All mods
Overkilling an enemy hard enough causes them to explode. Fully configurable!
Last updated: 3 months ago
False Son's Prime Devastator applies 5 stacks of Lunar Ruin instead of Skill Disable. Server-side and Vanilla-compatible.
Last updated: 3 months ago
A QoL UI mod that exposes statistics for items and the player, adjusts the size and features of command and scrapper menus, and much more. Fully open source and compatible with RiskUI!
Last updated: 3 months ago
Dynamic barrier decay and an aegis rework. Features support for decay freezing and barrier generation.
Last updated: 3 months ago
DroneMeld but better
Last updated: 3 months ago
0.2.2 - 'xdc?' and 'xdr?' now alias to 'xtotal?' | Shows the amount of mountain shrines used. See readme.
Last updated: 3 months ago
Displays each player's damage contributions during the teleporter fight
Last updated: 4 months ago
Scrap more items at once at the scrapper using a in-game slider
Last updated: 4 months ago
Config for removing any enemy from stage spawnpools. Server-side and Vanilla-compatible.
Last updated: 4 months ago
aaaaand down he goes.
Last updated: 4 months ago
Makes the primordial teleporter set to loop by default instead of going to the moon. Server-side and vanilla compatible.
Last updated: 4 months ago
Fixes RoR2 by making End Cities 3x less common.
Last updated: 4 months ago
Saves your progress at the start of the stage so you can load later
Last updated: 4 months ago
Makes Shadow the Hedgehog say "Damn, not here!" whenever you die.
Last updated: 4 months ago
Fixes X4 Stimulant and Insecticide never spawning in the Starstorm 2 beta by removing each item's broken achievement.
Last updated: 4 months ago
Radar Scanner replaces question marks with ping icons and info is posted into the chat.
Last updated: 4 months ago
Adds randomly-selected color schemes to stages.
Last updated: 4 months ago
Fighting Time itself: Custom difficulty and scaling overhaul mod that encourages faster gameplay. Highly configurable.
Last updated: 4 months ago
Scavs will spawn on actual loops. also some enemy config.
Last updated: 4 months ago
Brings back cut enemies and rebalances them. also does some family event stuff. Highly Configurable.
Last updated: 4 months ago
Lunar Coins become a per-run currency via artifact. Seperate configs for drop chance, BTB costs, etc.
Last updated: 4 months ago
changes ZetAspect aspects to Highlander tier.
Last updated: 4 months ago
Re-creates the pre-SOTV behavior of sprint-canceling Acrid's primary.
Last updated: 4 months ago