All mods
Adjusts the minimum skill cooldown to 0 seconds, and adds a config for changing it.
Last updated: 7 months ago
Changes the Newly Hatched Zoea item.
Last updated: 7 months ago
Xi Construct AI/Stat tweaks
Last updated: 7 months ago
Stage balancing for SOTV
Last updated: 7 months ago
Tweaks to various stages that makes runs more consistent and knowledge-based.
Last updated: 7 months ago
Increases Artificer's mass value, making attacks with knockback push her less.
Last updated: 7 months ago
QoL tweaks to make Bandit more fluid to play. Client-side and Vanilla-Compatible. Special Grace Period tweaks are server-side.
Last updated: 7 months ago
Continuation of ThinkInvis' Hypercrit AND TheMysticSword's Hyperbleed.
Last updated: 7 months ago
Makes Artificer IceWall block projectiles and ranged attacks. All players need the mod.
Last updated: 7 months ago
Fixes Artificer primary projectiles disappearing at long range. Server-Side and Vanilla-Compatible!
Last updated: 7 months ago
Shows the amount of mountain shrines used. See readme.
Last updated: 7 months ago
Brings back cut enemies and rebalances them. also does some family event stuff. Highly Configurable.
Last updated: 7 months ago
Void Cells or Cages now charge automatically!
Last updated: 8 months ago
LazySimulacrum
Last updated: 8 months ago
Void corruption leaves behind the original as a byproduct.
Last updated: 8 months ago
Makes MUL-T Scrap Launcher scale with attack speed instead of cooldown. Client-Side and Vanilla-Compatible!
Last updated: 8 months ago
Fixes Huntress Flurry losing arrows at high attack speed. Server-Side and Vanilla-Compatible!
Last updated: 8 months ago
Makes Teleporter bosses less likely to repeat between stages. Server-Side and Vanilla-Compatible!
Last updated: 8 months ago
Fixes MUL-T Nailgun not firing its shotgun burst when cancelled by most actions, and increases the bullet radius to be the same as Commando. Client-Side and Vanilla-Compatible!
Last updated: 8 months ago
Prevents Mercenary Eviscerate from targeting allies. Client-Side and Vanilla-Compatible!
Last updated: 8 months ago
Fixes Commando primary fire rate being capped lower than intended due to an unused reload state. Client-Side and Vanilla-Compatible!
Last updated: 8 months ago
Networks the timed buffs, so clients are aware of the timers.
Last updated: 8 months ago