Marshymans Modpack FOUR POINT OH
My Modpack reborn. Should be much easier this time around, but will scale well and feel balanced. Includes versions 4.0.0 and beyond. WORKING WITH Patch 0.217.38, You will need to use the default_old option in the betas menu
Last updated | 8 months ago |
Total downloads | 1790 |
Total rating | 1 |
Categories | Modpacks |
Dependency string | Marshyman69-Marshymans_Modpack_FOUR_POINT_OH-4.0.10 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.18.2Soloredis-RtDBiomes
Overhauls all Biomes entirely. 150+ planting options & now has config options to turn on & off each individual biomes. DELETE CONFIG ON UPDATE 2.0.6
Preferred version: 2.1.3Soloredis-RtDItems
Armors for light & heavy classes, weapons, magic staffs, support, & even claim Thors Hammer!
Preferred version: 0.1.0Soloredis-RtDMonsters
Fairies, Elfs, Bosses, Locations & Tameables. DELETE CONFIG ON UPDATE 1.3.5
Preferred version: 1.4.0Soloredis-RtDOcean
Overhauls the Ocean: Adds Sea monsters, vegatation, lost treasure, & more to come.
Preferred version: 1.0.5OdinPlus-GoodestBoy
Your new best friend comes to Valheim! The goodest of the bestest puppers is here!
Preferred version: 0.2.0MidnightMods-ValheimArmory
ValheimArmory aims to create a more diverse selection of weapons to make all playstyles feel fully supported at each level.
Preferred version: 1.7.4MidnightMods-ValheimFortress
Build a base, summon a challenge, defeat it and reap the rewards!
Preferred version: 0.20.4AeehyehssReeper-ChaosArmor
Adds new set of armor featuring models and textures ported from the abandoned Grim Age mod for Mount & Blade: Warband. Assets are based on Warhammer Fantasy and are thus copyrighted as Derivative Works by Games Workshop.
Preferred version: 12.5.0blacks7ar-GlassPieces
Adds 63 new build pieces made of glass, iron and copper, 2 new materials, 1 new resource that you can mine, and 1 resource collector.
Preferred version: 1.1.5Frenvius-Valharvest
New vegetables to plant and harvest, like potatoes, rice, tomatoes, pumpkins, etc, and new ingredients to prepare new foods!
Preferred version: 3.1.0WackyMole-WackysDatabase
WackysDatabase allows you to control all items/recipes/pieces/creatures/materials/textures via YML files with ServerSync and so much more.
Preferred version: 2.2.5Azumatt-FirstPersonMode
Simple mod that allows First Person. It moves the camera into the player's head. It hides what is needed either through culling the character model or hiding the head by shrinking it (configuration value)
Preferred version: 1.3.2MSchmoecker-HammerTime
Moves all pieces from custom hammers to the vanilla hammer
Preferred version: 0.3.9blacks7ar-MagicPlugin
Adds 7 early game magic weapons, 5 mid-game, 8 end-game, 3 armor sets, 5 eitr foods, 7 summonable creatures, 6 magical belts, 4 magical hats, 5 rings, 5 earrings, 5 necklaces, and 3 magic books.
Preferred version: 1.8.9VSP-FramePerSecondPlus
This mod contains my fixes and attempts to improve fps
Preferred version: 1.1.0JereKuusela-Server_devcommands
Enables devcommands and utilities for server admins.
Preferred version: 1.76.0MSchmoecker-MultiUserChest
Allows multiple players to interact with the same chest at the same time
Preferred version: 0.5.10Shawesome-Shawesomes_Divine_Armaments
Ever Expanding Arsenal of Divine Equipables! Become your own Hero of Legend and master the godly Armaments sent to you! Gungnir, waterfalls, lavafalls, Vault and Feast with MORE TO COME!
Preferred version: 3.0.2blacks7ar-VillageNPCs
A requested mod, adds an item that you can craft to summon NPCs for your village or base.
Preferred version: 1.0.2RustyMods-RelativeLighting
Plugin adds ability to control fire and lights based off player position
Preferred version: 1.0.0warpalicious-Meadows_Pack_1
Adds 10 new custom locations to the Meadows biome. Part of the More World Locations series
Preferred version: 1.0.1RustyMods-Seasonality
Dynamic seasons by altering textures and colors, providing an immersive environmental experience that changes with time.
Preferred version: 3.2.3Horem-Deds_Army
Adds 5 Undead, 2 Skeletons a Vampire and Boss. All with animated Trophies.
Preferred version: 0.2.3TaegukGaming-Lost_Scrolls
Adds a new quest content to the game. Seek the stolen scrolls and defeat Damon's reign of darkness in Valhalla.
Preferred version: 2.3.6Horem-Fruit_Trees
Adds Avocado, Coconut, Papaya, Peach, Lemon, Lime, Orange, Mango, Pear, Banana, Granny Smiths Apple, Pink Lady Apple, Cherry and Walnut Tree's.
Preferred version: 1.3.3Therzie-Monstrum
Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.
Preferred version: 1.3.5RustyMods-SeasonalTweaks
Add-on the to Seasonality plugin that adds many more seasonal features
Preferred version: 1.0.9Therzie-Armory
Adds the Armory forge that offers new variants of original armors that upgrade to the next biome.
Preferred version: 1.1.8Therzie-WarfareFireAndIce
Extends the Warfare end game weapon and crafting content for the Ashlands and Deep North biomes.
Preferred version: 1.1.6Therzie-MonstrumDeepNorth
Adds new monsters to fight and tame, locations and new forsaken boss for the Deep North biome
Preferred version: 1.1.8Therzie-MonstrumAshlands
Adds new monsters to fight and tame, locations and new forsaken boss for the Ashlands biome
Preferred version: 1.1.6Azumatt-AzuExtendedPlayerInventory
AzuEPI is Extended Player Inventory from OdinsQOL pulled out for your modular pleasure. Currently pulled out as is, but soon get a rewrite of sorts!
