
Marshymans ModPack
Complete Redo in 4.0. A modpack meant for a slower paced playthrough due to the crazy amount of stuff do to in it. Imagine it might be most fun in a NoMap/NoPortal run.
Last updated | a day ago |
Total downloads | 22016 |
Total rating | 2 |
Categories | Modpacks Hildir's Request Update |
Dependency string | Marshyman69-Marshymans_ModPack-4.1.10 |
Dependants | 3 other packages depend on this package |
This mod requires the following mods to function

denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202
ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.7.14
MonsterLabZFix-MonsterLabZ
Explore Valheim with new monsters to fight! This version is temporary fix until original mod is updated.
Preferred version: 3.0.11
Marshyman69-Marshymans_Rival_Ships
Adds a config to Spawn That to make ships with draugr and goblins (from Monsterlabz) roam the oceans after their respective bosses are defeated. READ DESCRIPTION
Preferred version: 1.0.0
ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.18
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.26.0

Marshyman69-Marshymans_FeeFiFoFum_Raids
Adds raids to Horem's FeeFiFoFum mod. Read Description!
Preferred version: 1.0.0
Azumatt-Where_You_At
A server and client side mod to force show position on the map.
Preferred version: 1.0.11
blacks7ar-OreMines
Adds 8 mines/dungeons for ores (ie. copper, iron) across all biomes (except the last biome), that automatically resets (configurable reset day).
Preferred version: 1.1.8

Horem-Fruit_Trees
Adds Avocado, Coconut, Papaya, Peach, Lemon, Lime, Orange, Mango, Pear, Banana, Granny Smiths Apple, Pink Lady Apple, Cherry and Walnut Tree's.
Preferred version: 1.3.3
Yggdrah-BetterRiding
Better Mount Riding, Mount Attack and Flying Experience
Preferred version: 1.2.5

blacks7ar-SNEAKer
A simple mod that makes your sneaking speed scaled by your Sneak skill level.
Preferred version: 1.1.6
blacks7ar-WeaponAdditions
Adds 40 new weapons (axes, bows, daggers, hammers, maces, swords, spears, scythes) and 4 shields, no lore no background story just weapon additions.
Preferred version: 1.2.3
Digitalroot-Triple_Bronze_JVL
Triples the amount of bronze you get with each craft so that crafting bronze is consistent (1 tin ingot + 2 copper ingots = 3 bronze ingots)
Preferred version: 1.1.52

ValheimModding-JsonDotNET
Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 13.0.4
shudnal-Seasons
Four customizable seasons. Different visual flavor for every season, seasonal impact on gameplay. Frozen water and ice floes in Winter. Different weather, raids, lightings and trader items. New special spring grass. Minimal impact on fps.
Preferred version: 1.6.1
Balrond-balrond_constructions
A growing set of 190 construction pieces of both vanilla types and new
Preferred version: 1.2.6
JereKuusela-Dungeon_Splitter
Separates dungeons from the main world reducing the amount of instances.
Preferred version: 1.7.0
blacks7ar-VillageNPCs
A requested mod, adds an item that you can craft to summon NPCs for your village or base.
Preferred version: 1.0.5
blacks7ar-RenegadeVikings
Adds randomly generated viking npcs, hostile, boss, wandering trader and neutral (tameable) to all biomes except the last unfinished biome.
Preferred version: 1.3.6


JereKuusela-Server_devcommands
Enables devcommands and utilities for server admins.
Preferred version: 1.97.0

