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7. Stages - Void Locus
Updated 2 years agoHoldouts
- Holdout size increased from 20m -> 30m
- (RiskyTweaks) Charge time reduced from 60s -> 40s
- (RiskyTweaks) Void Fog damage significantly lowered. Now deals the same damage as Void Fields and no longer ramps up over time.
Signals Drop Items
-
(RiskyTweaks) Void Signals now drop items for the team on completion.
- 50% Common
- 40% Uncommon
- 10% Legendary
- 10% Void
The percentages add up to over 100%, so divide chance by total sum of chances (ex. Void chance is 10/110)
Pages
- 1. General - Character Mechanics
- 1. General - Interactables
- 1. General - Run Scaling
- 1. General - Teleporters and Holdouts
- 2. Allies
- 3. Items - Food
- 3. Items - Quick Overview
- 3. Items - Tier 1 Common
- 3. Items - Tier 2 Uncommon
- 3. Items - Tier 3 Rare
- 3. Items - Tier Boss
- 3. Items - Tier Lunar
- 3. Items - Void
- 4. Equipment
- 5. Survivors - Acrid
- 5. Survivors - Artificer
- 5. Survivors - Bandit
- 5. Survivors - Captain
- 5. Survivors - CHEF
- 5. Survivors - Commando
- 5. Survivors - Engineer
- 5. Survivors - False Son
- 5. Survivors - Huntress
- 5. Survivors - Loader
- 5. Survivors - Mercenary
- 5. Survivors - MUL-T
- 5. Survivors - Railgunner
- 5. Survivors - REX
- 5. Survivors - Seeker
- 5. Survivors - Void Fiend
- 6. Enemies
- 6. Enemies - Spawnpools
- 7. Stages - Commencement
- 7. Stages - Void Fields
- 7. Stages - Void Locus