All mods
Adjusts the multiplayer ready-check to wait for all players to ready up before starting the timer
Last updated: 3 years ago
Automatically distributes items among players when items drop and/or the teleporting begins
Last updated: a year ago
Prevents multiple instances of the same sound from playing within the same frame, resulting in a sound potentially becoming very loud. Clientside.
Last updated: a year ago
Continuation of ThinkInvis' Hypercrit AND TheMysticSword's Hyperbleed.
Last updated: 10 months ago
Config to hide items, equipment, artifacts, difficulties, survivors, skills, skins, monsters and interactables from existence.
Last updated: 4 months ago
Improves targeting of Seeker's Unseen Hand (Secondary) ability. Allowing you to hit flying enemies easily.
Last updated: 5 months ago
Adds the unused Mithrix throne and spawn animation
Last updated: a year ago
Make spawn rates faster to help the early game.
Last updated: 6 years ago
Rebalances/Buffs some items.
Last updated: 5 months ago
Displays available charges count for Railgunner with Backup Magazines
Last updated: 3 years ago
Skips the teleporter charging after the boss is defeated while still adding the time it would have taken.
Last updated: 3 years ago
Adds randomly-selected color schemes to stages.
Last updated: 7 months ago
"Wait, so this entire time you *didn't* actually want to attack yourself?..." -- This fixes a bug causing you to ping yourself at certain camera angles.
Last updated: 2 years ago
Prevent bosses from soft-locking your run when they get pushed too far away from the stage.
Last updated: 10 months ago
Increase the range of Huntress every time you level up. Or turn on God Mode and increase the range to encompass the whole map.
Last updated: 6 years ago
Adds item drop on killing the Shopkeeper, and several new items.
Last updated: 2 years ago
Tweaks and silliness. Size, effects, stocks on crosshair, dash while charging, and m1+m2 air slam stuff
Last updated: a year ago
Stops Power-Saw and a few other skills from canceling sprint on activation, configurable.
Last updated: a year ago
Survivors can revive fallen teammates, but it comes at the price of their own health and safety! Optional death curse mode. Highly configurable. ( multiplayer heal spawn )
Last updated: 11 months ago
Allows players to respawn as a monster when they die.
Last updated: a year ago
Reduces the need for tedious head math, or maybe you're just bad at it.
Last updated: 11 months ago
Syncs Engineers items with turrets whenever he gains/loses an item.
Last updated: a year ago
Add a Skill Variant for Chef's Primary. No more stocks, can keep the fire primary button pressed, cleavers automatically returns to you upon reaching their max range.
Last updated: 8 months ago
At the end of each stage, StageRecap shows all the interactables on the stage and how many you’ve collected. This helps players improve at full looting stages.
Last updated: a year ago