HappyDragoon-DragoonCapes
Adds new capes with unique effects and revamps the vanilla ones
Preferred version: 1.3.5
Smoothbrain-Resurrection
Lets you open a portal to hell, to drag your friends back into the world of the living.
Preferred version: 1.0.12
warpalicious-Forbidden_Catacombs
Adds a new Swamp dungeon with randomly generated layouts and vanilla-friendly progression.
Preferred version: 1.0.2
warpalicious-Underground_Ruins
Adds a new Blackforest dungeon with puzzles, randomly generated layouts, and vanilla-friendly progression.
Preferred version: 1.0.8
warpalicious-Meadows_Pack_2
Adds 14 new custom locations to the Meadows biome. Part of the More World Locations series
Preferred version: 1.0.1
warpalicious-Blackforest_Pack_2
Adds 18 new custom locations to the Blackforest biome. Part of the More World Locations series
Preferred version: 1.1.7
shudnal-TradersExtended
Trader specific buy and sell items lists. Store UI with sell list, filter and repair button. Gamepad support. Trader use coins. Markups and discounts.
Preferred version: 1.3.11
warpalicious-More_World_Traders
Adds 7 new traders with unique items only available via purchase.
Preferred version: 1.0.11
warpalicious-Adventure_Map_Pack_1
Adds 7 new custom locations from Ninebyte & Dhakhar's Adventure Map. Part of the More World Locations series
Preferred version: 1.0.2
warpalicious-Mistlands_Pack_1
Adds 10 new custom locations to the Mistlands biome. Part of the More World Locations series
Preferred version: 1.1.5
warpalicious-Swamp_Pack_1
Adds 18 new custom locations to the Swamp biome. Part of the More World Locations series
Preferred version: 1.2.2
warpalicious-Ashlands_Pack_1
Adds 3 new custom locations to the Ashlands biome. Part of the More World Locations series
Preferred version: 1.0.1
warpalicious-Plains_Pack_1
Adds 11 new custom locations to the Plains biome. Part of the More World Locations series
Preferred version: 1.1.3
warpalicious-Mountains_Pack_1
Adds 9 new custom locations to the Mountains biome. Part of the More World Locations series
Preferred version: 1.1.4
warpalicious-Blackforest_Pack_1
Adds 9 new custom locations to the Blackforest biome. Part of the More World Locations series
Preferred version: 1.1.2
warpalicious-Meadows_Pack_1
Adds 10 new custom locations to the Meadows biome. Part of the More World Locations series
Preferred version: 1.1.3
warpalicious-More_Ore_Deposits
Adds small ore deposits (gold, coal, iron, silver, and blackmetal) to the respective biomes
Preferred version: 1.3.5
The_Bees_Decree-VALKEA
Over 300 Brand Spanking New Upbeat Build Pieces - BOG WITCH
Preferred version: 3.0.0
coemt-Belts
New belts with special powers that can be purchased at the trader or crafted, configurable
Preferred version: 1.1.6
Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Preferred version: 1.19.1
OdinPlus-OdinArchitect
Odin Architect is a mod that will allow you to build more with more structures and on a larger scale. You will find here not only larger counterparts of basic buildings but also completely new ones
Preferred version: 1.5.3
OdinPlus-OdinHorse
Horse mount and new items! You can tame it, You can ride it, You can attach the Horse Cart, You can breed it, Add armor to your horse!
Preferred version: 1.4.15
OdinPlus-OdinsKingdom
A custom piece mod by the OdinPlus team, this mod adds several castle construction pieces with a custom build tool.
Preferred version: 1.4.6
Tekla-AutoRepair
Interacting with a workbench will repair all items it can from your inventory.
Preferred version: 5.4.1602
southsil-SouthsilArmor
Adds over 30 entirely new armor sets, spread across all biomes!
Preferred version: 3.1.7
Nextek-SpeedyPaths
Gives more purpose to paths. Increases player speed on paths and constructions. Reduces stamina consumed while sprinting on paths. Exposes optional modifiers for regular terrain in each biome. All values are tuneable.
Preferred version: 1.0.8
MidnightMods-ValheimArmory
ValheimArmory aims to create a more diverse selection of weapons to make all playstyles feel fully supported at each level.
Preferred version: 1.23.1


