better and more pleasant, but retained the amount of paint from vanilla)
- Added new mechanics with oxygen "Oxygen"
- Returned "LC_Office" and "WeatherTweaks" (needs to be tested in the build)
- Added custom loot TarkovianScrap
Version 1.1.2
- I forgot to add the config...
Version 1.1.1
- Updated the README
- New mods
- Improved quality of life
- Transition to a new sound engine (in testing)
- New monsters?
- Updated dungeon generation probability
- And something else that I don't know... (use the assembly code in the README description)
Version 1.1.0
- Updated the README
Version 1.0.0-1.0.8
- Initial Release
- I tried to customize and redo a lot