Preferred version: 1.3.12The_Bees_Decree-VALKEA
Over 300 Brand Spanking New Upbeat Build Pieces - Hildir
Preferred version: 2.1.90HappyDragoon-DragoonCapes
Adds new capes with unique effects and revamps the vanilla ones
Preferred version: 1.3.1Therzie-Warfare
Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!
Preferred version: 1.6.7Azumatt-BowsBeforeHoes
Bow and Quiver mod. Some tweaks available for archery. 50% chance to return arrows on hit (configurable). This mod is a work in progress with more quivers and features to come.
Preferred version: 1.3.4RustyMods-Lumberyard
The Lumberyard introduces an automation system that streamlines lumber production. This tool facilitates efficient seed and fuel management, allowing players to effortlessly collect lumber.
Preferred version: 1.0.0Azumatt-ResourceUnloadOptimizer
Improves loading times and reduces or eliminates stutter in Valheim each time they use Resources.UnloadUnusedAssets and/or GC.Collect. As of Mistlands, the game began to stutter a lot more than it used to. This mod is an attempt at fixing this issue.
Preferred version: 1.0.3blacks7ar-NoDropsFromMonsterKill
A simple mod that disables drops if a creature is killed by another creature.
Preferred version: 1.0.9The_Bees_Decree-Distant_Dynasties
150+ new oriental themed build pieces - HILDIR
Preferred version: 1.1.90Balrond-balrond_shipyard
A shipayrd building that let you customize your ship + some fun build pieces and items
Preferred version: 1.3.6MSchmoecker-CustomShips
Build and customize ships out of a variety of different ship pieces
Preferred version: 0.3.0bid-Christianity
A monk to help the vikings. A quest, locations, building pieces, armor, beer and much more to discover.
Preferred version: 1.2.4bid-MonkArmor
A monk armor set (Plains) with improved fist fighting skills and some eitr regeneration.
Preferred version: 0.2.1ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.9Horem-Farmyard_Animals
Adds Cows, Chickens, Sheep, Goats and Geese Animals/Enemies.
Preferred version: 0.4.7ChebGonaz-ChebsMythicalWeapons
Adds mythical weapons to Valheim. The weapons are found in special locations; eg. Excalibur must be found somewhere in the world and only someone with 100 sword skill can remove it from the stone and use it.
Preferred version: 4.4.0Horem-Skittering_Madness
Adds Giant Sorpions in 8 different colors and a Boss Scorpion.
Preferred version: 0.1.5Horem-DoOrDieMonsters
Adds vanilla monster re-skins and abilities and crafting materials. Includes and update for Yeti, Wendigo and Were monsters from Monster Mash
Preferred version: 1.2.0zolantris-ValheimRAFT
ValheimRAFT fork with some QOL stability fixes works with latest Valheim. This mod is open source and actively being developed/supported.
Preferred version: 1.6.14warpalicious-More_Ore_Deposits
Adds small ore deposits (gold, coal, iron, silver, and blackmetal) to the respective biomes
Preferred version: 1.3.3Searica-AdvancedTerrainModifiers
Quality of life building mod that improves how terrain manipulation with the hoe and cultivator works and adds new terrain manipulation tools.
Preferred version: 1.2.6blacks7ar-VikingsDoSwim
A simple mod that lets you configure Max Swim Speed at max swim skill level. Scales your swim speed, stamina regen and stamina consumption to your swim skill level. Adds a new diving mechanic that lets you swim underwater.
Preferred version: 1.3.2ChebGonaz-ChebsMercenaries
Cheb's Mercenaries adds mercenaries to Valheim that you can purchase with gold and upgrade with materials to fight (warriors, archers) or perform work (lumberjacks, miners).
Preferred version: 2.3.7OdinPlus-OdinsKingdom
A custom piece mod by the OdinPlus team, this mod adds several castle construction pieces with a custom build tool.
Preferred version: 1.2.19AeehyehssReeper-RadiantLunesword
Adds one new two handed sword with a simple custom blade mounted on Krom's handle.
Preferred version: 1.5.2Marlthon-TheFisher
Adds 37 new fish species, 7 starfish and 1 crab to the fishing system.
Preferred version: 0.1.8blacks7ar-WeaponAdditions
Adds 40 new weapons (axes, bows, daggers, hammers, maces, swords, spears, scythes) and 4 shields, no lore no background story just weapon additions.
Preferred version: 1.1.7blacks7ar-BoatAdditions
Adds 3 small and 3 new large boats with anchors and lamps and a boatyard that can help you on your journey.
Preferred version: 1.2.4Torann_VL-Valheim_Legends
Adds selectable hero classes to the game, each with unique abilities and skills.
Preferred version: 0.5.0blacks7ar-WieldEquipmentWhileSwimming
A simple mod that lets you wield your equipments while swimming/diving or in water (Configurable).
Preferred version: 1.0.8Pineapple-MoreGates
v1.0.11 by LordHayze at NexusMods. This mod adds a ton of build objects. Windows, doors, gates, a drawbridge and various other pieces.
Preferred version: 1.0.11OdinPlus-BeeQueen
A Bee Queen that will spawn around meadows on Clear Sky days!
Preferred version: 1.0.16Smoothbrain-CreatureLevelAndLootControl
Puts YOU in control of creature level and loot!
Preferred version: 4.5.19Smoothbrain-Backpacks
Adds a very nice backpack and Build Your Own Backpack™!
Preferred version: 1.3.3Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Preferred version: 1.16.2bid-ColoredCrystalGlass
Colored Crystal Glass in different sizes (2x2, 1x1, 0.5x0.5, 0.25x0.25)
Preferred version: 0.2.0Azumatt-AAA_Crafting
AzuAnti-ArthriticCrafting. Gives you an input field to enter the amount of items you want to craft, a search filter feature, and recipe tracking. Not controller friendly.
Preferred version: 1.4.0flashybaps-BeastsOfBurdenEV
A fork of BeastsOfBurden by Clevels - Now with Hens & for EpicValheim!
Preferred version: 1.0.5coemt-Birds
11 different birds to liven up the game. Some passive, some aggressive
Preferred version: 0.1.5denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202OdinPlus-OdinsSteelworks
Steelcrafting and weaponsmithing! Crossbows, 2handed swords, axes, and more!