Azumatt-FirstPersonMode
Simple mod that allows First Person. It moves the camera into the player's head. It hides what is needed either through culling the character model or hiding the head by shrinking it (configuration value)
Preferred version: 1.3.10
zolantris-ValheimRAFT
ValheimRAFT - a vehicles mod for valheim. Build a ship, build a land vehicle. Explore valheim! This is release channel. Features should be released slower and should be more stable. Use the beta channel if you want to see new features sooner.
Preferred version: 3.5.4
HugotheDwarf-More_and_Modified_Player_Cloth_Colliders
This Utility Tweaks the existing Cloth Colliders of the player, and adds more so that the Head, Arms, Lower Legs, and Feet can now interact with capes and cloaks. With much needed tweaks there are now two sets of colliders, 1 for capes, and 1 for armor.
Preferred version: 3.1.0
Fantu-Sages_Vault
Sages Vault add some elegant clothing for a more civilized age and new Artifacts of incredible power
Preferred version: 1.1.4
thedefside-jtv_biomes
Adds Vegetation and Locations to the Mistlands, Deep North, and Ashlands
Preferred version: 0.0.2
Soloredis-RtDBiomes
Overhauls all Biomes entirely, and is a great companion for ExpandWorld.
Preferred version: 2.8.8
Soloredis-RtDMonstrum
Multiple fantasy themed monsters & bosses for each biome up to Mistlands. Drops loot used for RtDMagic, RtDAdditions & RtDItems
Preferred version: 0.6.5
Soloredis-RtDMonsters
Fae Spirits, Elfs, Bosses, Locations & Tameables. Drops loot required for gear unlocks in AshLands & DeepNorth via RtDItems/RtDMagic.
Preferred version: 2.1.5
Soloredis-RtDHorrors
Horror themed monsters that only spawn at night. Zombies, Demons, and Abominations from Hell. Spawns in all biomes including DeepNorth.
Preferred version: 0.4.3
Soloredis-RtDFairyTale
Fairies & Pixies! Venture out to find Pixie nests to smash and create Fae Totems to summon friendly Fairies that will heal and protect you!
Preferred version: 0.3.2
Soloredis-RtDAdditions
Adds Armor, Weapons, Loot, and Foods to the DeepNorth. Now with default vanilla recipes to plug in and play as a stand alone mod. Automatically has recipes on installation, and unlocks more if RtDMonsters is detected.
Preferred version: 0.7.0
Soloredis-RtDMagic
A multitude of Magic staffs, wands, four tiers of healing staffs with AOE, early game Eitr food and mage armor.Has recipes upon installation, and automatically unlocks more if RtDMonsters & or RtDMonstrum is detected.
Preferred version: 0.4.8
Alpus-Transmog
Enable transmogrification of your armor and weapons, so that your equipped items can look like whatever other items you want whilst retaining its properties.
Preferred version: 2.0.2
Dreanegade-TheShaperOfDistantOrigins
Core mod that provides crafting tables required for all future Distant Origins mods
Preferred version: 2.0.6
Dreanegade-Magic_Supremacy
Experience magic like never before — deeper, greater and more diverse
Preferred version: 1.0.6
shudnal-MoreGatesExtended
MoreGates mod originally created by LordHayze. Localization support, configurable recipes, disableable pieces.
Preferred version: 1.0.2
OdinPlus-BeeQueen
A Bee Queen that will spawn around meadows on Clear Sky days!
Preferred version: 1.0.19
blacks7ar-TarCollector
Adds a new build piece that collects tar if you build it near a tarpit.
Preferred version: 1.1.7
blacks7ar-ResinCollector
Requested by a NexusMod user, adds a new build piece that collects resins from trees.
Preferred version: 1.1.5
blacks7ar-GuckCollector
Adds a new build piece that collects guck from infested trees.
Preferred version: 1.1.6
blacks7ar-FeatherCollector
Adds a new build piece that collects feathers if you build it on a tree.
Preferred version: 1.1.8
blacks7ar-CrystalCollector
Requested by a Nexusmod user, adds a build piece that collects cold air and turns it into crystal ice.
Preferred version: 1.1.6
blacks7ar-MagicBows
Adds 10 end-game magical bows that uses eitr and doesn't need an arrow.
Preferred version: 1.1.5
OdinPlus-BowOfFrey
The arcane enchanted bow of the legendary Viking marksman, Frey Aslaug.
Preferred version: 1.0.6
Azumatt-Mjolnir
A hammer granting you the power of Thor. Fly, Move faster, attack harder, & call upon lightning
Preferred version: 1.5.5
Neobotics-MaxAxe
Unleash Your Throwing Fury! Throw weapons and other stuff. Adds missing melee attacks, now including magic staffs. Realistic throwing dynamics and throwing skill. Stack throwable weapons. Frostner returns when thrown.
Preferred version: 0.5.7
Azumatt-AzuContainerSizes
Standalone mod that allows you to change the size of containers in the game. Supports custom containers.
Preferred version: 1.1.1
DeathWizsh-LegendaryWeapons
A mod that adds 3 new weapons to the game with different weapon modes! While holding the weapon you can press the weapon mode key (Default: Y) to change the weapon mode.
Preferred version: 1.0.4
MSchmoecker-HammerTime
Moves all pieces from custom hammers to the vanilla hammer
Preferred version: 0.3.11
GemHunter1-NoAFKEvents
Prevent random events/raids from happening around AFK players.
Preferred version: 1.0.2
RockerKitten-BuildIt
Adds a huge amount of new build pieces including Glass, darker wood, and an outhouse as well as a bunch of Furniture and snappable fences.
Preferred version: 1.6.4
Xenofell-Skillful
Skillful adds various useful bonuses and utilities to existing skills, making for a deeper sense of character progression.
Preferred version: 0.3.0
The_Bees_Decree-Distant_Dynasties
150+ new oriental themed build pieces - BOG
Preferred version: 3.0.0
Vismeneer-MoreMissingPieces
Adds more 'missing' building pieces to Valheim.
Preferred version: 1.1.0
Azumatt-ResinGuard
WIP Mod. Allows you to apply resin and tar to your building pieces. Resin increases the durability of the pieces, making them more resistant to damage. Tar provides complete protection against water damage, whether from rain or being submerged.
Preferred version: 1.2.6
RustyMods-Lumberyard
The Lumberyard introduces an automation system that streamlines lumber production. This tool facilitates efficient seed and fuel management, allowing players to effortlessly collect lumber.
Preferred version: 1.0.3
MidnightMods-ValheimFortress
Feel like your massive fortress needs some practial use against hordes of enemies? Ever wanted to run an automated arena and be rewarded for defeating waves of enemies?
Preferred version: 0.32.4


blacks7ar-ValheimWitch
A simple entry to Mod Jam (Halloween Theme), adds witches to valheim.
Preferred version: 1.0.6
blacks7ar-SimpleElevators
A mod that adds a total of 41 small and large elevators, horizontal, vertical and diagonal platforms.
Preferred version: 1.2.9
Numenos-InfinityTools
This mod removes durability and stamina drain from hammer, hoe and cultivator.
Preferred version: 1.0.0

Dreanegade-ADO_Plague_Doctor
A mod introducing Plague Doctor gear, ensuring that once treated, the patient no longer has complaints
Preferred version: 1.0.4
Dreanegade-ADO_Demon_Hunter
A mod introducing Demon Hunter gear and upgradeable crossbows across biomes
Preferred version: 1.0.2
Dreanegade-ADO_Bashrad
A mod introducing the legacy of the desert warrior Bashrad, including armor and weapons
Preferred version: 1.0.1
Dreanegade-ADO_Nightbound
A mod introducing Nightbound gear, designed for archers and assassins
Preferred version: 1.0.3
Dreanegade-ADO_Samurai
A mod introducing the gear of the noble Samurai, including armor and weapons
Preferred version: 1.0.6
Dreanegade-ADO_Daowei
A mod introducing the legacy of the Celestial warrior Daowei, including armor and weapons
Preferred version: 1.0.2
Dreanegade-ADO_Gunjang
A mod introducing Joseon Commander gear, including traditional armor and weapons
Preferred version: 1.0.1
Dreanegade-ADO_Anubis
A mod introducing Egyptian god Anubis gear, including armor and weapons
Preferred version: 1.0.2
Dreanegade-ADO_Horus
A mod introducing Egyptian god Horus gear, including armor and weapons
Preferred version: 1.0.3
RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.11.4

blacks7ar-BoatAdditions
Adds 3 small and 5 new large boats with anchors and lamps and a boatyard that can help you on your journey.
Preferred version: 1.3.9
Balrond-balrond_shipyard
A shipayrd building that let you customize your ship + some fun build pieces and items
Preferred version: 1.5.2

