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3501-3520 of 5927 results
Model-attached collectible motes and soft light spill with day/night variants. Sparse columns, brighter mushrooms and subdued ore/bush glow. Per-effect controls. Common items, trees, structures, dropped items and greydwarf nests excluded.
A feeding trough for tames. Put a stack of feed on it and animals come and eat, using the game's own feeding - so it fills hunger, keeps them breeding, and tames wild ones that wander in.
Removes the 'summoned through cheating means' marker from every item and object in the world and from character saves, and stops it coming back. Server and client.
Removes the cheated-item tag from items, so tooltips stop showing 'summoned through cheating'. Works on clients and dedicated servers.
This mod aims to make re-fighting bosses actually useful. I'm currently practicing my development skills. For now, it only covers Eikthyr, but I'll do the other bosses later. Feel free to share your ideas if you have any!
Unofficial Valheim 1.0 compatibility patch for CraftyCartsRemake (1.0.1: fixes hammer repair being broken on 1.0.14).
Vanilla-friendly movement and stamina quality-of-life tweaks, including coyote time, jump buffering, wall jump, fall roll mitigation, and stamina debt.
The Reef's build of Cross Server Portals Continued (GPL-3): portals that carry you to another server. Adds a 4th tag field with the destination's password so private servers link without a prompt. Source in the zip.
The Reef's creature levels: stars per bosses defeated (up to five, shown in the nameplate), bigger creatures per star, elemental infusions (name, tint, damage). Replaces the creature part of CLLC. Server and clients.
A configurable Valheim hoe upgrade for large-scale terrain editing with adjustable area, height, reach, preview, planar mode, and en-US/pt-BR localization.
A hoe blessed (or cursed) with too much power. Free to use, flattens hills to whatever height you point it at, and eats the trees, rocks, and shrubs in its way. Pave a road in one pass.
Turn walls, floors, and roofs into hidden doors. Includes hinged and sliding panels, concealed prompts, and natural two-course stone doors. Early prototype.
