
EpicoolCompany
Vanilla too easy? Looking for new content? Try this epic and cool modpack!
By Epicool
Last updated | 14 hours ago |
Total downloads | 27 |
Total rating | 0 |
Categories | Modpacks |
Dependency string | Epicool-EpicoolCompany-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

XuXiaolan-CodeRebirth
Content Expansion mod with Custom Weathers, Items, Enemies and more!.
Preferred version: 0.15.3
Nuclear_Fox-LethalPlaytime
[V64]BoxyBoo Update! Adds the creatures from Poppy Playtime as enemies in Lethal Company. It also adds 48 new Poppy Playtime themed scrap items including the Smiling Critters as plushies.
Preferred version: 1.3.6
Nuclear_Fox-SmilingCritters
[V60 Initial Test] Adds the smiling critters as enemies and scrap from Poppy Playtime. Also adds lots of other toys from the game as scrap!
Preferred version: 2.1.2

x753-Peepers
Adds a new non-lethal monster to the game with unique mechanics and interactions.
Preferred version: 1.0.3

Autumnis-StandaloneBlindPup
A standalone version of an enemy from Harvest Moons.
Preferred version: 2.0.0



MoonsweptTeam-Moonswept
A variety content mod for Lethal Company. Currently adding 2 enemies.
Preferred version: 1.1.1
zealsprince-Locker
A new and unique enemy that acts as a situational threat, praying on player's perception
Preferred version: 1.6.1
MeatBallDemon-VileVendingMachine
Adds a new Entity The Vile Vending Machine and new Scrap The Company Cola.
Preferred version: 1.1.2
Tubbbe-Mystery_Button
No one knows what this button does. It could make you rich or bring disastrous and chaotic consequences.
Preferred version: 1.1.1

Kittenji-Herobrine
Adds Herobrine from Minecraft as an entity that will haunt you.
Preferred version: 1.3.6

Sconeys-AnomalousDucks
Remember SCP-1356 from SCP: Containment Breach? Well; this is that!
Preferred version: 1.1.5



jaspercreations-Scopophobia
Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.
Preferred version: 1.1.5

Zeldahu-LethalAnomalies
A mod that aims to add the Pacific Drive anomalies into the game !
Preferred version: 0.1.5

super_fucking_cool_and_badass_team-Biodiversity
Expanding the flora and fauna of Lethal Company!
Preferred version: 0.1.4
IntegrityChaos-Diversity
Diversity is a mod that revamps few aspects of the game. Generally the entities itself.
Preferred version: 3.0.2

ProjectSCP-HeavyItemSCPs
A collection of SCP items with a monster attached to it
Preferred version: 1.3.2
PloufJPEG-Hallucinoceps
Adds Mushrooms that can infect players with an hallucination disease
Preferred version: 0.3.0
x753-Mimics
Adds a dangerous new monster to the game. Can you figure out what's real or will you be devoured?
Preferred version: 2.6.4

LegoMaster3650-FairGiants
Makes forest keepers/giants fairer in lethal company.
Preferred version: 1.1.2
dopadream-ClaySurgeonOverhaul
Adds the Clay Surgeon, my personal take on the Barber.
Preferred version: 1.3.9
SillySquad-Arachnophilia
Makes several improvements to spiders, currently one new feature with more to come. The mod also makes spiders very configurable.
Preferred version: 1.8.1
Fandovec03-Natural_selection
Rewamps the ecosystem to feel more alive and immersive.
Preferred version: 0.2.6
qwbarch-MirageRevive
On player death, revive the player as a Masked. Configurable spawn chance.
Preferred version: 1.3.0
qwbarch-Mirage
Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.
Preferred version: 1.19.1

