Some mods may be broken due to the recent Alloyed Collective update.
All mods
Prevents the Newt from kicking you out of the bazaar. Server-side and vanilla compatible.
Last updated: a year ago
Aims to fix skins using dynamic bones that were broken after the optimisation update, as well as some other standard skinbuilder skins.
Last updated: 4 months ago
UI improvements to the command and scrapper menus. Tooltips, item counters, escape to close, and UI tweaks. All settings are configurable.
Last updated: 5 years ago
Improves AI by making enemies target players more often
Last updated: a year ago
Tweaks Commando to be more fun and makes default abilities sidegrades, fixes some bugs.
Last updated: a year ago
A mod that makes the Engineer Bad Ass. And Fortnite Emotes.
Last updated: 10 months ago
Large content addition to Simulacrum. Adds 80+ Augments, a way to end Simulacrum runs, guaranteed super boss wave, Simulacrum Artifacts that add more Stage varitey or Drones, and a lot of extras for the gamemode.
Last updated: a week ago
Makes FixIntroSkip work automatically
Last updated: a year ago
Makes Gold Chests drop one item PER player.
Last updated: a year ago
Vanilla-compatible tweaks to basegame content. Some are server-side, some are client-side. Every feature can be toggled in the config!
Last updated: 11 hours ago
Buffs Beetle Guards by making them absolute units.
Last updated: a month ago
Wildbook's TooManyFriends recompiled for SotS. Increases max lobby size for 16, allowing for big lobbies.
Last updated: a year ago
Various graphics tweaks of Wetland Aspect's Water.
Last updated: 2 years ago
Brings back cut enemies and rebalances them. also does some family event stuff. Highly Configurable.
Last updated: 2 weeks ago
Saves chosen difficulty, character and artifacts between the game restarts
Last updated: 3 years ago
Adds more Sots-style loop weather variants
Last updated: 2 weeks ago
Makes Alien Head reduce cooldowns by less per stack and also turns it into a Green item.
Last updated: a month ago
Prevents multiple instances of the same sound from playing within the same frame, resulting in a sound potentially becoming very loud. Clientside.
Last updated: a year ago
Figure out what content came from where.
Last updated: 3 years ago
Now with new config that makes it charge faster after killing a boss.
Last updated: a year ago
The first hud replacement mod
Last updated: 2 weeks ago
Adjusts the multiplayer ready-check to wait for all players to ready up before starting the timer
Last updated: 3 years ago
Automatically distributes items among players when items drop and/or the teleporting begins
Last updated: a month ago
Adds randomly-selected color schemes to stages.
Last updated: 3 weeks ago