README
This modpack has an unfortunate instability with Voidsent Flame. Avoid or Ban it.
ChangeLog
- Removed railgunner buff upon feedback that it was a nerf.
- Added ChangeLog (Strange's friend Dontmindm3 made it because Strange too lazy)
- Item Blacklist added
- Buffed every non-modded character (excluding Captain, Captain buff was updated on 1.2.0)
- Fixed Cruelty so that elites now re-scale accordingly
- Removed Revival Mods (they broke the game in the bad way)
- Balance Changes (Strange forgor some of the changes but here are some because Dontmindm3 remembered. KEEP IN MIND, THESE ARE NOT ALL OF THE CHANGES)
- Re-added Variants dropping items to give the player(s) a bit more wiggle room on Typhoon
- Configured Artifact of the Phantom to no longer be an option in the Character Select Screen because it conflicted with Umbral Mithrix (Phantom Mithrix with Umbral mod active made Phantom Mithrix not take Status Effects or any on-hit effects for some reason)
- Fixed stacking Elites (Elites with more than one type) to not have additive or multiplicative stats so they could be easier to fight, especially boss elites
- Re-Configured StarStorm 2, items should now drop and fog events should now be active, Nemesis' however, are still not added
- Added Fatmando (if you don't like it, just disable it, not that hard)
- Added Captain Utility Swap for Captain (Strange is a captain main)
- Config changes Strange does not remember
- Cut out/Removed Artifact Of The King for Umbral Mithrix and Fathomless Voidling
- Shifted around Phantom Mithrix spawning from Artifact of the Phantom to make him noticably less vile
- VERMIN NERF
- Cut Scavenger Scaling in half in hope that will fix their issues
- Finally nerfed Glacials (reduced slow on-hit from 8 seconds to 4) from ZetAspects due to the request of Dontmindm3 and another friend
- StarStorm 2 has been configured, completely removing items and fog events as well as Nemesis spawns (enemy spawns could not be turned off, but to avoid this you could simply just turn off the expansion)
- Strange upon playing the mod with a friend, it was uncovered that tier 2 Elites felt too spongy for the spawn rate on typhoon and as such, have been nerfed
- Altered Pillars on Lunar Apostles so that they were actually required, along with nerfing the Lunar Scavenger Fights
- Fixed Variants from VariantPack and SHBones to no longer drop items
- Released Mishahu's ManVsNature Modpack