COREsEND-Castellum_Carnis
A living flesh, meat, and bone interior made for vanilla-esque dungeon gameplay
Preferred version: 1.1.0
Nikki-Slaughterhouse
(LLL) A new bloody interior from hit game DEVOUR, with a new Lethal Company spin, special mechanics, and more!
Preferred version: 1.1.2
Alice-ScarletDevilMansion
Adds the Scarlet Devil Mansion from Touhou as a possible dungeon to the snow maps.
Preferred version: 2.3.1
Badham_Mods-SCPFoundationDungeon
Adds the SCP foundation as a potential dungeon to explore.
Preferred version: 4.3.4
Zehs-WesleysInteriorsAddon
This is an addon mod for WesleysInteriors. Adds a few new features.
Preferred version: 1.1.0


Nikki-SlaughterhouseScraps
(LLL) Extra scraps to spice up your Slaughterhouse experience! Pre-configured and balanced out of the box.
Preferred version: 0.9.0
Entity378-SellBodiesFixed
Sell the bodies of dead enemies. This is an updated version of the SellBodies mod
Preferred version: 1.12.1
KawaiiBone-Remnants
Adds store items as scrap, to be found on moons as scrap in Lethal Company. You can now also find the bodies of previous crews accompanying their former gear.
Preferred version: 1.4.1

malco-Lategame_Upgrades
V3.12.2! - Alternate Currency mode, fixes and more!
Preferred version: 3.12.2
SlapItNow-LethalHands
Allows the usage of your hands to fight back in dire situations.
Preferred version: 22.1.7
loaforc-FacilityMeltdown
Maybe taking the apparatus out isn't such a great idea...
Preferred version: 2.7.1

ZetaArcade-Dusted
Addon for WeatherRegistry to allow DustClouds weather to be added to any moon!
Preferred version: 1.0.1
mrov-WeatherTweaks
Difficulty tweaks to the weather system in Lethal Company.
Preferred version: 1.1.3


Kittenji-NavMeshInCompany
Enables the use of AI pathfinding and navigation in the Company Building allowing other mods to spawn Enemies.
Preferred version: 1.0.3
mrgrm7-LethalCasino
The Company has invested in a new vertical, gambling! Gamble your scrap at the Casino for a chance to multiply your earnings! Did you know 90% of gamblers quit right before they hit it big? Includes slot machines, roulette, and more.
Preferred version: 1.1.2


Zaggy1024-OpenBodyCams
An open-source implementation of a body/head camera that is displayed on the bottom right monitor in the ship, with the goal of appearing almost identical to the player's actual perspective while providing good performance.
Preferred version: 3.0.5
Zaggy1024-TwoRadarMaps
Monitor different players' radar at the main monitor and the terminal simultaneously.
Preferred version: 1.5.0
SlapItNow-UISellTracker
Displays how fulfilled the quota is, as well as the expected overtime bonus in the corner of your screen at the Company building
Preferred version: 22.0.5
PXC-ShipLootPlus
Rewrite of the OG ShipLoot and enhanced with more customization
Preferred version: 1.1.0
LethalCompanyModding-RuntimeIcons
Generate Icons for scrap at runtime, replacing the gear icon.
Preferred version: 0.3.2
SillySquad-BetterTotalScrap
Changes the end game screen to display the real amount of scrap in the level instead of just the spawned scrap at the start of the round.
Preferred version: 1.1.1
Swaggies-BetterEXP
Lethal Company mod to replace the vanilla EXP system with a more advanced system. Includes custom Performance Report notes too.
Preferred version: 2.6.2
EliteMasterEric-Coroner
Add Cause of Death to the performance report, now with a Mod API!
Preferred version: 2.2.0

LethalCompanyModding-LCUltrawide_Community
Ultrawide monitor support for the game Lethal Company
Preferred version: 1.2.2
ButteryStancakes-AccurateStaminaDisplay
Fixes the stamina meter display on the HUD, so it more accurately represents your current stamina percentage.
Preferred version: 2.2.0
FlipMods-MoreBlood
V62 Compatibility! Adds more blood for you psychopaths, and for those who want more creepy vibes!
Preferred version: 1.0.3