Preferred version: 0.1.23RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.9.38blacks7ar-GuckCollector
Adds a new build piece that collects guck from infested trees.
Preferred version: 1.0.8CW_Jesse-BetterNetworking_Valheim
Improve multiplayer performance using compression, queue size, send rate, and other features.
Preferred version: 2.3.2ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.7.10blacks7ar-TarCollector
Adds a new build piece that collects tar if you build it near a tarpit.
Preferred version: 1.1.0blacks7ar-TameableNeck
A simple mod that makes Necks tameable and breadable, also adds one eitr food.
Preferred version: 1.0.6blacks7ar-ResinCollector
Requested by a NexusMod user, adds a new build piece that collects resins from trees.
Preferred version: 1.0.7blacks7ar-MagicBows
Adds 10 end-game magical bows that uses eitr and doesn't need an arrow.
Preferred version: 1.1.1Azumatt-AzuWearNTearPatches
Patches that alter the wear and tear component of build pieces (Walls, ships, carts & shit). Structural integrity, damage and weather options.
Preferred version: 1.0.4blacks7ar-FeatherCollector
Adds a new build piece that collects feathers if you build it on a tree.
Preferred version: 1.1.1blacks7ar-Endurance
A simple skill mod that increases your stamina and stamina regen as the skill levels up.
Preferred version: 1.0.6blacks7ar-CrystalCollector
Requested by a Nexusmod user, adds a build piece that collects cold air and turns it into crystal ice.
Preferred version: 1.0.9blacks7ar-Agility
A simple skill mod that increases your attack speed, walk speed, run speed and jump force as the skill levels up.
Preferred version: 1.1.1Azumatt-XRayVision
An admin mod to allow admins to see who built what, and some detailed object information. Install on server and all clients for best results.
Preferred version: 2.2.1aedenthorn_mods-AutoFuel
Automatically pulls fuel and ore for kilns and smelters from the ground and nearby containers.
Preferred version: 1.2.0Neobotics-MaxAxe
Unleash Your Throwing Fury! Throw weapons and other stuff. Stack throwing weapons. Apply realistic throwing dynamics. Improve your throwing skill. Channel Mjolnir and have Frostner return when thrown.
Preferred version: 0.4.6Smoothbrain-Resurrection
Lets you open a portal to hell, to drag your friends back into the world of the living.
Preferred version: 1.0.11OdinPlus-OdinBear
Odin bears are here! You can tame it, You can ride it. With pins and 3 new sets of armors.
Preferred version: 1.2.8OdinPlus-OdinHorse
Horse mount and new items! You can tame it, You can ride it, You can attach the cart! Now with pins, two new sets of armors and big cart!
Preferred version: 1.2.6UnJohnny-Outsiders
Fill your world with creatures, summons and much more from realities outside.
Preferred version: 1.5.5Huntardys-EpicValheimsAdditions
Enhances Valheim's biomes by introducing a plethora of new features, including Vegetation, Mobs, Weapons, Boss Altars, and Mini-bosses meticulously integrated into the Mistlands, Deepnorth, and Ashlands. EVA , Epic Valheim Additions , EpicValheimAdditions
Preferred version: 2.0.1OdinPlus-BowOfFrey
The arcane enchanted bow of the legendary Viking marksman, Frey Aslaug.
Preferred version: 1.0.5Mydayyy-ServerSideMap
Shares the Map between all players, synchronizes map when connecting
Preferred version: 1.3.10Smoothbrain-TombstoneLock
Lets you configure who can access your tombstone. Can also remove tombstones after a time.
Preferred version: 1.0.7Smoothbrain-Tenacity
Adds a skill that reduces damage taken. Skill increases by taking damage.
Preferred version: 1.0.3Smoothbrain-Building
Adds a skill that increases the health of pieces built by you.
Preferred version: 1.2.5Smoothbrain-Ranching
Adds a skill that makes taming animals faster and increases item yield of tamed creatures.
Preferred version: 1.1.3Smoothbrain-Sailing
Adds a skill that increases the health of ships, sailing speed and exploration radius while sailing.
Preferred version: 1.1.7Azumatt-Mjolnir
A hammer granting you the power of Thor. Fly, Move faster, attack harder, & call upon lightning
Preferred version: 1.5.3Azumatt-Where_You_At
A server and client side mod to force show position on the map.
Preferred version: 1.0.9Azumatt-Daedric_Set
Daedric weapons from Skyrim (with a few inspired by Skyrim, but not in the actual game!) More to come soon.
Preferred version: 1.1.7Azumatt-AzuContainerSizes
Standalone mod that allows you to change the size of containers in the game. Supports custom containers.
Preferred version: 1.0.2coemt-Belts
New belts with special powers that can be purchased at the trader or crafted
Preferred version: 1.1.3coemt-LightTweaks
Configurable intensity and range of player built light sources, reduces flicker, allows fire to be built on wood surfaces, increases warmth range, and removes shadows. Now supports custom sources and Wisp Light, said to increase fps
Preferred version: 0.1.3DeathWizsh-LegendaryWeapons
A mod that adds 3 new weapons to the game with different weapon modes! While holding the weapon you can press the weapon mode key (Default: Y) to change the weapon mode.
Preferred version: 1.0.3DasSauerkraut-Terraheim
Terraheim is an overhaul for Valheim's armor system. It also fills in gaps in the weapon roster.
Preferred version: 2.3.9NexusRPLD-aedenthorn_CustomTextures
NEXUS REUPLOAD-Allows you to replace instances of game textures with custom png files.
Preferred version: 3.3.1NexusRPLD-Yggdrasil_Removal
NEXUS REUPLOAD-Completely removes Yggdrasil's visibility in the sky. Can help boost FPS.
Preferred version: 1.0.0GemHunter1-NoAFKEvents
Prevent random events/raids from happening around AFK players.
Preferred version: 1.0.2neurodr0me-RRRNpcs
Adds non-player humans to the game, with custom humans via JSON config.