Therzie-Warfare
Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!
Preferred version: 1.8.9
Therzie-Monstrum
Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.
Preferred version: 1.5.1
Therzie-Armory
Adds the Armory forge that offers new variants of original armors that upgrade to the next biome.
Preferred version: 1.3.1
Therzie-WarfareFireAndIce
Extends the Warfare end game content for the Deep North biome.
Preferred version: 2.0.8
Therzie-MonstrumDeepNorth
Adds new monsters to fight and tame, locations and new forsaken bosses for the Deep North biome
Preferred version: 2.0.6
Therzie-Wizardry
Fills the magical gap in vanilla Valheim with MANY unique extras!
Preferred version: 1.1.8
ASharpPen-This_Goes_Here
Small mod for mod authors to run file operations in bepinex folders.
Preferred version: 2.1.2
JewelHeim-EpicLoot_Therzie
Patches made for Therzies mods, Warfare+, Monstrum+, Wizardry and Armory.
Preferred version: 2.1.1
Smoothbrain-Backpacks
Adds a very nice backpack and Build Your Own Backpack™!
Preferred version: 1.3.6
Azumatt-BowsBeforeHoes
Bow and Quiver mod. Some tweaks available for archery. 50% chance to return arrows on hit (configurable). This mod is a work in progress with more quivers and features to come.
Preferred version: 1.3.11
Azumatt-AzuExtendedPlayerInventory
AzuEPI is Extended Player Inventory from OdinsQOL pulled out for your modular pleasure. Currently pulled out as is, but soon get a rewrite of sorts!
Preferred version: 1.4.9
JewelHeim-Monstrum_Raids
Adds raids to Therzies mods Monstrum and MonstrumDeepNorth.
Preferred version: 1.0.0

ChangosOF-ValheimOptimizer
Performance optimizer for Valheim: adaptive GC sweeps, dynamic LOD & texture adjustments, zone prefetch, prefab pooling, gradual mob despawn, JIT warm‑up, multiplayer‑safe behavior.
Preferred version: 2.1.0
TastyChickenLegs-NoSmokeStayLit
Fixed Braziers. Now works with Oven smoke. Takes away smoke and keeps everything lit. Torches, Ovens, Hottubs, Smelters and adds Timed Torches
Preferred version: 2.3.8
Azumatt-AAA_Crafting
AzuAnti-ArthriticCrafting. Gives you an input field to enter the amount of items you want to craft, a search filter feature, and recipe tracking. Controller friendly, with virtual keyboard.
Preferred version: 1.6.6
BasilPanda-NoStamCosts
Removes stamina consumption while holding the hammer, hoe, and cultivator!
Preferred version: 0.1.2
blacks7ar-WieldEquipmentWhileSwimming
A simple mod that lets you wield your equipments while swimming/diving or in water (Configurable).
Preferred version: 1.1.2

MSchmoecker-LocalizationCache
A small mod that caches localization loading, which can help improve startup performance and reduce possible connection timeouts
Preferred version: 0.3.0
blacks7ar-NoDropsFromMonsterKill
A simple mod that disables drops if a creature is killed by another creature.
Preferred version: 1.1.2
nbusseneau-Better_Cartography_Table
Allows precise control over sharing pins and map exploration via cartography tables. Supports private pins, public pins, and guild pins. Supports NoMap runs, giving cartography tables a purpose in NoMap. Translations available.
Preferred version: 0.7.1
Smoothbrain-CreatureLevelAndLootControl
Puts YOU in control of creature level and loot!
Preferred version: 4.6.4
blacks7ar-MagicPlugin
Adds early-game till end-game magic weapons (elemental and summoning totems) and armor sets, accessories with their own inventory slot, eitr foods and a battle mount.
Preferred version: 2.1.4
Huntardys-EpicValheimsAdditions
Enhances Valheim's biomes by introducing a plethora of new features, including Vegetation, Mobs, Weapons, Boss Altars, and Mini-bosses meticulously integrated into the Mistlands, Deepnorth, and Ashlands. EVA , Epic Valheim Additions , EpicValheimAdditions
Preferred version: 2.1.2
Shawesome-Shawesomes_Divine_Armaments
Become your own Hero of Legend with this mythic end-game Valheim mod featuring god-tier weapons, armor, and relics. Ascend from mortal to legend with Asgardian gear, celestial effects, and epic lore to match. Wield power forged for the divine!
Preferred version: 4.0.3