ButteryStancakes-Chameleon
Aesthetic changes to make moon environments feel more cohesive.
Preferred version: 2.1.2
ButteryStancakes-RevisitStingers
Allow an interior's unique stinger music track to replay under certain circumstances.
Preferred version: 1.2.2
BGN-PizzaTowerEscapeMusic
Plays music from Pizza Tower when the early ship leave alert appears
Preferred version: 2.4.0
LethalResonance-LETHAL_RESONANCE_MELTDOWN
The OG Resonance Meltdown is Back! Dive into our captivating, high stakes rendition of the Facility Meltdown alarm audio! Experience your final 2 minutes our way and enjoy the anxiety that the sound true impending doom brings.
Preferred version: 1.1.7
LethalResonance-LETHALRESONANCE
MELTDOWN FIXED! STREAM FRIENDLY. Immerse in 700+ enhanced audio tweaks and custom sounds for a scarier, deeper experience. Feel sound roll off objects, blending intense bass and subtle reverb for a captivating, immersive experience.
Preferred version: 4.7.8
MelanieMelicious-MelanieMelicious_Utility_Furniture_Pack
Wow, I made it a new mod for this title. Adds furniture items, many with intended functions such as storage or usable doors. You can find me in the Lethal Company Modding Discord.
Preferred version: 1.0.1
MelanieMelicious-Farming_and_Cooking_Mod_MelanieMelicious
WOW, you can FARM, and COOK, and even make sure your dead friends stay useful. You can find me on Lethal Company Modding Discord.
Preferred version: 0.3.2
MelanieMelicious-MelanieMelicious_2_sToRy_ShIp__works_w_Wider_Ship_Mod
Very cool MelanieMelicious mod that makes the ship 2-stories tall. Compatible with Wider Ship Mod, Ship Windows (reset config), AND Celestial Tint. You can contact me in Lethal Company Modding Discord, I'll add more options later.
Preferred version: 1.1.4

ButteryStancakes-KeepUnlocks
Saves certain unlockables when the run resets. Configurable to keep suits, furniture, and/or ship upgrades.
Preferred version: 1.0.5
darmuh-suitsTerminal
An alternative solution to having too many suits crowding the suits rack! Remove all suits from the rack and allow them to be selected via the terminal. Rack modification is configurable and this mod can even be used alongside mods like TooManySuits!
Preferred version: 1.6.2

Crab_imitation-Reptilian_Suit
Adds a glow in the dark crocodile themed suit.
Preferred version: 1.0.1
TeamClark-SCP_Foundation_Suit
Adds an SCP Facility Guard suit to the game. Requires the More Suits mod to appear.
Preferred version: 1.1.0
ManiaBania-1000_Quota_Stare
Adds the 1000 quota stare we all love to the game. Requires the More Suits mod to appear.
Preferred version: 1.0.0
Dwarggo-Fashion_Company
Our loyal [Suit Technicians] are dedicated to making sure you look your best while dying inside an abandoned facility! Our standard package includes 8 unique suits to choose from!
Preferred version: 1.3.1
x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.5.2
TwinDimensionalProductions-CoilHeadStare
Makes the Coil Head slowly turn and face you even while you are looking directly at it. Reminding you that it only needs you to falter for a single moment. Extra feature: Coil Head spring bounces when hit with a shovel.
Preferred version: 1.0.9
COREsEND-The_Flesh_Stalker
Beware what festers beyond the walls. A reskin for the Bracken.
Preferred version: 1.0.1

aloafofbread-YippeeManeaters
Adds many Maneater skins that will make you go YIPPEE!
Preferred version: 0.0.18
COREsEND-A_Rather_Silly_Coil_Head
A Coilhead reskin that turns them into a very silly critter with goofy sound effects!
Preferred version: 1.3.1
DistinctBlaze-ExtraEnemyVariety
Gives (almost) every vanilla entity in Lethal Company more unique/referential skins to spawn as for variety.
Preferred version: 1.11.0
DistinctBlaze-DistinctEnemyVariety
Gives some vanilla entities in Lethal Company unique skins designed for use in DistinctMoonVariety.
Preferred version: 1.1.1