Preferred version: 3.0.0neurodr0me-RRRMonsters
Adds new monsters and enables custom monsters via JSON configs.
Preferred version: 3.0.0MSchmoecker-LocalizationCache
A small mod that caches localization loading, which can help improve startup performance and reduce possible connection timeouts
Preferred version: 0.2.0RockerKitten-BuildIt
Preferred version: 1.6.3Nextek-SpeedyPaths
Gives more purpose to paths. Increases player speed on paths and constructions. Reduces stamina consumed while sprinting on paths. Exposes optional modifiers for regular terrain in each biome. All values are tuneable.
Preferred version: 1.0.8GoldenJude-Blacksmiths_tools
Tool for hiding parts of the player model when equipping wearables, also a fix for incorrectly deforming skinned meshes on custom items.
Preferred version: 2.0.3HugotheDwarf-Shapekeys_and_More
This is a client-side mod that acts as a utility and a soft library for other mods to use to make use of Styled Models, Shapekeys/Blendshapes, attach_other for sheathes, and different looks on itemstands
Preferred version: 2.3.2RockerKitten-BuildIt_CastleStructures
Preferred version: 1.0.2ValheimModding-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.4OdinPlus-OdinArchitect
Odin Architect is a mod that will allow you to build more with more structures and on a larger scale. You will find here not only larger counterparts of basic buildings but also completely new ones
Preferred version: 1.2.7hyr-ItemStacks
Increases item stack size and reduces item weight. Configurable
Preferred version: 1.2.0HugotheDwarf-More_and_Modified_Player_Cloth_Colliders
This Utility Tweaks the existing Cloth Colliders of the player, and adds more so that the Head, Arms, Lower Legs, and Feet can now interact with capes and cloaks. With much needed tweaks there are now two sets of colliders, 1 for capes, and 1 for armor.
Preferred version: 3.1.0HugotheDwarf-Hugos_Armory
Adds 28 new weapons and 4 armor pieces to Valheim. With practical values to match Valheim.
Preferred version: 8.3.6thedefside-jtv_biomes
Adds Vegetation and Locations to the Mistlands, Deep North, and Ashlands
Preferred version: 0.0.2ASharpPen-This_Goes_Here
Small mod for mod authors to run file operations in bepinex folders.
Preferred version: 2.1.1Fantu-Sages_Vault
Sages Vault add some elegant clothing for a more civilized age and new Artifacts of incredible power
Preferred version: 1.1.4Fantu-PopVillages
Populated Villages, PopVillages in short, makes player friendly NPCs (tamed) spawn on Draugr Villages and a few other locations AFTER you remove all the enemies from that area.
Preferred version: 1.0.1Xenofell-Skillful
Skillful adds various useful bonuses and utilities to existing skills, making for a deeper sense of character progression.
Preferred version: 0.3.0JereKuusela-Upgrade_World
A tool which can add new content to already explored areas.
Preferred version: 1.47.0Fireteam_F-Mineshafts
Adds underground mining to valheim - fixed for Hildir
Preferred version: 1.0.7README
Working on patch Patch 0.217.38. You will have to use the Valheim_old option in the betas menu.
Description
In short, this modpack adds a ton of enemies, weapons, armor, locations, finishes the last 2 biomes, and adds QoL things, as well as new quests. It is designed to also give incentive for people to re-fight the bosses. The game really opens up after Yagluth, as yes the last two biomes have content now, but there are awesome new enemies, events, drops, and quests that start to happen once you finish the "traditional" vanilla game.
In order to make forsakenmod work, you'll have to visit the mod page and follow the instructions there. If you can't be bothered, thats fine, the red text wont hurt the game, themod just won't load. However I must say, you'd be missing out on some really cool weapons. (This shouldn't be necessary anymore, just verify the the forsakenmod file is in the forsakenjvl folder.
I am quite proud of this. It was a TON of trial and error. Many, many hours went into this. I have made a couple of my own config files for Spawn that, Drop that, and Custom raids and they are included as well.
Note, Magical Mounts is almost completely disabled. The only part enabled is the summon part. Summons drop from Moder and Yagluth. I set it up so the cosmic versions are slightly faster, have a 2% drop chance, and only drop from Yagluth. All other versions have a 5% chance. The non-flying mounts drop from Moder, amd the flying ones drop from Yagluth.
CHEBS MERCENARIES COSTS:
Miner: CookedMeat:20,Coins:500,HardAntler:5 WoodCutter: CookedMeat:20,Coins:500,Flint:15
ArcherTier1: CookedMeat:20,Coins:200,ArrowWood:20 ArcherTier2: CookedMeat:20,Coins:400,ArrowBronze:20 ArcherTier3: CookedMeat:20,Coins:650,ArrowIron:20
WarriorTier1: CookedMeat:20,Coins:200,Flint:10 WarriorTier2: CookedMeat:20,Coins:400,Bronze:10 WarriorTier3: CookedMeat:20,Coins:650,Iron:10 WarriorTier4: CookedMeat:20,Coins:1000,Silver:10
NOTE: If it turns out that these guys are really squishy, easy to lose, or die all the time, we can drastically reduce these costs, and if that happens, I will of course reimburse anyone who spent the resources above
To throw small shields, press G To throw Frostner, press T (Frostner returns to you as long as you have inventory space)
WHAT TO SACRIFICE FOR EACH CLASS
Select the class you wish top play by offering an item at the Eikthyr Altar Berserker - Bone fragments Druid - Dandelion Duelist - Thistle Enchanter - Resin Mage - Coal Metavoker - Raspberry Monk - Wood Priest - Stone Ranger - Boar Meat Rogue - Honey Shaman - Greydwarf Eye Valkyrie - Flint
CLASS DESCRIPTIONS:
Valkyrie
- Bulwark - Buff: adds a set block bonus to all blocked attacks and adds damage mitigation to the caster
- Stagger - Attack: immediately taggers all enemies around the Valkyrie
- Leap - Attack: Launch into the air and come crashing down, applying splash damage at the point of impact 3.a. Frozen Fury - Release all valkyrie charges to create a wave of ice by holding block and using the 'leap' ability; must be using a shield
Extra: gain valkyrie charges each time an attack is blocked with a shield Hold block and press the 'attack' button to throw an icy spear; must have valkyrie charges
Ranger
- Shadow Stalk - Buff: greatly reduces noise and visibility of the Ranger, improves movement speed while crouched, and grants a short (5s) burst of speed
- Summon Wolf - Pet: summons a wolf companion for a limited time that is more durable, but less damaging than normal wolf pets
- Power shot - Buff: the next several ranged attacks gain velocity and attack power
Extra: passive skill that reduces stamina used while running by 25% Passive skill that reduces poison damage by 25% Rapid Reply - can fire an arrow as if the bow was 90% drawn for 3s after performing a dodge roll
Berserker
- Rage - Buff: sacrifice health periodically to gain increased movement speed, physical attack damage, continuous stamina regen, and a life-tap for a portion of damage dealt.
