All mods
Stackable elite aspects with new effects. Highly Configurable.
Last updated: 2 weeks ago
A reworked Mithrix fight
Last updated: 2 weeks ago
Reworks the director to spawn a variety of enemies, bosses, and elites instead of groups.
Last updated: 3 weeks ago
Saves your progress at the start of the stage so you can load later
Last updated: 3 weeks ago
A full game rebalance that aims to bring the game closer to RoR1. Highly configurable!
Last updated: 3 weeks ago
Makes AI target players and stay in combat mode more often.
Last updated: 3 weeks ago
Adds more statistics to the end screen.
Last updated: 3 weeks ago
Adds an eclipse to the Eclipse lobby
Last updated: 3 weeks ago
Adds item descriptions to items before picking them up.
Last updated: a month ago
Adds a damage log to the HUD to show what you have taken damage from recently — [ client-side ]
Last updated: a month ago
Removes all effects, configurable. Keeps your game safe from crashes (assuming you don't have wack modlist), and fixes the forever haunting freeze effect bug, at the cost of any visibility and shittier gameplay!
Last updated: a month ago
Turns Transcendence into Transgendence
Last updated: a month ago
Changes to make simulacrum feel less sluggish and more tower defense-y. Compatible with Wolfo's SimulacrumAdditions.
Last updated: 2 months ago
Increase charge rate by 100%, each player gets a temporary movement speed buff.
Last updated: 2 months ago
Renames 'Elder Lemurian' to Microwave. That's it. That's the mod.
Last updated: 2 months ago
Sorts all survivors to your configurable liking. Force modded characters to the end. Mix RoR1 survivors in with vanilla like they belong c:, or individually set survivor's sort order.
Last updated: 2 months ago
Lunar wisp chimera has less range on minigun
Last updated: 2 months ago
Large content addition to Simulacrum. Adds 60+ Augments, makes Simulacrum beatable, 2 Simulacrum Artifacts, recolor skins for reaching wave 50 and a lot of extras for the gamemode.
Last updated: 2 months ago
Makes Charged Perforator procs inherit the crit state of the damage that procced it instead of rolling a crit seperately
Last updated: 2 months ago
Changes credit cost for pests. Configurable.
Last updated: 2 months ago
Fixes attacks not always aiming where your crosshair is. Also known as the "Pierce Bug".
Last updated: 2 months ago
Swaps tiers and some behavior of Benthic Bloom with that of Purity.
Last updated: 2 months ago
Makes Hermit Crabs move twice as fast.
Last updated: 2 months ago
Attempts to fix names showing up as ???. Client-side and Vanilla-compatible.
Last updated: 2 months ago