6. Enemies

Updated 10 months ago
  • General

    • Enemy fall damage increased 50% and can now die from falls.
    • AI now always knows where the player is so that they get stuck less.
    • Removed passive HP regen from all enemies.
      • Active HP regen skills unaffected. (ex. Mushrum healing, Mending Elites)
    • Most explosive/AoE attacks now use SweetSpot falloff instead of Linear falloff.
      • Linear falloff scales damage from 100% to 0% based on how far away you are from the center of the blast.
      • Sweetspot deals 100% damage in the inner half of the radius, 25% damage in the outer half.
  • Expanded AI blacklist

    • Tougher Times
    • Safer Spaces
    • Shuriken
    • Shipping Request Form
    • Regenerating Scrap
    • Tesla Coil
    • N'kuhana's Opinion
    • Frost Relic
    • Spare Drone Parts
    • Empathy Cores
  • Mithrix

    • No longer takes fall damage.
    • Prioritizes targeting players.
  • Voidling

    • Lowered HP 25%
    • Fog now does fixed damage instead of scaling with time. (Same values as Void Fields)
  • Bosses

    • Stone Titan

      • Faster attack/skill animations.
      • Fist count increased from 1 -> 4
      • Laser now scales with attack speed.
      • Rock projectiles are more accurate.
    • Beetle Queen

      • Larger and stronger acid pools.
      • Beetle Juice debuff now reduces armor by -5 per stack.
    • Wandering Vagrant

      • Nova no longer scales with attack speed.
    • Magma Worm/Overloading Worm

      • Prioritizes targeting players.
    • Grovetender

      • Tracking Wisps no longer proc on-kill effects.
    • Solus Control Unit/Alloy Worship Unit

      • Damage increased significantly.
    • Xi Construct

      • Takes 50% more damage while using its laser.
    • Grandparent

      • Sun damage stops the moment you break LOS.
  • Void

    • Voidtouched Elites (EliteReworks takes precedence, does the same thing)

      • Applies Nullify instead of Collapse.
      • Removed damage penalty, now has a +50% damage bonus like EliteReworks/Honor Elites.
      • (Global) Nullify now only takes 2 stacks to root.
    • Void Reaver

      • Applies 2 stacks of Nullify.
    • Void Infestors

      • No longer possess allies on the Player Team.
  • Lunar

    • Lunar Wisp
      • Now fires projectiles with slight homing instead of hitscan.
      • Increased director cost.
      • Now affected by Stun/Shock/Freeze.
  • Common Enemies

    • Blind Pest

      • Shot damage reduced from 30 -> 15 (Vulture damage -> Lemurian damage)
      • HP reduced from 80 -> 60 (Jellyfish HP)
    • Beetle

      • Bigger attack hitbox.
      • Slightly increased move speed.
    • Lemurian

      • Bite attack lunges forwards slightly.
    • Imp

      • Continues to chase targets after attacking, instead of attempting to back off and strafe.
    • Brass Contraption

      • Stun/Shock now cancels attacks.
    • Bighorn Bison

      • Increased speed while charging.
      • Lower self-stun duration after charging.
    • Stone Golem

      • Removed radius falloff from melee attack.