- Execute - Buff: the next several melee attacks gain increased attack power
- Dash - Attack: dash forward and strike enemies as you pass; damage based on the weapon currently equipped
Extra: 30% reduction in stamina use when swinging 2h weapons Gains a 4% bonus to damage for every 10% of missing health
Mage
- Fireball - Attack: launch a ball of fire that deals splash damage and applies burning 1.a. Ice Shard - Alternate attack: throw a short range shard of ice that deals piercing damage and slows enemies by holding "block" and using the Fireball ability
- Frost Nova - Attack: create a burst of ice around the caster that damages and freezes enemies; 2.a. Inferno - Alternate attack: create a burst of fire around the caster by holding "block" and using the Frost Nova ability
- Meteor - Channeled Attack: use this ability to call down meteors to strike an area; channel duration (stamina expended) determines how many meteors are created
Druid
- Regeneration - Heal: causes the caster and all nearby players to quickly regenerate health for a short period of time
- Root Defender - Summon: grows friendly roots and creatures to defend the druid
- Vines - Channeled Attack: periodically launches piercing vine projectiles
Bonus: druids may consume various seeds to gain a burst of vitality (use from hotbar or inventory)
Shaman
- Enrage - Buff: increases movement speed and rapidly regenerate stamina for the caster and all nearby allies
- Shell - Buff: reduces any elemental (poison, fire, ice, etc) damage taken and applies a spirit damage DoT to any attack made by the caster and all allies
- Spirit Shock - Attack: deals spirit damage in an area around the caster and applies a spirit DoT to any enemy hit
Extra: hold the 'jump' key while above water to glide across the surface Gains 25 stamina any time a nearby creature dies
Duelist
- Riposte - Counter: parry and counter in one smooth maneuver
- Seismic Slash - Attack: a sweeping technique that releases a razor thin blade of energy
- Hip Shot - Attack: quickly fire a projectile from a concealed weapon
Extra: gains a large bonus to block and parry values when wielding only a weapon Reduce the cooldown on hip shot and S.Slash when parrying an attack
Enchanter
- Biome Buff - Augment: grants a unique boon depending on the biome; energy from this buff may be released as an electric burst
- Weaken - Debuff: slows and weakens all enemies in a target area
- Charm - Debuff: turns an enemy into an ally for a short period
Extra: gain an 'elemental touch' which has a 30% chance to apply bonus elemental (fire, lighting, frost) damage when landing an attack Any elemental damage blocked by the enchanter is absorbed as stamina
Metavoker
- Light - Buff: create a ball of light that follows the caster; can be launched as a projectile to stagger and bock enemies
- Replica - Illusion: create replica's of all nearby enemies; replica's have a short lifespan and low HP
- Warp - Movement: warp forward a short distance; can be charged to increase the travel distance and produce a powerful detonation at the exit point
Extra: safe fall - press and hold "jump" to slow your descent and avoid fall damage Force Wave - hold block and press 'attack' to create a burst of energy that knocks enemies back, shares a cooldown with Replica
Monk
- Psi Strike - Attack: an unarmed attack so powerful it creates a shock wave; requires chi 1.a. Meteor Slam - while airborne, use Psi Strike to slam the ground for a powerful AoE attack
- Flying Kick - Attack: leap forward in a spinning kick
- Psi Bolt - Attack: throw a bolt of condense energy; consumes all charges of chi but scales with # of charges 3.a. Chi Surge - while holding block, use Psi bolt to consume all chi charges but gain a physical buff
Extra: generate 'Chi' charges by landing unarmed attacks Gains a 25% bonus to unarmed damage Gains a bonus to block while unarmed May fall from increased heights without taking damage
Priest
- Heal - Heal: a powerful heal that can be channeled to produce increasingly effective waves of healing
- Sanctify - Attack: calls a might hammer to fall from the sky, crushing everything in a fiery impact
- Purge - Attack/Heal: emits a burst of energy that heals allies and burns enemies
Extra: when taking lethal damage, the priest will reduce HP to 1 instead of dying - can occur once every 10m
Rogue
- Backstab - Attack: rapidly move behind an enemy and deliver a critical hit
- Fade - Movement: set a fade point and reactivate the ability to instantly move to the fade
- Poison Bomb - Attack: throw a container of acid that poisons anything it touches
Extra: hold 'block' and press 'attack' to quickly throw a knife - this consumes stamina and requires a rogue charge Double jump - press jump and then quickly press jump again (while still ascending) to jump a second time - requires a rogue charge Gains a passive bonus to move speed while crouched
For those who want to know about installing this on a server, please see Marshyman's Server Updating Modpack, install that to a new profile. Then navigate to your plugins folder and make sure you drag those folders (not the Bepinex.Displayinfo file) into your plugins folder on your server. That is enough to play, but if you don't trust the people playing on your server, you can copy the contents of the config file in Marshyman's Modpack Four Point Oh to your config folder on your server to enforce the configurations.
If you and your friends had fun playing this, I'd really love to hear about it via my discord link. If I can't get my friends to stick with it, and I get busy with life or whatever, and then a Valheim patch breaks this creating an insane amount of work again, I may never get the chance to have enjoyed it and only have done the work to make it. I'd really like feedback on balancing as well.