Azumatt-BossDirections
Always points your camera in the direction of the boss location after interacting with a Vegvisir, even when no map mode is not turned on. Does not add a pin for bosses and does not open the map.
Preferred version: 1.0.4
JewelHeim-BossDirections_Therzie
Sacrifice items on a campfire to find Locations and Bosses, includes Monstrum and Monstrum DeepNorth, Check README for more detailed information.
Preferred version: 0.0.2
Azumatt-LimitWorkstationDiscovery
A mod that reduces the discovery radius of workstations to 0 (configurable) so that you have to interact with them to gain the discovery, not just be near them.
Preferred version: 1.0.3
README
Description
This modpack is meant to be hard. There are items, and allies that you can find to make this playthrough easier. But if it feels like you're dying a lot.. its just part of the experience LOL. If you find it too easy, especially at the beginning, please let me know via Discord. I am still testing it, and to be honest I think it might be too easy? I'm only an hour in lol. Finding allies, like the fairies I did, make the early game super easy.
This modpack has tons of extra weapons, locations, dungeons, bosses, and methods of travel. It's meant to be a slow paced playthrough. This way, you're never really waiting for your friends to do the next Vanilla boss. There is literally tons you can do/be working on. Because of the increase in content, some other things have been tuned up. Obviously, you will have access to new stronger items, as well as the loot system from Epicloot, but also your skills will increase in a more meaningful way, your inventory is bigger, the inventory of early game chests is bigger, and the ways you move around are better. You'll have access to horses, a fleet of different types of boats, upgradable boats, buildable boats, and eventually dragons, amongst other mounts. Your movement speed is increased based on the type of surface you are on thanks to SpeedyPaths. This encourages you to actually build highways and bridges.
Because of all these factors, I feel as though it might be fun to use this modpack in a No Map-No Portal play through. This will encourage you to use all the ways of increased movement to get around the map, by late game my assumption is it wont feel very long to travel anywhere. Imagine the use of roads to connect biomes and important points of interest over long swaths of land. It is my hope that this will encourage large scale mega projects. Highways, bridges, forts, lighthouses, etc.
The inclusion of the Buoys mod and Better Cartography Table were added with this kind of playthrough in mind.
For those that would be okay with a playthrough with no map, but wouldn't want to have to traverse without portals (I get it, imagine wanting to go from Deep North to Ashlands), I might look into a way to make Portals super expensive, or make it so that you can only have x amount, or make it so that they naturally spawn at say the 4 cardinal points or something.
Just a way to you could get to the very top, left, right, and bottom of the map. Then the rest you would have to traverse between. I think that would be ideal, but I have yet to even look for a mod that could do this. That's next.
Please direct all question or recommendations to the Discord at the top of the page. I eagerly look forward to your feedback!
Planned:
Difficulty balancing
Extended readme with important info from certain mods, so people don't have to navigate to individual mod pages.
If you and your friends had fun playing this, I'd really love to hear about it via my discord link. If I can't get my friends to stick with it, and I get busy with life or whatever, and then a Valheim patch breaks this creating an insane amount of work again, I may never get the chance to have enjoyed it and only have done the work to make it. I'd really like feedback on balancing as well.
CHANGELOG
1.0.0
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Initial Release
1.0.1
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Updated READme
1.0.2
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Updated READme
1.0.3
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Deleted Anticheat mod, as it was stopping my friends from connecting to the server.
1.0.4
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Fixed excessive bear spawning. Bears now spawn in the mountains (at least mainly?) Also changed minimum star level to 0, decided that drops were too plentiful. Overall made playing a bit easier.
1.0.5
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Updated READme
1.1.0
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First big Fix. Also updated READme
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MOVE ITEMS OUT OF THE LAST TWO ROWS OF YOUR INVENTORY AND UNEQUIP YOUR ARMOR BEFORE INSTALLING THIS UPDATE!!!!!
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Deleted More Slots as it was preventing losing anything on death.
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Added AzuExtendedPlayerInventory and RandyKnapp's EquipmentAndQuickSlots to do the job MoreSlots did better. NOW YOU ACTUALLY LOSE YOUR STUFF WHEN YOU DIE (you just get a gravestone like vanilla) These two mods already come with configs to work in tandem with one another.
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Fixed an issue where a certain mob's prefab was written wrong and this not spawning
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Added auto zoom to bows before hoes
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Increased area that crafting benches will look for materials in chests from 15 to 25
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Added extra raids to custom Raids
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Re-added vanilla raids, didn't realize they were disabled
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Increased level up chance of all creatures(this was on in version 1.0.0-1.0.4, however a setting for all mobs to be a minimum level of 1 star was on as well. This time it's not)
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Increased creature size per star from 10% to 13% because cool
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Lowered chance for additional loot per star for all creatures (not bosses) from 50% to 25% (will be considering lowering all drops in general by 20% in the future if this still feels too plentiful)
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Changed days needed to level up world (creature level and loot control) to reflect the time it will take players to get through all the extra content. This will give more time before each level up, but not too much more than the vanilla settings for this mod.
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Still having issues with bears.. bears (at least from the OdinBear mod) will only spawn in the day now.
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Black bear (monstrum mod) will now only spawn in the mountains, and after bonemass is killed.
