
Mods that depend on ModSettingsMenu by Sparroh
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1-12 of 12 results
Cold War Zombies-style controller aim assist: slowdown, rotational magnetism (strafing/ADS), and a fast snap. Activates when enemies are near your crosshair — no reticle-on-target required. Gamepad only. Configurable in ModSettingsMenu.
Warframe-style fresnel rim glow on enemies, with configurable colors and intensity. Client-side. Depth-tested (not a wallhack). Also recolors the aimed-part overlay.
Replaces every image in your HUD with a pride flag. Pick one from the dropdown in ModSettingsMenu (F10).
Cycles your UI color through pride flag colors. Pick a flag from the dropdown in ModSettingsMenu (F10).
Adjust weapon recoil intensity from 0% (no recoil) to 200% (double recoil). Configured via ModSettingsMenu (F10) — changes apply instantly.
Configurable screenshake from 0% to 200%. Default 0% removes all shake (weapons, explosions, effects, vehicles, slide). Configured via ModSettingsMenu (F10) — changes apply instantly.
Toggle full-auto fire on any semi-auto weapon. Rebindable toggle key (Backslash by default), per-weapon memory, on-screen popup. Configurable in BepInEx config.
Custom cursor framework that also fixes the controller cursor flicker. Built-in clean arrow or your own PNG, with live-configurable size and hotspot.
Inverts sprint behavior so you sprint by default and walk when pressing the sprint button. Also fixes broken controller sprint in the base game.
Decouples controller sensitivity from framerate for consistent look speed at any FPS. Controller rotation speed now stays the same whether you're at 30, 60, 120, or any framerate.
Lobby ban management. Block unwanted players from joining with a simple UI. Banned players get disconnected when they try to connect.
1-12 of 12 results