All mods
A simple and easy to use mod manager for several games using Thunderstore
Last updated: 2 weeks ago
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Last updated: a month ago
A modding API for Risk of Rain 2
Last updated: a year ago
Library for TheMysticSword's mods
Last updated: 13 minutes ago
Visually and audibly adjusts Seeker's Meditate skill to be Patapon-themed.
Last updated: 24 minutes ago
Realms left to time. A content pack focused on maps and monsters
Last updated: 40 minutes ago
Devotion rework; If you have too many Lemurians, just fuse them together!
Last updated: 43 minutes ago
R2API Submodule for implementing Addressables functionality
Last updated: 2 hours ago
A mod which aims to add a pack of maps to the games standard loop
Last updated: 2 hours ago
Mod that adds 21+ alternate skills (including passives,as well as skills for modded chars).
Multiplayer Compatible, untested.
Last updated: 3 hours ago
I can't even see my reflection in the water... only those mysterious crimson lights...
Last updated: 3 hours ago
Reworks Spikestrip elites to feel closer to vanilla elites. Highly configurable.
Last updated: 3 hours ago
Reworks RisingTides elites and Adds 2 new elites. Highly configurable.
Last updated: 3 hours ago
Adds Commando's unused Special ability, Sweeping Barrage back into the game. Multiplayer Compatable
Last updated: 4 hours ago
One Crusty Sandwich
Last updated: 4 hours ago
Combat Director Tweaks and Elite Stacking
Last updated: 5 hours ago
Adds Ji from metroidvania videogame Nine Sols as an Artificer skin.
Last updated: 6 hours ago
Pretty, pretty, pretty good.
Last updated: 6 hours ago
Normies get out REEEEEEEEEEEEEEEEE
Last updated: 6 hours ago
Gives HAN-D a new skin based off of an unused Rorr varaint.
Last updated: 9 hours ago
Rewrite/Continuation of FasterBossWait. Highly configurable.
Last updated: 15 hours ago
Stackable elite aspects with new effects.
Last updated: 15 hours ago
Simulation complete... Commandant, we're going to win this fight. -> v1.1.10 Preventing lockups on orb input, Changed AB 4
Last updated: 21 hours ago