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Grizzly bear (monstrum mod) will now only spawn in mountains, and after bonemass has been killed
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Greatly increased crafting cost of Rune of Fehu and Rune of Hagalez
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Enabled more Raids
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Added custom container sizes mod by azumatt (seems there is just so many damned drops that you are filling up your little shack with chests like crazy, wood is already so scarce in this modpack, and the chests everywhere is rather messy. The amount of drops are plenty and the storage in the game should reflect that. This config will just change the first chest, to help get you up and running.
1.1.1
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Updated Readme
1.1.2
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Updated Readme
1.1.3
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Updated Readme (Im new to this okay)
1.1.4
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Updated Readme (Still)
1.1.5
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Updated Readme (Spelling/Punctuation)
2.0.0
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Complete redo of the modpack after Hilder's Update. START A NEW R2MM PROFILE.
2.0.1
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Just some mod updates
2.0.2
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Some more mod updates
2.0.3
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Lowered spawn chances of all renegade vikings and now they will only show up after the boss of that biome has been defeated
2.0.4
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Removed Renegade Vikings mod due to unlimited ammo and no wind up time when using the bow and arrow. Intention to add it back in when it is patched.
2.0.5
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Added NoDropsFromMonsterKill. We decided that the mobs were dropping too much loot. Also added SeedTotem, as it has been patched. Significantly increased the chance of enemies spawning with higher stars.
2.0.6
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Changes to Creature level and Loot Control to actually enable changes made from last patch.
2.0.7
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Removed SeedTotem as a dependency as it was causing an insane amount of in-game issues. You will have to MANUALLY UNINSTALL it if you aren't making an R2MM Profile. General Mod Updates
2.0.8
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Nerfed chance to retrieve arrows from 50% to 20%. Nerfed parts of the Endurance and Agility mods to make your character a lot less athletic (was starting to get way too fast and have an atack speed that was way too fast. I still fear this will have to be further nerfed.
2.0.9
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Mod Updates
2.0.10
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Mod Updates, Removed Herbalist from Modpack, as it created issues for trying to select some classes in Valheim Legends. At least the Dandilion. If this is not a problem for you, feel free to keep Herbalist installed/install it yourself.
2.0.11
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Removed SnowDay mod as its build pieces had no cost.
2.0.12
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Removed Wildlife as a dependency as some of my friends are reporting issues with fps drops and game freezing. Trying to reduce the load bu removing unecessary mods. Feel free to keep it, however, if you want it gone, you will have to manually uninstall it AFTER updating this modpack. Nerfed Agility mod again as people were just too damn athletic. On our current playtrhrough, we havent even defeated Eikthyr and yet with these skills at lvl 35 we are just way way too fast. This is the second nerf to the Agility mod, and it should hit much harder. Also fixed an issue where a couple of the Magical Mounts items were still craftable at a workbench. Now, as intended, the only way you can get the drops from the mod is by killing Moder/Yagluth.
2.0.13
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Drastically increased Raid chances and Frequency.
2.0.14
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Put Raid Check Frequency back to 46 (from 23), and left Raid Chances at 40% (from 20%)
2.0.15
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Mod Updates
2.0.16
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Deleted some Raids that were empty, as well as fixed recipes for MagicalMounts. DELETE YOUR SUPPLEMENTAL RAIDS FOLDER (inside Bepinex/config) FIRST, THEN DOWNLOAD THIS UPDATE
2.0.17
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Fixed recipes for MagicalMounts that were meant to be rolled out in 2.0.16
2.0.18
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Fixed issue with super strong Warefare items meant to cost 10000 coins showing up in the trader store for 1 coin. Now they should show up as 9999 coins. Thanks again to Einfitter for finding this issue.
2.0.19
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Changed chance for bosses to spawn with mending affect to 0
2.0.20
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Nerfs to Agility, Endurance, and Speedy Paths. Reduced Epic Loot drop rates for items from Judes Equipment, MagicPlugin, and Hugos Armory. Loot in dungeons now resets every 100 in game days. Not 1. Creatures in dungeons/camps respawn every 10 in game days. Reduced spawn chance of bees in meadows from 50% to 20%
2.0.21
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Made changes to Epic Loot, including changing the ratio of Epic Loot crafting item drops to crafting material drops from 1:0 to 0.8:0.2. Changed the way the Bounties work so now you only get bounties from the biome after the last killed boss. Added new Raid to the Ocean that is harmless but makes bouts of bad weather that last 9999 seconds.
2.0.22
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Nerfs to Speedypaths, has no affect on dirt. Increased speed by 20% on wood and 40% on stone paths (includes marble). Decreased stamina cost by 10% on wood and 20% on stone paths (includes marble). These weren't far off the default or maybe even are the default settings. I changed them a couple times but alas it should feel like a net-nerf. Big changes to loot as it continues to be too plentiful. Changed loot system from Creature Level and Loot Control from Caclulate Chance to Linear and set it so we have a 4% for extra loot per star. This should hopefully drastically reduce drops. Again with the continued nerfs. I am being told that it is too hard to start, and too easy once you get going so expect more changes in the very near future.
2.0.23
