5. Survivors - Artificer
Updated 2 months agoArtificer
Pretty radical gameplay changes, aimed at giving her built-in mobility to synergize with her Hover as well as making her Freeze able to execute bosses. If you didn't like playing her before, it's worth giving her a shot.
General
- Freeze can execute bosses at 15% health.
Primaries
-
Fire Bolt
- Damage increased from 230% -> 300%
-
Plasma Bolt
- Damage increased from 230% -> 360%
Secondaries
-
Charged Nano-Bomb
- Removed gravity, making it work like it used to in Early Access.
-
Cast Nano-Spear
- Increased damage from 1200% -> 1600% to make it more competitive with Nano-Bomb.
Utilities
-
Snapfreeze
- Gives backwards knockback when used while airborne.
- Does not apply when Hovering.
- Can be aimed at airborne enemies.
- Creates a small ice explosion on the aimpoint.
- Gives backwards knockback when used while airborne.
-
Ion Surge
- Moved to Utility slot.
- Cooldown increased from 8s -> 12s to match Snapfreeze.
- Now Shocks instead of Stunning.
- (RiskyTweaks) No longer scales with movement speed.
Specials
- Flamethrower
- Ranged increased from 20m -> 25m
- (RiskyTweaks) Applies burn DoT for every tick, to revert the SotV nerf.
Pages
- 1. General - Character Mechanics
- 1. General - Interactables
- 1. General - Run Scaling
- 1. General - Teleporters and Holdouts
- 2. Allies
- 3. Items - Quick Overview
- 3. Items - Tier 1 Common
- 3. Items - Tier 2 Uncommon
- 3. Items - Tier 3 Rare
- 3. Items - Tier Boss
- 3. Items - Tier Lunar
- 3. Items - Void
- 4. Equipment
- 5. Survivors - Acrid
- 5. Survivors - Artificer
- 5. Survivors - Bandit
- 5. Survivors - Captain
- 5. Survivors - Commando
- 5. Survivors - Engineer
- 5. Survivors - Huntress
- 5. Survivors - Loader
- 5. Survivors - Mercenary
- 5. Survivors - MUL-T
- 5. Survivors - Railgunner
- 5. Survivors - REX
- 5. Survivors - Void Fiend
- 6. Enemies
- 6. Enemies - Spawnpools
- 7. Stages - Commencement
- 7. Stages - Void Fields
- 7. Stages - Void Locus