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1. General - Interactables
Updated 9 months ago-
(RiskyTweaks) Blood Shrine
- Now drops a minimum of 1 chest per 50% HP sacrificed.
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(RiskyTweaks) Mountain Shrine
- Director cost increased by +50% per player.
- Capped to 5 per stage. (Configurable)
Spawn cap is mainly geared towards large lobbies, where the amount of drops can quickly get laggy and unmanageable.
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(RiskyTweaks) Combat Shrine
- Gold rewards reduced by 66%, now drops items for the team on completion.
- Does not apply to Defiant Gouge and items that allow the shrine to be reused.
- Director cost increased by +50% per player.
- Capped to 3 per stage. (Configurable)
Aimed to encourage players to actually interact and group up when these show up, rather than passively hitting them and running away.
- Gold rewards reduced by 66%, now drops items for the team on completion.
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Void Seed
- Limit per stage reduced from 3 -> 1 (Configurable)
- Limit is increased by +1 per loop, up to a max of 3. (Configurable)
Pages
- 1. General - Character Mechanics
- 1. General - Interactables
- 1. General - Run Scaling
- 1. General - Teleporters and Holdouts
- 2. Allies
- 3. Items - Food
- 3. Items - Quick Overview
- 3. Items - Tier 1 Common
- 3. Items - Tier 2 Uncommon
- 3. Items - Tier 3 Rare
- 3. Items - Tier Boss
- 3. Items - Tier Lunar
- 3. Items - Void
- 4. Equipment
- 5. Survivors - Acrid
- 5. Survivors - Artificer
- 5. Survivors - Bandit
- 5. Survivors - Captain
- 5. Survivors - CHEF
- 5. Survivors - Commando
- 5. Survivors - Engineer
- 5. Survivors - False Son
- 5. Survivors - Huntress
- 5. Survivors - Loader
- 5. Survivors - Mercenary
- 5. Survivors - MUL-T
- 5. Survivors - Railgunner
- 5. Survivors - REX
- 5. Survivors - Seeker
- 5. Survivors - Void Fiend
- 6. Enemies
- 6. Enemies - Spawnpools
- 7. Stages - Commencement
- 7. Stages - Void Fields
- 7. Stages - Void Locus