CHANGELOG
1.0.0
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Initial Release
1.0.1
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Updated READme
1.0.2
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Updated READme
1.0.3
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Deleted Anticheat mod, as it was stopping my friends from connecting to the server.
1.0.4
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Fixed excessive bear spawning. Bears now spawn in the mountains (at least mainly?) Also changed minimum star level to 0, decided that drops were too plentiful. Overall made playing a bit easier.
1.0.5
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Updated READme
1.1.0
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First big Fix. Also updated READme
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MOVE ITEMS OUT OF THE LAST TWO ROWS OF YOUR INVENTORY AND UNEQUIP YOUR ARMOR BEFORE INSTALLING THIS UPDATE!!!!!
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Deleted More Slots as it was preventing losing anything on death.
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Added AzuExtendedPlayerInventory and RandyKnapp's EquipmentAndQuickSlots to do the job MoreSlots did better. NOW YOU ACTUALLY LOSE YOUR STUFF WHEN YOU DIE (you just get a gravestone like vanilla) These two mods already come with configs to work in tandem with one another.
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Fixed an issue where a certain mob's prefab was written wrong and this not spawning
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Added auto zoom to bows before hoes
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Increased area that crafting benches will look for materials in chests from 15 to 25
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Added extra raids to custom Raids
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Re-added vanilla raids, didn't realize they were disabled
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Increased level up chance of all creatures(this was on in version 1.0.0-1.0.4, however a setting for all mobs to be a minimum level of 1 star was on as well. This time it's not)
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Increased creature size per star from 10% to 13% because cool
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Lowered chance for additional loot per star for all creatures (not bosses) from 50% to 25% (will be considering lowering all drops in general by 20% in the future if this still feels too plentiful)
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Changed days needed to level up world (creature level and loot control) to reflect the time it will take players to get through all the extra content. This will give more time before each level up, but not too much more than the vanilla settings for this mod.
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Still having issues with bears.. bears (at least from the OdinBear mod) will only spawn in the day now.
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Black bear (monstrum mod) will now only spawn in the mountains, and after bonemass is killed.
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Grizzly bear (monstrum mod) will now only spawn in mountains, and after bonemass has been killed
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Greatly increased crafting cost of Rune of Fehu and Rune of Hagalez
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Enabled more Raids
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Added custom container sizes mod by azumatt (seems there is just so many damned drops that you are filling up your little shack with chests like crazy, wood is already so scarce in this modpack, and the chests everywhere is rather messy. The amount of drops are plenty and the storage in the game should reflect that. This config will just change the first chest, to help get you up and running.
1.1.1
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Updated Readme
1.1.2
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Updated Readme
1.1.3
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Updated Readme (Im new to this okay)
1.1.4
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Updated Readme (Still)
1.1.5
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Updated Readme (Spelling/Punctuation)
2.0.0
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Complete redo of the modpack after Hilder's Update. START A NEW R2MM PROFILE.
2.0.1
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Just some mod updates
2.0.2
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Some more mod updates
2.0.3
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Lowered spawn chances of all renegade vikings and now they will only show up after the boss of that biome has been defeated
2.0.4
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Removed Renegade Vikings mod due to unlimited ammo and no wind up time when using the bow and arrow. Intention to add it back in when it is patched.
2.0.5
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Added NoDropsFromMonsterKill. We decided that the mobs were dropping too much loot. Also added SeedTotem, as it has been patched. Significantly increased the chance of enemies spawning with higher stars.
2.0.6
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Changes to Creature level and Loot Control to actually enable changes made from last patch.
2.0.7
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Removed SeedTotem as a dependency as it was causing an insane amount of in-game issues. You will have to MANUALLY UNINSTALL it if you aren't making an R2MM Profile. General Mod Updates
2.0.8
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Nerfed chance to retrieve arrows from 50% to 20%. Nerfed parts of the Endurance and Agility mods to make your character a lot less athletic (was starting to get way too fast and have an atack speed that was way too fast. I still fear this will have to be further nerfed.
2.0.9
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Mod Updates
2.0.10
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Mod Updates, Removed Herbalist from Modpack, as it created issues for trying to select some classes in Valheim Legends. At least the Dandilion. If this is not a problem for you, feel free to keep Herbalist installed/install it yourself.
2.0.11
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Removed SnowDay mod as its build pieces had no cost.
2.0.12
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Removed Wildlife as a dependency as some of my friends are reporting issues with fps drops and game freezing. Trying to reduce the load bu removing unecessary mods. Feel free to keep it, however, if you want it gone, you will have to manually uninstall it AFTER updating this modpack. Nerfed Agility mod again as people were just too damn athletic. On our current playtrhrough, we havent even defeated Eikthyr and yet with these skills at lvl 35 we are just way way too fast. This is the second nerf to the Agility mod, and it should hit much harder. Also fixed an issue where a couple of the Magical Mounts items were still craftable at a workbench. Now, as intended, the only way you can get the drops from the mod is by killing Moder/Yagluth.
2.0.13
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Drastically increased Raid chances and Frequency.
2.0.14
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Put Raid Check Frequency back to 46 (from 23), and left Raid Chances at 40% (from 20%)
2.0.15
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Mod Updates
2.0.16
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Deleted some Raids that were empty, as well as fixed recipes for MagicalMounts. DELETE YOUR SUPPLEMENTAL RAIDS FOLDER (inside Bepinex/config) FIRST, THEN DOWNLOAD THIS UPDATE
2.0.17
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Fixed recipes for MagicalMounts that were meant to be rolled out in 2.0.16
2.0.18
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Fixed issue with super strong Warefare items meant to cost 10000 coins showing up in the trader store for 1 coin. Now they should show up as 9999 coins. Thanks again to Einfitter for finding this issue.