AtomicStudio-Atomics_Cosmetics
Adds new cosmetics via the MoreCompany mod. 30+ Cosmetics by me!
Preferred version: 1.3.4
Smxrez-FashionableCompany
Adds 12 new vanilla-esque fashion themed cosmetics via MoreCompany
Preferred version: 0.4.0

FlipMods-TooManyEmotes
Adds over 300 new emotes! Includes emote wheel, allows Masked Enemies to emote, adds emote music (can be muted), implements a system for purchasing emotes on the store (optional), and much more!
Preferred version: 2.3.2

Danos-LethalStats
A Mod for the game Lethal Company that collects and displays your stats at https://splitstats.io
Preferred version: 1.0.1
notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.11.0
mattymatty-LobbyControl
A collection of Patches for Lethal Company with Quality of life changes for the Host.
Preferred version: 2.5.6
mattymatty-AdditionalNetworking
Use more Explicit networking for stuff like selected slot and inventory.
Preferred version: 2.2.2
fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 1.7.0
Scoops-LethalSponge
A performance and diagnosis suite focused on rendering and memory.
Preferred version: 1.1.8

DiFFoZ-LethalPerformance
Optimizes the game by using Unity Jobs and Burst API
Preferred version: 1.0.1

Zaggy1024-PathfindingLagFix
Improves overall performance by threading vanilla AI pathfinding and patching slow methods.
Preferred version: 2.1.1
JacobG5-LostEnemyFix
Fixes EnemyAI's that fail to locate NavMesh by killing them.
Preferred version: 1.1.0
JacobG5-ReverbTriggerFix
Attempts to improve performance with AudioReverbTriggers
Preferred version: 0.3.0
DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher
Makes start up loading time faster
Preferred version: 1.0.0
SylviBlossom-TerminalConflictFix
Narrows down terminal conflicts if more letters match one word than another
Preferred version: 1.2.2
WhiteSpike-Moon_Day_Speed_Multiplier_Patcher
Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.
Preferred version: 1.0.1
Rminin-FinallyCorrectKeys
Corrects most UI elements to display the currently bound key (Keyboard).
Preferred version: 1.6.0
ButteryStancakes-MeleeFixes
Fixes several gamebreaking bugs with shovels and knives.
Preferred version: 1.4.0
ButteryStancakes-WeedKillerFixes
Fixes several gamebreaking issues with weed killer.
Preferred version: 1.1.1
ButteryStancakes-JetpackFixes
Fixes multiple bugs with the jetpack, most notably the random explosions, battery drain, and tulip snakes dropping you out of the sky. (See the description for full details!)
Preferred version: 1.5.2
ButteryStancakes-BarberFixes
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Preferred version: 1.3.0
Fandovec03-SpiderPositionFix
Host fix for the spider position desync between agent and mesh container and client-side fix for the offset idle animation
Preferred version: 1.4.0
VirusTLNR-MaskedInvisFix
[V69]Fixes bugs (1 Currently) where masked are invisible. make this a dependency, or add your own implementation in your own masked mimicking mod. I dont mind :) Any mod that masked masked look like the player they are copying will need this.
Preferred version: 0.0.2
ButteryStancakes-MaskFixes
Fixes several problems with mask items and masked enemies.
Preferred version: 1.3.1
ButteryStancakes-VentSpawnFix
Allows indoor enemies to spawn in groups larger than 1, like outdoor and daytime enemies can.
Preferred version: 1.2.3
AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.9.0
ButteryStancakes-EnemySoundFixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Preferred version: 1.6.6
Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0
ButteryStancakes-ButteryFixes
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description for more details (and recommendations for other great bugfix packages)
Preferred version: 1.13.1
mattymatty-Matty_Fixes
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
Preferred version: 1.1.33

DiFFoZ-HarmonyXTranspilerFix
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Preferred version: 1.1.0
Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.2
Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.4
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5
Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.0.6
WhiteSpike-Interactive_Terminal_API
API focused on making interactable UI in the terminal
Preferred version: 1.2.0



Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.10

Alice-DungeonGenerationPlus
API to expand the compatibilities of Lethal Company's dungeon generation
Preferred version: 1.4.1
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11
xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.3.2
loaforc-loaforcsSoundAPI_LethalCompany
LethalCompany bindings for loaforcsSoundAPI (v2)
Preferred version: 1.0.2
loaforc-loaforcsSoundAPI
A general use library to replace sounds in Unity games.
Preferred version: 2.0.5
qwbarch-OpusDotNet
An easy-to-use library for encoding and decoding 16-bit audio using the Opus Audio Codec.
Preferred version: 1.0.30
qwbarch-Concentus
Portable C# implementation of the Opus audio compression codec
Preferred version: 2.3.0

TheWeavers-LethalBestiary
A library for registering new monsters which brings a bunch of useful methods for monsters!
Preferred version: 1.2.1
Zaggy1024-PathfindingLib
Provides functionality for mod authors to run pathfinding off of the main thread.
Preferred version: 0.0.14


Fandovec03-NaturalSelectionLib
Personal Library with functions for getting, sorting and filtering enemies
Preferred version: 0.6.6
TestAccount666-TestAccountCore
A mod with some common methods I use in my mods
Preferred version: 1.14.2


LethalCompanyModding-VertexLibrary
Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.
Preferred version: 1.1.0

darmuh-OpenLib
Open-source development library for LethalCompany, initially created for use with darmuh's Mods
Preferred version: 0.3.2


MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2
Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2022.11.9


AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.6

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Modpack Version: 1.0.0 | Release Date: 3/25/2025 | 175 Mods
Is this modpack for you?
(say yes 🥺)
Theme: Serious and Spooky
This modpack retains a vanilla feel while adding an absurd amount of content. Unless in designated fun zones, there is to be no tomfoolery and shenanigans!
*References to other works are present and assimilated
Difficulty: Lethal but Fair
There are many new ways to die, both dumb and reasonable! There should be counterplay to most things, and at worst you can stat check everything with some effort and upgrades.
Progression: Balanced and Rewarding
Progression is centered around Magic Wesley's moon pack and malco's Late Game Upgrades. It is configured to take a decent amount of time, but feel fun and realistic.
Replayability: Exciting and Random
There is tons of new content (new moons, new interiors, and new scrap!), but much of it is situational or rare. Every playthrough should feel a little different!
Teamwork: Better with Friends
The world is unforgiving, and having some meat shields friends to help fulfill quotas and purchase upgrades will lower the difficulty. (More people makes for sillier moments)
Cosmetics: Fashion and Furniture
The ship is upgraded to be more epic with two (2) stories and more cool with permanent furniture. Feel a little more cozy after a long day of extraction in your favorite suit (not included, must be purchased separately).
Configurability
To speed up the pace of progression, halve all LateGameUpgrades prices and change sale percentage to 50% chance. However, much of the gameplay content is carefully balanced and probably intended (unless bug-related).
Compatibility
Installing other mods may have unintended (neither cool, nor epic) consequences. Cosmetic mods will probably okay.
Known Issues and Incompatibility
These are some issues my friends and I have encountered during our playthroughs. I have added and updated mods as we played, so some of these may not happen anymore and new issues may have arisen. Please see the Suggestions and Reports
section.
I also understand that asking developers for some of these fixes or changes can be unrealistic, but it's good for documentation and if it happens to be easy, then that would be nice. Also, some of these things I could probably discover with some more testing but I'm kind of lazy.
Major
- Some crazy random desyncs, varying in unplayability, etc.
- People will sometimes fall through the floor (quite randomly, cannot pinpoint why or how).
- WeatherRegistry by mrov
- When I inject weather by planet tag, does it inject twice?
- Even though I blacklisted Snowfall weather from $volcanic, it still appeared on Lecaro. Maybe blacklisting tags doesn't work, or some other issue?
- I would like to use weather-to-weather weights, but do I have to list every weather's weights because they will otherwise default to zero, or will it only change the ones I list (which is what I want)?
- CentralConfig by SillySquad
- Similarly, when I inject interiors/scrap using tags, will it inject them multiple times? Assuming so, does it only use the highest value (like how there is an option for enemies), or is it additive(unwanted)?
- Hazard spawn configuration would be nice, but I think they said it would be difficult for them since they need to hardcode the names
- When moon enemy lists update, I have to either manually reset to default values then readjust by removing or adding the enemies I wanted, or I have to deal with it being outdated. This is most annoying with mods that don't let me zero the enemy values by default (SCP966, SCP1507, and StandaloneBlindPup) or if I want to add just a few enemies to very specific moons (most moons have their default enemy lists untouched). It would be nice if there was a value/string like "default" I could use that uses the moon's default, then I could just do like "default,SirenHead:100". Probably would have to manually adjust the ones that I need to remove like BlindPup though.
- Other features I wanted as I was configging but I forgor 💀
- Wesleys Moons by Magic_Wesley cannot be seen on the terminal by players other than the host. For some reason, this is inconsistent as well.
- WeatherTweaks by mrov special weathers may or may not follow the level blacklist that their base weathers follow. Not really sure.
- The game freezes everytime I close it, and I don't know why.
Other
- SCP966 and SCP1507 by ProjectSCP have their spawn weight values injected incorrectly on custom levels. Even if I have it set to zero in the mod's configuration file, they will still show up on non-vanilla moons. -SCP1507Alpha doesn't spawn SCP1507 regular flamingos. Did I do something wrong?
- StandaloneBlindPup by Autumnis has no configuration file to adjust spawn weights, so I can't zero them by default.
- ScarletDevilMansion by Alice configuration value for the painting event spawn list doesn't seem to do anything (it kind of just spawns whatever it wants)
- Wesleys Moons by Magic_Wesley
- Baboon ducks throw errors on spawn (but otherwise seem okay)
- Grand Armory is hated by my friends for being notoriously empty and difficult to find scrap. I'm okay with it though, maybe I should decrease the dungeon size?
- SirenHead by Ccode_lang sometimes picks up people instantly as it spawns, also it spawns really abruptly (maybe it should sort of "grow" like a tree?)
- CodeRebirth by XuXiaolan
- Outside enemy AIs are broken for some reason (I haven't tested if it's an issue with the modpack or standalone).
- Biome spawn chance value apparently doesn't do anything because they just always spawn even at 6% chance.
- I would like hazards to be dungeon specific.
- I got flung by a crate mimic and the game broke (I departed with the ship and it said I was still on a moon). May need further testing.
- Rats by Snowlance
- Causes some crashes (I think) when I enable rat nests. Also, I want them to be dungeon-specific, and they're way too common with default values (I don't really understand spawn weight curves).
- No option to disable items entirely
- Locker by zealsprince is a great enemy but it gets stuck a bit too often on obstacles/walls. Especially notable on Slaughterhouse interior.