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Changed Ocean Raid to only last 1000 seconds, but will pause when you leave it. This will create areas with choppy seas as you play the game. Removed Eikthyrs Retribution as a dependency as its been reported to me that using/consuming some parts of the mod completely crash the game. YOU WILL HAVE TO MANUALLY UNINSTALL. Future updates I'm looking into will be a reduction to the frequency of epic loot drops, and the spawn rates of all creatures in the game. Epic Loot changes are more likely, creature spawn rates will be based on feedback. You would still have the same variety of enemies, just less of them. I have yet to play the game passed the black forest, but I worry that after more progression is made, the amount of enemies currently spawning around you will just become more of a nuicance, like the greylings in the vanilla game x1000. To the point where playing the game is offputting because you just wanna get wood for your build but youre sick of enemies. Of course, there would be ways around that, like making an enclosed tree farm, but you get the idea. Once again this will be based on feedback, so I'd definitely appreciate some messages!
2.0.24
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Added Shawesome Divine Armaments and Legendary Weapons (late game stuff). Nerfed run speed on both wood and stone from SpeedyPaths.
2.0.25
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Cleaned up the config files a bit, you wouldnt notice this unless you started a new modpack, and yes, you would still have to do the valheimraft and forsaken mod fixes. This will mainly affect future downloaders, having them not download broken config files.
2.0.26
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Just general mod updates.
2.0.27
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Reduced spawn rates of bears. Massive changes to Creature Level and Loot Control, including more mobs needed to be killed before a sector level up, sector levels only lasting an in game day, star chances now scale based on age of world and not boss progression anymore (Progress fast ! ;) just kidding there is still ample time before stuff starts getting harder). You should see the difficulty more forgiving to start with, and it should scale better as you play now. Again, the more feedback the better. Huge shoutout to those who have already been giving me feedback, and my awesome wife for helping me with parabolic math and charts :P That Epic Loot update should be coming soon, as it stands right now, it will contain a nerf to total amount of Epic Loot items dropped, but a buff to the percentage of those drops being Epic or Legendary.
2.0.30
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Made it easier to progress through sector levels, Also fixed an error that had thunderstorm raids crashing games.
2.0.31
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Updated all mods, added Legendary Weapons to the list of mods that need to be installed on your server.
2.0.32
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Removed Starvation as a dependency. It was brought to my attention how silly it is that the modpack has a mod that prevents afk raids, but then you starve to death when you go afk. Also edited some raid duration times, notably the Deathsquito Season, which someone pointed out to me lasted an hour.
2.0.33
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updated to work with Valheim Patch 217.22
2.1.0
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Actually Updated and Working again as of patch 217.25. Also changed spawn rate of Minotaur in Meadows from "1" to 0.20. I am not sure if the 1 meant 1% or 100% in the config but I have been told it spawns too much. So I am cutting it down here to see if it makes a difference. Thank you to Discord user Backlash for pointing this out.
2.1.1
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FINALLY confirmed to be working on server and client as of patch 217.25. Added Boat Additions to list of mods that need to be installed on the server.
3.0.1
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Made it so Wendigo raid only occurs after beating Elder. Updated to finally work with most recent patch (0.217.38). I don't have access to a server, so can't test connectivity. Working at least in single player.
3.0.2
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Removed ItemDrawers, ItemDrawers Epicloot Visual Patch, and VNEI as dependencies. You will have to manually uninstall
3.0.4
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Moved a raid that was happening before killing first boss to now only start after you kill Elder. Will move it back further if the raid is still too difficult.
3.0.5
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Removed OdinShip as a dependency as it was not allowing us to boot up our server. Added RTDItems and RTDMonsters to the modpack and to the list of mods required installed on the server. You will have to manually uninstall Odinship. A reminder to all new installers that you will have to do the Forsaken mod bit of work found on the mod page for forsaken mod. The Valheimraft work is obosolete.
3.0.6
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fixed some issues, updated all the mods. Added WeaponAdditions CustomShips, and GlassPieces to the modpack and list of mods that need to be installed on the server.
3.0.8
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Edited recpies for Outsiders items to be less accessible. Added mods: ChebsMercenaries, ColoredCrystalGlass, BrewBeer, Bell, MonkArmor, Christianity, and More_Ore_Deposits. All these mods have been added to the list of mods that need to be installed server-side as well.
3.0.9
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Added Expand_World_Rivers mod. Also added to list of mods that need to be installed on the server.
3.0.10
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I changed the distance between two bodies of water that a river can connect them from 2000 to 3500.
3.1.0
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Small fix to Seasonality mod, seasons weren't changing by themselves, now its every 6 irl hours of playtime.
3.1.1
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Big changes here. Added a new BeeQueen raid, tons of balancing fixes, recpie edits, changes to the Readme, etc. etc. I have been working on this update so long, between work and playing with the little on I lost track of what mods I changed exactly. Here are some I remember. Changed recipes for ChebsMercenaries. Moved "A dangerous storm has come to life" (stormling raid) to happen after killing the Elder. Changed Voidlings to be unable to spawn with stars. Removed Magical Mounts recipes.. they are now only drops that come from Moder and Yagluth. Edited costs of some items at trader. Drastically increased amount of kills to advance sector levels, now its 100,200,350. New Mod Icon, special thanks to Dreadnaught for randomly making me one (so cool!?!?!?!?). Changed costs of Rune of Fehu and whatever the name of the other rune is (give me a break okay :P ). Added Valheim Legends info to modpage, as well as Chebs Mercenaries recipes, and keybinds for throwing shields and Frostner.
3.2.0