2.0.19
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Changed chance for bosses to spawn with mending affect to 0
2.0.20
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Nerfs to Agility, Endurance, and Speedy Paths. Reduced Epic Loot drop rates for items from Judes Equipment, MagicPlugin, and Hugos Armory. Loot in dungeons now resets every 100 in game days. Not 1. Creatures in dungeons/camps respawn every 10 in game days. Reduced spawn chance of bees in meadows from 50% to 20%
2.0.21
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Made changes to Epic Loot, including changing the ratio of Epic Loot crafting item drops to crafting material drops from 1:0 to 0.8:0.2. Changed the way the Bounties work so now you only get bounties from the biome after the last killed boss. Added new Raid to the Ocean that is harmless but makes bouts of bad weather that last 9999 seconds.
2.0.22
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Nerfs to Speedypaths, has no affect on dirt. Increased speed by 20% on wood and 40% on stone paths (includes marble). Decreased stamina cost by 10% on wood and 20% on stone paths (includes marble). These weren't far off the default or maybe even are the default settings. I changed them a couple times but alas it should feel like a net-nerf. Big changes to loot as it continues to be too plentiful. Changed loot system from Creature Level and Loot Control from Caclulate Chance to Linear and set it so we have a 4% for extra loot per star. This should hopefully drastically reduce drops. Again with the continued nerfs. I am being told that it is too hard to start, and too easy once you get going so expect more changes in the very near future.
2.0.23
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Changed Ocean Raid to only last 1000 seconds, but will pause when you leave it. This will create areas with choppy seas as you play the game. Removed Eikthyrs Retribution as a dependency as its been reported to me that using/consuming some parts of the mod completely crash the game. YOU WILL HAVE TO MANUALLY UNINSTALL. Future updates I'm looking into will be a reduction to the frequency of epic loot drops, and the spawn rates of all creatures in the game. Epic Loot changes are more likely, creature spawn rates will be based on feedback. You would still have the same variety of enemies, just less of them. I have yet to play the game passed the black forest, but I worry that after more progression is made, the amount of enemies currently spawning around you will just become more of a nuicance, like the greylings in the vanilla game x1000. To the point where playing the game is offputting because you just wanna get wood for your build but youre sick of enemies. Of course, there would be ways around that, like making an enclosed tree farm, but you get the idea. Once again this will be based on feedback, so I'd definitely appreciate some messages!
2.0.24
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Added Shawesome Divine Armaments and Legendary Weapons (late game stuff). Nerfed run speed on both wood and stone from SpeedyPaths.
2.0.25
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Cleaned up the config files a bit, you wouldnt notice this unless you started a new modpack, and yes, you would still have to do the valheimraft and forsaken mod fixes. This will mainly affect future downloaders, having them not download broken config files.
2.0.26
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Just general mod updates.
2.0.27
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Reduced spawn rates of bears. Massive changes to Creature Level and Loot Control, including more mobs needed to be killed before a sector level up, sector levels only lasting an in game day, star chances now scale based on age of world and not boss progression anymore (Progress fast ! ;) just kidding there is still ample time before stuff starts getting harder). You should see the difficulty more forgiving to start with, and it should scale better as you play now. Again, the more feedback the better. Huge shoutout to those who have already been giving me feedback, and my awesome wife for helping me with parabolic math and charts :P That Epic Loot update should be coming soon, as it stands right now, it will contain a nerf to total amount of Epic Loot items dropped, but a buff to the percentage of those drops being Epic or Legendary.
2.0.30
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Made it easier to progress through sector levels, Also fixed an error that had thunderstorm raids crashing games.
2.0.31
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Updated all mods, added Legendary Weapons to the list of mods that need to be installed on your server.
2.0.32
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Removed Starvation as a dependency. It was brought to my attention how silly it is that the modpack has a mod that prevents afk raids, but then you starve to death when you go afk. Also edited some raid duration times, notably the Deathsquito Season, which someone pointed out to me lasted an hour.
2.0.33
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updated to work with Valheim Patch 217.22
2.1.0
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Actually Updated and Working again as of patch 217.25. Also changed spawn rate of Minotaur in Meadows from "1" to 0.20. I am not sure if the 1 meant 1% or 100% in the config but I have been told it spawns too much. So I am cutting it down here to see if it makes a difference. Thank you to Discord user Backlash for pointing this out.
2.1.1
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FINALLY confirmed to be working on server and client as of patch 217.25. Added Boat Additions to list of mods that need to be installed on the server.
3.0.1
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Made it so Wendigo raid only occurs after beating Elder. Updated to finally work with most recent patch (0.217.38). I don't have access to a server, so can't test connectivity. Working at least in single player.
3.0.2
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Removed ItemDrawers, ItemDrawers Epicloot Visual Patch, and VNEI as dependencies. You will have to manually uninstall
3.0.4
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Moved a raid that was happening before killing first boss to now only start after you kill Elder. Will move it back further if the raid is still too difficult.
3.0.5
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Removed OdinShip as a dependency as it was not allowing us to boot up our server. Added RTDItems and RTDMonsters to the modpack and to the list of mods required installed on the server. You will have to manually uninstall Odinship. A reminder to all new installers that you will have to do the Forsaken mod bit of work found on the mod page for forsaken mod. The Valheimraft work is obosolete.
3.0.6
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fixed some issues, updated all the mods. Added WeaponAdditions CustomShips, and GlassPieces to the modpack and list of mods that need to be installed on the server.
3.0.8
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Edited recpies for Outsiders items to be less accessible. Added mods: ChebsMercenaries, ColoredCrystalGlass, BrewBeer, Bell, MonkArmor, Christianity, and More_Ore_Deposits. All these mods have been added to the list of mods that need to be installed server-side as well.
3.0.9
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Added Expand_World_Rivers mod. Also added to list of mods that need to be installed on the server.
3.0.10
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I changed the distance between two bodies of water that a river can connect them from 2000 to 3500.
3.1.0
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Small fix to Seasonality mod, seasons weren't changing by themselves, now its every 6 irl hours of playtime.
