Some mods may be broken due to the recent Alloyed Collective update.
All mods
Changes items from ClassicItemsReturns & StandaloneAncientScepter to a new item tier in the Starstorm 2 beta & adds them to the related trading system.
Last updated: 2 months ago
Fixes Pot Golfing!
Last updated: 2 months ago
Negates knockback while under the effects of the Bungus. OP? Yeah, probably a bit in the beginning. But standing still is asking for death in higher difficulties anyways.
Last updated: 3 months ago
A patch for the Bastian survivor mod that adds tap/hold variants, charge-up states, and updated skill descriptions while reusing existing assets.
Last updated: 3 months ago
Makes Interrogator's Guilty debuff permanent on allies instead of timed. Makes Guilty buff persist indefinitely until the victim dies
Last updated: 3 months ago
Replaces False Son's lame yellow laser with the one used in the phase 3 bossfight. Also displays a tracer while charging (configurable)
Last updated: 3 months ago
replaces a lot of text-based thins in the game. like... alot.. Credits to SlimeClub's Item Names mod for me using it and changing like, one or two things lmao
Last updated: 3 months ago
Changes the scoreboard a little bit. (Can be configured)
Last updated: 3 months ago
Overhauled DPS Meter back from the good old days. (Can be configured)
Last updated: 3 months ago
Adds tooltips in the chat to display more information. (Can be configured)
Last updated: 3 months ago
A mod that makes mountain shrines permanent
Last updated: 3 months ago
Makes False Son dialogue and descriptions more interesting.
Last updated: 3 months ago
Adds a configurable option to adjust the turn rate of Seeker's Reprieve skill.
Last updated: 3 months ago
[TasksRevived Addon] Artifact-ify...
Last updated: 3 months ago
A standalone version of RiskyMod's per-player difficulty scaling change, but also made configurable.
Last updated: 3 months ago
Makes False Son do quintuple damage to Acrid.
Last updated: 3 months ago
Makes Void Fog deadlier with configurable damage and exponential scaling options.
Last updated: 3 months ago
Turns lunar coins into a per run currency and grants some after teleporter event
Last updated: 3 months ago
random stuff is modified. Most notable are the void fields; check the page for a list of options
Last updated: 4 months ago
Removes the need to scope-in when firing the primary
Last updated: 4 months ago
Allows mando to cook his nades by holding down the skill button. The crosshair ticks for every fourth of the maximum cook time, at which point, when commando throws, the grenade will explode instantly. Deals no self damage.
Last updated: 4 months ago
VoidFiend Overhaul and vfx changes, including the ability to extend his beam, a more flexible and efficient use of supress, dynamic tooltips in game and VFX color changes to match Voidfiend's themes'
Last updated: 4 months ago
Keeps your drones and mechanical minions synced with your items. Supports all tiers and includes a configurable blacklist by in-game item name.
Last updated: 4 months ago
It's just that skrimple!
Last updated: 4 months ago