- Herobrine by Kittenji could use a list to match display names to Minecraft names since I think everytime a modpack would be updated, the value would reset to whatever the host uses, right?
- Nasked enemies from one of the Slaughterhouse mods by Nikki are either broken or incompatible with Mirage/LethalIntelligenceExperimental
- Biodiversity by super_fucking_cool_and_badass_team Ogopogo and Vermin enemies do not work (they just don't register in the spawning system or something, I don't know).
- Lategame Upgrades by malco
- Protein Powder upgrade doesn't synergize with items from other mods and with LethalHands.
- Farming and Cooking Mod MelanieMelicious by MelanieMelicious food values are seen as zero by people other than the host (inconsistent)
- DMCA songs from TooManyEmotes still play even with the option set from LethalEmotesAPI.
- UniversalShipLaunch by mixbom only works after host has started the ship once.
- SmilingCritters by Nuclear_Fox configuration value for
Registration method
cannot beList
, or scrap doesn't even register. - How do I get enemies to spawn on Gordion naturally? Is it possible?
- NavMeshInCompany by Kittenji
- Somewhat incompatible with LethalCasino and it doesn't extend completely to the edge on the opposite side (left).
- I tried artificially spawning Masked, but they wouldn't. I haven't tried mask conversion.
- Chameleon by ButteryStancakes
- Still shows apparatus value even with the configuration value set to False. Probably a conflict with another mod.
- Does Gordion and March aesthetic weather conflict with actual weather? Somehow, I never noticed throughout my playthroughs.
- LethalEmotesAPI by Gemumoddo I would like to remove because of the double emote wheel and no effect on DMCA songs from TooManyEmotes. Not sure if this is a soft-dependency, though.
- Matty Fixes by mattymatty BadgeFixes value should be true or false (because of BetterEXP)?
- So when you are in the save file screen, does the Crew Size value do anything? It always just resets to 12, and it seems it follows MoreCompany's setting regardless
Mods I would like to add
- LethalIntelligenceExperimental by VirusTLNR: May cause a lot of lag in multiplayer for people other than host.
- LC Shrimp by Piggy: Probably will cause errors.
- RandomEnemiesSizes by Wexop: Very cool mod that fits the RNG-aspect of the modpack, but it conflicts with some mods (most notably, Trite from Wesley's Moons breaks).
- AlwaysHearActiveWalkies by Suskitech: You ALWAYS hear active walkies, no matter where they are or if you're dead. I may have just configured this mod incorrectly.
- LethalInternship by Szumi57: Silly mod, but interns cannot die to LethalPlaytime enemies.
- Sentinel Mod by Aubarino: Cool enemy, but absolutely no configuration file. It still spawns even with no injection from CentralConfig, which is the worst part.
- ProblematicPilotry by windblownleaves: Funny concept, but unbalanced with foggy moons (which I already hate) and it sometimes pushes you out of the ship while departing from a moon because it flys into terrain.
- GeneralImprovements by ShaosilGaming: I tried this awhile ago, and it seemed to have some conflicts. I don't use half the features in this mod anyway, so I probably wouldn't add it anymore.
Thanks to:
- The game and mod creators, for making this a possibility
- My friends, for helping me with playtesting and shenanigans
- You guys, for reading this far! (and hopefully your continued support 😄)
FAQs
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Q1: So what's actually in the modpack?
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A1: Too much to list. Honestly, just check the mod list, and you'll get a rough idea.
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Q2: Can my computer run this modpack?
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A2: I don't know, but whoever has the best computer in the world should probably host.
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Q3: Why your modpack?
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A3: Because it's epic and cool (?) and I tried very hard :)
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Q4: Can I modify your modpack as I like?
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A4: Do what you want.
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Q5: Will you be updating this consistently?
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A5: If this gets a lot of attention, possibly. I like the way the modpack is though, and changing it could break it even further. I will absolutely make changes that fix the game since I will have more fun playing it and less pain figuring out why something broke. If anyone appreciates the modpack and wants to help me maintain it, send a message. (you can find the modpack in the Lethal Company Modding Discord)
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Q6: My game broke, what do I do?
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A6: If it's not frozen, usually resetting the lobby (quitting and rehosting) will do. I recommend having at least weekly backups for saves as well.
Planned Features
Likely
- Chameleon Interior.Mineshaft configuration
- Better scrap injection, scrap value balancing
- 2 Story Ship navmesh regen whitelist update (do I even have to do this if I don't have anything in the blacklist and
Regenerate navmesh
is true?) - ScarletDevilMansion by Alice spawn weights for Maid and Butler, since I'm not sure how they interact with CentralConfig's value. I might just only use the steal percentage from SDM configurations and use CC to inject.
- New moon packs?
Unlikely
- SCP914 recipe values (if I really get into it lol)
- Contribution items for upgrades from LGU (would have to be done after I fully customize scrap)
Suggestions and Reports
Feel free to report any issues you encounter ONLY if you don't change any important configuration values or add/remove any mods. I may or may not be able to do anything about it anyway, and if I can we'll see.
If you have any suggestions, like for balancing, etc., also feel free to tell me, but I like the way the modpack is (when bugless and intended). I also don't understand some mechanics/configurations so if it seems like I did something dumb, tell me 👍