3.1.1
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Big changes here. Added a new BeeQueen raid, tons of balancing fixes, recpie edits, changes to the Readme, etc. etc. I have been working on this update so long, between work and playing with the little on I lost track of what mods I changed exactly. Here are some I remember. Changed recipes for ChebsMercenaries. Moved "A dangerous storm has come to life" (stormling raid) to happen after killing the Elder. Changed Voidlings to be unable to spawn with stars. Removed Magical Mounts recipes.. they are now only drops that come from Moder and Yagluth. Edited costs of some items at trader. Drastically increased amount of kills to advance sector levels, now its 100,200,350. New Mod Icon, special thanks to Dreadnaught for randomly making me one (so cool!?!?!?!?). Changed costs of Rune of Fehu and whatever the name of the other rune is (give me a break okay :P ). Added Valheim Legends info to modpage, as well as Chebs Mercenaries recipes, and keybinds for throwing shields and Frostner.
3.2.0
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Big update here, added a ton of new mods. This includes: MarketStall, Lumberyard, DigDeeper, VikingsDoSwim, NoStamCosts, FirstPersonMode, WieldEquipmentWhileSwimming, AAA_Crafting, AutoRepair, AzuClock, Ranching, Tenacity, LostScrolls, ValheimFortress, BedMobile, RenegadeVikings, DragonRiders, BeastsOfBurdenEV, ItemStacks, SagesVault, RRRCore, RRRNPCS,RRRMonsters, PopVillages, and TheFisher. Updated Readme to include mods that should be installed serverside from this list.
3.2.1
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Hotfix to madly nerf Renegade Vikings
3.2.2
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Removed BedMobile as dependency, Was having us spawn at stones over and over. Remember you will manually need to Uninstall BedMobile!
3.2.3
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Changed it so GoodestBoy now spawns in the BlackForest during the day, since they were always dying to Voidlings at night.
3.2.4
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Big changes here. Renegade Vikings: Neautral Vikings now spawn in forest, renegade vikings will now only spawn after killing Elder, wandering trader only spawns after killing Eikthyr. Resurrection: cost to revive people is free, you have 10 seconds to click on their ragdoll. Chebs Mercenaries: Fixed Recipes. Creature Level and Loot Control: Increased brightness of elemental infusions, changed respawn time of creatures in dungeons from 10 in game days to 3, changed time it takes for sector levels to reset from 1 in game day to 2, changed kills required to advance sector levels from 300/500/900 to 250/400/700. Valheim Armory (Courtesy of FitzRobert on Discord, he completely rebalanced these cool looking items so they are more viable, as no one was building them): 1H weapons: Changed attack stamina to 8 Changed secondary attack stamina to 24 Added 6 to base damage and to damage per level 2H weapons: Changed stamina to 12 and 36 for secondary attack Added 12 to base damage and to damage per level Reduced all movement speed penalties by 10% (in some case resulting in a speed buff) Shields: They already had really good blocking. Upgraded the parry bonus to 2.0 Removed the run speed penalty entirely. Recipes: Base recipes are unchanged. Upgrades now require iron, gold, and/or forest tokens. Updated NoDropsFromMonsterKill, and its toggled so that kills from neutral factions (Renegade vikings for example) will now drop loot, so they can no longer steal your kills. ADDED: Autofuel, Building, WackysDatabase, DiscordSkillTracker. Autofuel is set so it only works with torches/sconces(other resin light sources) and fires.
3.2.5
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Added AzumatWearNTearPatches, and increased build integrity by 25%
3.2.6
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Changes to the way seasons work. More edits to come to this one in the future.
3.2.7
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Changes to Item stack sizes, big thanks once again to my man Fitz! Changed kills needed to progress sector levels to 50/150/300. Sector level resets in 1 in game day, not 2. Changed size increase per star of creatures from 13% to 8%, due to issues with mobs having too much range, making melee combat quite redundant. Also added Epic Loot configs for the wands added by MagicPlugin.. again, big thanks to Fitz!!!! Removed DiscordSkillTracker as it was broken. Hopfully ACTUALLY disabled stars on anything Void related and all Bears. Lets see if it works this time.
3.2.8
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Formatting to CreatureConfig.YML to include changes to Void creatures and bears from last patch.
3.2.9
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Just mod updates!
3.2.10
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Added AdvancedTerrainModifiers
3.2.11
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Updated Shawesome Divine Armaments to fix issue with items not showing up in Hammer
4.0.0
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Complete balance overhaul, along with updates and optimizations.
4.0.1
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Hotfix! Accidently uploaded the wrong modlist... its been a long night okay :P
4.0.2
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Updated Readme.
4.0.3
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Removed Renegade Vikings(make sure you manually uninstall after installing update 4.0.3). Changed Global settings in CLLC from Hard to Medium, will affect all monsters not listed in the YAML file(Bosses unaffected). Added Global key "KilledElder" to Wendigo from Outsiders Mod. Made it so multiple OP mobs can no longer spawn with stars. Changed Recipe for Mjolnir, will edit at needed.
4.0.4
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Removed Expand_World_Rivers as a dependency. If you are in the middle of a playthrough, DONT UNINSTALL IT. It will drastically change your world and likely ruin you builds. Decided to allow portals again in our playthrough, so sailing wont be as important. Furthermore, the rivers are nice, but it really screws with elevation in the meadows and black forest at the least. Made some changes to Seasonality. It is recommended to make another profile. Cleaned up the Readme.
4.0.5
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Mod updates.
4.0.6
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Added Mineshaft mod, courtesy of Fireteam.
4.0.7
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Changes to Seasonality (nerfs, but really fixes lol)
4.0.7
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Made it so Mapshare shares pins. You can change this setting yourself in your configs, look for Mydayyy.plugins.serversidemap.cfg
4.0.8
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Changed amount of creatures needed to be killed to advance sector levels, from 20/50/100, to 50/100/175. This change comes due to the sheer amount of creatures that are in this modpack. Nerfs to stamina regen in spring, run stamina cost in summer (now costs less to run), and eitr regen in winter. Removed Relative Lighting due to Thistle and Yellow mushrooms not glowing (REMEMBER TO MANUALLY DELETE). Mod updates.
4.0.9
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Removed Great White from spawning.