All mods
Allows mando to cook his nades by holding down the skill button. The crosshair ticks for every fourth of the maximum cook time, at which point, when commando throws, the grenade will explode instantly. Deals no self damage.
Last updated: 3 weeks ago
VoidFiend Overhaul and vfx changes, including the ability to extend his beam, a more flexible and efficient use of supress, dynamic tooltips in game and VFX color changes to match Voidfiend's themes'
Last updated: 3 weeks ago
Buffs enemy HP to resemble Early Access numbers.
Last updated: a month ago
A reworked Mithrix fight that uses new mechanics. Configurable.
Last updated: a month ago
Tweaks to the Child Enemy
Last updated: a month ago
Keeps your drones and mechanical minions synced with your items. Supports all tiers and includes a configurable blacklist by in-game item name.
Last updated: a month ago
It's just that skrimple!
Last updated: a month ago
13 NEW abilities for Artificer. (Version 4: Reworked (nearly) every new ability and passive. Featuring new ability icons by anartoast!)
Last updated: a month ago
A Part of @ItsZen_EXE's modpack which edits the character select screen's and in-game UI's descriptions of abilities to be more informative and user-friendly.
Last updated: a month ago
A Part of @ItsZen_EXE's modpack which edits the Logbook's item descriptions to be more informative and user-friendly.
Last updated: a month ago
A Part of @ItsZen_EXE's modpack which edits the in-game UI and Pings to be more informative and user-friendly.
Last updated: a month ago
Makes most vanilla damage amplification effects linear instead of multiplicative. Server-side and Vanilla-compatible.
Last updated: a month ago
Funny mildly offensive text replacing mod.
Last updated: a month ago
Ever got annoyed at Void Fiend's corrupted beam being too short? Well this fixes that. It comes with an initial buff to his range that is freely adjustable so you can make it skinny etc etc .(also a number of other changes)
Last updated: a month ago
Tired of Voidfiend moving inconsistently between corrupt and non-corrupt states? This mod fixes it, making his movement uniform and allows you to use the powers of either mode at any time, regardless of corruption.
Last updated: a month ago
Provides simple customisation of the lunar coins behaviour, capable of turning them into a per-run currency through BepInEx config. Includes Risk of Options support.
Last updated: a month ago
Aims to fix skins using dynamic bones that were broken after the optimisation update, as well as some other standard skinbuilder skins.
Last updated: a month ago
DEPENDENCIES NOT INSTALLED BY DEFAULT!!! Changes items from ClassicItemsReturns & StandaloneAncientScepter to a new item tier in the Starstorm 2 beta & adds them to the related trading system.
Last updated: a month ago
Dynamic barrier decay and an aegis rework. Features support for decay freezing and barrier generation.
Last updated: a month ago
Slight rebalance to make bad items at least feel impactful and make item scaling intuitive
Last updated: 2 months ago
Changes MUL-T's, Artificer's, and False Son's acceleration to be equal to the other survivors.
Last updated: 2 months ago
Tweaks to the Scorch Wurm Enemy
Last updated: 2 months ago
A W.I.P collection of item edits by me that makes some items more fun, interesting, and/or better for performance. Supports some Starstorm 2 items!
Last updated: 2 months ago