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3. Items - Void
Updated a day agoReworks
-
Lost Seer's Lens
- Gain 10% crit chance.
- Critical strikes hit twice... BUT deal 50% less damage.
Vanilla version makes the game boring in MP. New version acts as a global crit modifiers, gain more procs at the cost of losing out on single-hit damage for Bands.
Buffs
- Singularity Band
- Damage increased from 100% (+100%) -> 200% (+120%)
- Reduced cooldown from 20s -> 15s
- Removed falloff.
- Removed proc coefficient.
Nerfs
-
Safer Spaces
- Increased cooldown from 15s -> 20s
- (RiskyTweaks) Fixed item being cacluated as if it has +1 stacks.
-
Weeping Fungus
- Reduced healing from 2% (+2%) -> 1.2% (+0.6%)
-
Plasma Shrimp
- Reduced damage from 40%(+40%) -> 40% (+28%)
- Proc chance now scales off of the triggering hit's proc coefficient.
- Removed proc coefficient.
-
Polylute
- Reduced hitcount from 3 (+3) -> 3 (+2)
- Removed proc coefficient.
-
Voidsent Flame
- Removed range scaling.
- Removed proc coefficient.
Tweaks
- Newly-Hatched Zoea
- Ignores ally cap.
- Caps out at 6 allies.
- Beyond this, existing allies get damage boosted by 30% per stack instead.
- Added to Engi turret blacklist.
Pages
- 1. General - Character Mechanics
- 1. General - Interactables
- 1. General - Run Scaling
- 1. General - Teleporters and Holdouts
- 2. Allies
- 3. Items - Food
- 3. Items - Quick Overview
- 3. Items - Tier 1 Common
- 3. Items - Tier 2 Uncommon
- 3. Items - Tier 3 Rare
- 3. Items - Tier Boss
- 3. Items - Tier Lunar
- 3. Items - Void
- 4. Equipment
- 5. Survivors - Acrid
- 5. Survivors - Artificer
- 5. Survivors - Bandit
- 5. Survivors - Captain
- 5. Survivors - CHEF
- 5. Survivors - Commando
- 5. Survivors - Engineer
- 5. Survivors - False Son
- 5. Survivors - Huntress
- 5. Survivors - Loader
- 5. Survivors - Mercenary
- 5. Survivors - MUL-T
- 5. Survivors - Railgunner
- 5. Survivors - REX
- 5. Survivors - Seeker
- 5. Survivors - Void Fiend
- 6. Enemies
- 6. Enemies - Spawnpools
- 7. Stages - Commencement
- 7. Stages - Void Fields
- 7. Stages - Void Locus