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Big update here, added a ton of new mods. This includes: MarketStall, Lumberyard, DigDeeper, VikingsDoSwim, NoStamCosts, FirstPersonMode, WieldEquipmentWhileSwimming, AAA_Crafting, AutoRepair, AzuClock, Ranching, Tenacity, LostScrolls, ValheimFortress, BedMobile, RenegadeVikings, DragonRiders, BeastsOfBurdenEV, ItemStacks, SagesVault, RRRCore, RRRNPCS,RRRMonsters, PopVillages, and TheFisher. Updated Readme to include mods that should be installed serverside from this list.
3.2.1
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Hotfix to madly nerf Renegade Vikings
3.2.2
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Removed BedMobile as dependency, Was having us spawn at stones over and over. Remember you will manually need to Uninstall BedMobile!
3.2.3
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Changed it so GoodestBoy now spawns in the BlackForest during the day, since they were always dying to Voidlings at night.
3.2.4
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Big changes here. Renegade Vikings: Neautral Vikings now spawn in forest, renegade vikings will now only spawn after killing Elder, wandering trader only spawns after killing Eikthyr. Resurrection: cost to revive people is free, you have 10 seconds to click on their ragdoll. Chebs Mercenaries: Fixed Recipes. Creature Level and Loot Control: Increased brightness of elemental infusions, changed respawn time of creatures in dungeons from 10 in game days to 3, changed time it takes for sector levels to reset from 1 in game day to 2, changed kills required to advance sector levels from 300/500/900 to 250/400/700. Valheim Armory (Courtesy of FitzRobert on Discord, he completely rebalanced these cool looking items so they are more viable, as no one was building them): 1H weapons: Changed attack stamina to 8 Changed secondary attack stamina to 24 Added 6 to base damage and to damage per level 2H weapons: Changed stamina to 12 and 36 for secondary attack Added 12 to base damage and to damage per level Reduced all movement speed penalties by 10% (in some case resulting in a speed buff) Shields: They already had really good blocking. Upgraded the parry bonus to 2.0 Removed the run speed penalty entirely. Recipes: Base recipes are unchanged. Upgrades now require iron, gold, and/or forest tokens. Updated NoDropsFromMonsterKill, and its toggled so that kills from neutral factions (Renegade vikings for example) will now drop loot, so they can no longer steal your kills. ADDED: Autofuel, Building, WackysDatabase, DiscordSkillTracker. Autofuel is set so it only works with torches/sconces(other resin light sources) and fires.
3.2.5
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Added AzumatWearNTearPatches, and increased build integrity by 25%
3.2.6
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Changes to the way seasons work. More edits to come to this one in the future.
3.2.7
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Changes to Item stack sizes, big thanks once again to my man Fitz! Changed kills needed to progress sector levels to 50/150/300. Sector level resets in 1 in game day, not 2. Changed size increase per star of creatures from 13% to 8%, due to issues with mobs having too much range, making melee combat quite redundant. Also added Epic Loot configs for the wands added by MagicPlugin.. again, big thanks to Fitz!!!! Removed DiscordSkillTracker as it was broken. Hopfully ACTUALLY disabled stars on anything Void related and all Bears. Lets see if it works this time.
3.2.8
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Formatting to CreatureConfig.YML to include changes to Void creatures and bears from last patch.
3.2.9
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Just mod updates!
3.2.10
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Added AdvancedTerrainModifiers
3.2.11
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Updated Shawesome Divine Armaments to fix issue with items not showing up in Hammer
3.2.12
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Support for this mod Discontinued. See Marshyman's Modpack Four Point OH.
3.2.13
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Updated Readme and fixed CreatureConfig YAML formatting. This modpack should be playable, it is just harder.
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4.0.1 COMPLETE REWRITE. Compatibility testing
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4.0.2 Configuration creation
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4.1.0 First working version. Basic configuration. Now further testing to see mod conflicts, and the dreaded balancing. Estimating it might start off feeling very hard but then start to feel too easy. I've been wrong before.
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4.1.1 Edited hotkey to open Transmog menu to LeftAlt+F1, since the original hot key for this was T, which is also how you throw Frostner. Side note, Press G to throw a shield.
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4.1.2 Changed spawn chances of all elves from ElvenNPC from 50% to 20%
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4.1.3 Edited NoSmokeStayLit so torches are lit all the time, removed all timers for light sources.
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4.1.4 Removed RTDOcean and RTDCustomRaids from the modpack. The custom raids that aren't associated with the ocean, but instead with the other RTD mods are still included.
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4.1.5 Added description
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4.1.6 Added BossDirections(and BossDirectionsTherzie), LimitWorkstationDiscovery, and Waypoints. Have yet to configure Waypoints, just managed to toss it into the mudpack before taking the kid out to the movies.
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4.1.7 Configuration to Waypoints. Still more to do, but changed settings to make them uncraftable. I will be looking into changing the amount of waypoints spawned into the world next to see if there are too many or too few to feel balanced. Lastly, changed the way the map works for waypoints for NoMap playthroughs. Now when you interact with a waypoint, your map will be blank, but you will still see the other waypoints available and thats it. This works well with Better Cartopgraphy Table, as when you interact with it even in a no map playthrough the current explored map still appears. If you don't like this setting or are not planning to play a NoMap playthrough, you'll have to change "Hide Map Data" in the Waypoints config from "On" to "Off".
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4.1.8 Changed Waypoints config to spawn a max of 15 across the map. I feel this is balanced.
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4.1.9 Removed ElvenNPC, they seem just too OP in the early game, taking care of almost all the threats for you.
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4.1.10 After dying in my nomap playthrough and not being able to find my body whatsoever, I considered a compass mod, but then just decided to forget the NoMap stuff. Still going to do no portals though. Edited Waypoints mod to go back to default setting in terms of showing just your regular map when you interact with one.